Version 6.05k - Changed: Mission names have been updated to contain the mission number in the description for save file description clarity (Credits: CCHyper). - Fixed: In Nod mission 5 you could lose the game when one of your starting Engineers died, even when you had already produced more Engineers of your own (Credits: Bittah Commander, Crimsonum). - Fixed: In Firestorm GDI mission 7 the nearest tiberium field was supposed to be revealed when you built a harvester (Credits: Bittah Commander, Crimsonum). - Fixed: The Elite Cadre didn't appear on the sidebar in Firestorm missions unless you'd crate a saved game and then load it (Credits: Bittah Commander). - Fixed: A rare crash caused by a map trigger action value that was out of range (Credits: CCHyper). - Fixed: The borders of the CnCNet game creation window weren't scaled properly (Credits: Bittah Commander). Version 6.05j - Added: Tool tips have been added to checkboxes and drop-down menus of the Display and Game tabs of the client's options menu (Credits: Crimsonum). - Fixed: The "OK" button was missing from the CnCNet lobby's password entry window. - Fixed: The GDI/Nod Concrete Walls and the Firestorm Wall cost only 50 credits instead of 250. - Fixed: The Mammoth Mk. II had only 800 hit-points instead of 1200 - Fixed: The Artillery's weapon's damage and rate of fire were swapped (it did too much damage and fired too slow) and it did a lot more damage against infantry than intended. Version 6.05h - Added: Difficulty-specific global variables are now set at the start of every singleplayer-mission, which will allow mappers to create difficulty-specific triggers by specifying these globals for the "27 Global is set..." event. - Fixed: The Mobile Stealth Generator and Mobile War Factory didn't display a deploy animation and were unable to repack after having been deployed. Version 6.05f - Fixed: A cliff on Grand Canyon was visually broken (Credits: Bittah Commander). - Fixed: Optional objectives in missions (globals) didn't affect following missions (Credits: Bittah Commander). Version 6.05e - Changed: The client now uses a new icon (Credits: CCHyper). - Fixed: The background of the between-mission map selection screen was off-center (Credits: Bittah Commander). - Fixed: Several animations used DemandLoad=true when they shouldn't have, which could lead to crashes when running the game with Vinifera. Version 6.05c - Fixed: Nod mission 7a "Destroy the Research Facility" crashed whenever the Titan beyond the tunnel was destroyed (Credits: Bittah Commander). Version 6.05b - Fixed: The Mobile EM-Pulse unit could not deploy its weapon. - Removed: The "WEEDGUY" dummy infantry was removed from both rules.ini and art.ini (weapons should be added to the [Weapons] list instead of using the Weedguy work-around). Version 6.05a - Fixed: Nod was no longer selectable in Skirmish/Multiplayer. Version 6.05 - Added: You can now save/load game option presets in the Skirmish/Multiplayer game lobby by clicking on the down arrow in the upper right corner of the Game Options panel (Credits: devo1929). - Changed: The maximum size of maps that the map editor can create and open has been increased from 200x200 to 256x256 (Credits: E1 Elite, Secsome). - Changed: In the map editor, "Low Bridge" overlays now have an image for all three frames that need to be placed in order function correctly, with clear visual indicators to show where they need to be placed and wich ones are still missing (Credits: Bittah Commander). - Changed: In the map editor, the invisible "Low Bridge" overlays that are meant to be placed in the gaps of destroyed bridges now appear as transparent bridge pieces (Credits: Bittah Commander). - Fixed: In the map editor, the "Large Tiberium" overlays now appear as the big blue tiberium crystal (blue tiberium tree) instead of appearing as "0x1b" text (Credits: Bittah Commander). - Fixed: The "Auto-target Neutrals" and "Aimable SAMs" game options were always enabled skirmish/multiplayer, even when they were turned off in the skirmish/multiplayer game lobby. Version 6.03 - Added: Graphics for the info panel (Credits: tomsons26). - Added: TS and faction logos for Discord Rich Presence (Credits: CCHyper). - Changed: The CnC-DDRAW renderer was updated to the latest version (4.4.5.0) and it's now selected by default instead of TS-DDRAW (OGL). - Changed: The 2nd starting position the "[4] FS The Pit" map was moved up by a cell because MCVs couldn't immediately deploy there. - Changed: All original maps can now be started with only a spectator present. - Fixed: The info panel wouldn't open. - Fixed: The positions of various terrain objects and overlay (tiberium trees, clear rocks, sand rocks and fona) were offset towards the top or bottom in the map editor (Credits: Bittah Commander). - Fixed: The positions of clear rocks and sand rocks were offset towards the bottom in-game on snow maps (Credits: Bittah Commander). - Removed: Players can no longer select white in the game lobby because it looked too similar to the Civilians' grey. - Removed: The invisible "Impassable Overlay" (IMOV) was removed from the overlay types to prevent the map editor from creating maps that are incompatible with other versions of TS. Version 6.00 - All of the client's menu layouts and textures have been improved (Credits: Bittah Commander, CCHyper, Rampastring) - The "Multiple Factory Bonus" game option has been added to the game lobbies - Re-compiled the spawner (game.exe) to apply the following patches (Credits: Bittah Commander): - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dont_save_without_all_players.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/basic_theme_fix.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/harvesters_guardcommand.asm (Credits: AlexB) - https://github.com/CnCNet/ts-patches/blob/master/src/flickering_shadow_fix.asm (Credits: AlexB) - https://github.com/CnCNet/ts-patches/blob/master/src/veterancy_from_allies.asm (Credits: AlexB) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/tiberium4_blocks_infantry.asm (Credits: AlexB) - https://github.com/CnCNet/ts-patches/blob/master/src/spy_fix.asm (Credits: dkeeton) - https://github.com/CnCNet/ts-patches/blob/master/src/paradrop.asm (Credits: dkeeton) - https://github.com/CnCNet/ts-patches/blob/master/src/hack_house_from_house_type.asm (Credits: dkeeton) - https://github.com/CnCNet/ts-patches/blob/master/src/minimum_burst.asm (Credits: dkeeton) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/cloakstop_to_toobigforcarryalls.asm (Credits: Rampastring) - TooBigForCarryalls=yes can be used on vehicle types to disallow Carryalls from picking them up. - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/oil_derricks.asm (Credits: Rampastring) - ProduceCashAmount= (255=max) can be used on building types to make them produce credits every 180 frames. - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/add_animation_to_factories_without_weaponsfactory.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/unit_self_heal_repair_step.asm (Credits: Rampastring) - UnitSelfHealRepairStep= (def=1) can be specified under [General] to specify the amount of HP to increase unit's health with for every step while self-healing. - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/fix_ai_unit_scatter_for_factories_without_weaponsfactory.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/mechanics.asm (Credits: Rampastring) - Mechanic=yes can be used on infantry types to allow them to repair vehicles. - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/no_guard_cursor_for_repair_vehicles.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/smarter_firesale.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/dont_replace_player_name_with_computer.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/horv_via_undeploysinto.asm (Credits: AlexB) - UndeploysInto can be used on harvesters to specify their "harvester without back" variant. - https://github.com/CnCNet/ts-patches/blob/master/src/mods/no_crate_respawn_with_crates_disabled.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/buildconst_harvesterunit_baseunit.asm (Credits: AlexB) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/max_pip_counts.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/ai_target_emp_like_multimissile.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/fix_burst_exploit.asm (Credits: AlexB) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/smarter_harvesters.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/fix_building_damage_state_crash.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/mods/fix_infantryclass_take_damage_null_warhead_crash.asm (Credits: Rampastring) - https://github.com/CnCNet/ts-patches/blob/master/src/c4_repairable_fix.asm (Credits: dkeeton) - https://github.com/CnCNet/ts-patches/blob/master/src/no_charge_power_needed.asm (Credits: dkeeton) - https://github.com/CnCNet/ts-patches/blob/master/src/video_mode_hacks.asm (Credits: dkeeton) When migrating mods to this TS Client version, make sure to add the following code to the respective sections in Rules.ini: [General] UnitSelfHealRepairStep=1 BaseUnit=BASEUNIT HarvesterUnit=HARV,MCV [VehicleTypes] 0=BASEUNIT [BASEUNIT] Image=MCV Name=Mobile Construction Vehicle CrateGoodie=yes [HARV] UndeploysInto=HORV [MCV] CrateGoodie=no AllowedToStartInMultiplayer=no E1 Elite's changes (2021-02-21): Client Resources folder changes - [HotkeyConfigurationWindow] added to GenericWindow.ini - Removed ECache00, 02, 03 mix files from Resources folder - SidebarHack set to yes in GameOptions.ini and ClientDefinitions.ini - Added friendicon.png. Game.exe changes - https://github.com/E1Elite/ts-patches/tree/md4 - Team number positions changed so as to not draw over pips and suite with modified selection box (Credits: Tuc0, E1 Elite) - IsoMapPack5 size limit extension (Credits: E1 Elite) - Modified waypoint enhancement hack used, to avoid activating/toggling of firestorm defense. - Support for separate MCV and construction yards for different sides (Credits: AlexB) - Support for additional side's sidebar and speech mix files (Credits: Iran) - Harvesters have its own unloading graphics (Credits: AlexB) - Support for TileSet 255 and above without bridge repair bug (Credits: E1 Elite) - Hardcoding removed for NAWALL, GAWALL, GAFSDF, HMEC, 155mm and ARTYHE - Missing mouse fix for dropship loadout screen (Credits: E1 Elite) - Building selection box for limpet affected color changed from yellow to orange (Credits: Tuc0, E1 Elite) - Smarter harvester (Credits: Rampastring) - Sidebar cameo sort (changed to sort only the 2nd/units strip) (Credits: Rampastring) Language.DLL changes - Changed references of DTA to TSClient in Language.DLL files (Credits: E1 Elite) Rules.ini - TargetDistanceCoefficientDefault set to -1 for better target selection of AI's Attack Targettype scripts - List indices renumbered for BuildingTypes and OverlayTypes. - Uses UndeploysInto=HORV for HARV instead of common UnloadingHarvester. - Few comments Art.ini - building heights changed to appropriate values (mostly civilian buildings) - waterfall anim glitch with first frame corrected at few more places with LoopStart=1. - protruding anim's Z layer correction, Surface=yes removed for few and Surface=yes added to firestorm wall anim. - GDI barracks third damaged anim entry fix. - Disc thrower and cyborg uses FireProne to sync with firing anim. AI.ini - fixed few base defense teams to guard instead of busy till attacked. Snow.ini, Temperat.ini - Enabled shadow for water cliffs. Battle.ini - Entry for dropship loadout map Graphic updates - unit selection graphics healthbar fix, expanded and shifted by 1 pixel (select.shp) with orange color for limpet effect (Credits: E1 Elite) - shore tiles pathfinding fix for units getting stuck in beach terraintype (units from low bridge on water or wrong shores in maps) (shoreXX tem and sno) (Credits: E1 Elite) - titan wobble fix (mmch.shp, mmchbarl.vxl and mmchbarl.hva) (Credits: Tuc0) - disruptor wobble fix (sonic.vxl and sonic.hva) (Credits: Tuc0) - unused mammoth tank wobble fix (4tnk.vxl and 4tnk.hva) (Credits: Tuc0) - Hover MLRS wobble fix (hvr.vxl and hvr.hva) (Credits: Tuc0) - snow shps for GDI Tech Center fix, where few (snow) pixels used colors unaffected by ambient light (gatech.shp, gatechmk.shp) (Credits: Tuc0) - construction yard buildup incorrect color fix, orange and almost red used instead of remapable (gacnstmk.shp) (Credits: Tuc0) - GDI barracks incorrect color fix, near remapable colors used instead of remapable (gapile, gtpile, gapilemk, gtpilemk shp files) (Credits: Tuc0) - Jellyfish (Floater) graphics fix which had one frame less that caused shadow frame to be shown (Credits: Tuc0) - paved road tiles fix for being drawn over building bibs (proad10.tem, proad14.tem and proad20.tem) (Credits: Tuc0, E1 Elite) - first subtile change of snow cliffs and water cliff (cliff09.sno, cliff11.sno and wcliff09.sno) to go with the connecting clear/clear LAT tiles. (Credits: Tuc0, E1 Elite) - loadout.shp modified showing to use SPACE to continue (Credits: E1 Elite) Other Mix file changes - ammo01.shp from tem/sno mix copied to isotemp/isosnow mix for FinalSun missing ammo crate graphics. - mouse.shp moved from conquer.mix to cache.mix. - added files dgreen1.shp, dgreen2.shp, dgreen3.shp, dgreen4.shp, dropdown.shp, dropup.shp, pilotlit.shp and modified loadout.shp to cache.mix. - added files drop0001.shp, drop0002.shp and drop0003.shp to conquer.mix. Maps included (with battle.ini and MPMaps.ini changes) - unreleased FS demo map - FS The Pit (Credits: Westwood Studio, Source: DeeZire + friend, Suggested by SMIFFGIG) (Discussion: https://ppmforums.com/post-553255/tiberian-sun-client/#553255 ) - updated Lost Contact map (Credits: Tuc0) - Nod mission nod9b.map cliff height level corrections (Credits: Tuc0) - modified (GDI first mission) gdi1adshp.map for dropship loadout FinalSun map editor changes (Credits: E1 Elite) https://ppmforums.com/topic-47355/finalsun-101-patches/ Map Renderer changes (Credits: E1 Elite, Starkku, Metadorius (aka Kerbiter), zzattack) Source code (commit 2021-01-24)- https://github.com/zzattack/ccmaps-net Download link for TSClient addon files: https://ppmforums.com/post-585461/cnc-maps-renderer-rewritten-works-for-tiberian-sun-and-ra2/#585461 Version 5.46 (March 3, 2020): - Updated client (Credits: Rampastring, Kerbiter, Starkku, SadPencil) - Various maintenance fixes and new features, see https://github.com/CnCNet/xna-cncnet-client/releases/tag/2.6.0.4 - Updated spawner - Fixed crash when entering Hotkey Configuration window - Fixed typo that made CnC-DDRAW not show up in the Options menu Version 5.44 (May 19, 2019): - Updated client (Credits: Rampastring) - Various maintenance fixes, new features and fixed window borders - Updated the "TS-DDRAW" renderer (Credits: dkeeton, FunkyFr3sh) - Added the "CnC-DDRAW" renderer (Credits: dkeeton, FunkyFr3sh) Version 5.43 (February 3, 2018): - Updated client (Credits: Rampastring, aside from DDrawCompat) - You can now configure your keyboard hotkeys from the client (Options -> Game -> Configure Hotkeys) - Added DDrawCompat renderer (Credits: narzoul) - Renderers are now listed in Resources\Renderers.ini, allowing you to customize the renderers without modifying the client's source code - Several small enhancements and bug-fixes related to LAN and CnCNet online play - Fixed: Game Type drop-down is no longer drawn below the Tech Level drop-down when it's open - Updated spawner. For changes, see https://github.com/CnCNet/ts-patches/commits/master - Some of the changes seem experimental, so there could be bugs related to online play Version 5.40 (August 31, 2017): - Added Tiberian Sun Demo missions (Credits: E1 Elite) Version 5.38 (August 19, 2017): - Added Fan-made map "Lost Contact" (Credits: Tuc0) - Added support for multiple sides for Prerequisites and AITriggerTypes (Credits: AlexB) - Fixed several minor spawner issues (Credits: dkeeton) - Fixed several minor client issues (Credits: Rampastring) - Added OpenGL version of the client (Credits: Rampastring) Version 5.37 (April 8, 2017): - Fixed: When the Core Defender was activated in the last Firestorm mission, the radar screen played the GDI campaign intro movie instead of the Core Defender activation movie (Credits: Bittah Commander) Version 5.36 (March 19, 2017): - Fixed: Jump-jets no longer have a chance of crashing the game when an ion storm starts (Credits: AlexB) - This was already fixed earlier, but 5.30 re-introduced this issue - You can now enable ModMode= in Resources\ClientDefinitions.ini to disable the "Cheater!" screen that is shown when launching singleplayer missions with a modded game (Credits: Rampastring) - Fixed a few minor client issues (Credits: Rampastring) - FinalSun now gives saved maps the "Custom Map" game mode instead of the "Standard" game mode (Credits: Bittah Commander) Version 5.34 (February 17, 2017): - Improved quality of main menu background and loading screen (Credits: Bittah Commander) Version 5.33 (February 12, 2017): - Added: Impassable overlay terrain object for FinalSun (Credits: Bittah Commander) - Added: Lin Kuei Ominae's Kodiak, placeable in the map editor - Fixed it being possible to kill Cyborg Reapers multiple times due to its death animation (Credits: Bittah Commander) - The Cyborg Commando now uses the cyborg death cry instead of the regular infantry death cry (Credits: Bittah Commander) Version 5.31 (February 11, 2017): - Fixed: It was impossible to adjust the game speed in-game (Credits: Rampastring) - The trackbar button graphics have been improved (Credits: Bittah Commander) Version 5.30 (February 10, 2017): - Implemented the latest MonoGame / XNA CnCNet Client (Credits: Rampastring) - The client has been almost entirely rewritten; the UI is now better both functionally and graphically, lots of issues have been fixed, and new features added - The client is now open-source, with the code at https://github.com/CnCNet/xna-cncnet-client/ - Implemented the latest CnCNet game spawner, with a lot of new features and bugfixes (Credits: AlexB, dkeeton, Iran, Rampastring) - The spawner is now open-source as well; see https://github.com/CnCNet/ts-patches - A few examples of features / bugfixes enabled in the included default spawner: - Health of units and buildings is displayed when the cursor is hovered over them - Aircraft can be repaired on any repair bay, not on just the one specified in the RepairBay= key - Multi-Engineer is now always disabled when capturing neutral buildings - You don't hear a sound anymore when Insignificant=yes units die - The game no longer crashes when there's over 75 cameos in the sidebar, instead the extra cameos are simply not shown - For an idea of the full change list, see https://github.com/CnCNet/ts-patches/commits/master - The main menu has been remade in higher quality (Credits: Bittah Commander) Version 4.09 (April 7, 2016): - Fixed: Reinforcement triggers on multiplayer maps failed to function when the "Harder AI" option was enabled (Credits: Rampastring) Version 4.08 (March 19, 2016): - Added the "- MP Enable Change Owner Function" script to FinalSun, which adds the multiplayer SpawnX houses to the map (Credits: Bittah Commander) Version 4.07 (March 11, 2016): - Fixed: The game crashed when starting a multiplayer game Version 4.06 (March 10, 2016): - Fixed: CABAL was allied to you in the last Firestorm Nod mission (Credits: Bittah Commander) - Fixed: CABAL's Firestorm Wall didn't activate in the last Firestorm Nod mission (Credits: Bittah Commander) - Fixed: FinalSun's Houses menu didn't work (Credits: Bittah Commander) - Fixed: The "Destroy trigger" map trigger action no longer crashes the game when the trigger to be destroyed is the last trigger on the map's internal list of triggers (Credits: AlexB) - Fixed: The CnCNet Client crashed when a game was completed if you weren't the host and the game host had left the game before you returned from the game (Credits: Rampastring) - Fixed: The "New Campaign" button had a bad hover-on texture that made the text appear smaller when you moved the cursor over the button (Credits: Rampastring) - Fixed: Extra factions can use their own speech files and sidebar graphics now (Credits: Bittah Commander) - Fixed: The update status text is no longer black (Credits: Rampastring) - Fixed: The "Cheater!" dialog now displays a facepalm image instead of a big pink square - Changed: The menu slide animations have been restored (Credits: Bittah Commander) Version 4.04 (February 21, 2016): - Fixed: Blue tiberium damages infantry again (Credits: AlexB) - The client now supports multiple multiplayer saves from a specific match (Credits: Rampastring) Version 4.03 (January 31, 2016): - Jumpjet infantry no longer have a chance of crashing the game when an Ion Storm starts (Credits: AlexB) Version 4.02 (January 25, 2016): - Units set to Area Guard mode (by pressing G) will now revert to default (Guard) mode when you tell them to Stop (by pressing S) (Credits: AlexB) - Improved the style of various client windows (Credits: Rampastring) Version 4.00 (January 24, 2016): - Added: LAN support (Credits: Rampastring) - Fixed: Units will no longer aggressively chase enemy units automatically (Credits: AlexB) - Fixed: Updater and custom component settings sometimes displayed "Cannot configure while connected to CnCNet" even when you weren't connected to CnCNet (Credits: Rampastring) - Fixed: The client has been optimized to work better with the GameSurge multiplayer servers (Credits: Rampastring) - Improved: The game will no longer crash when there's more than 75 buildable objects, instead additional objects will be hidden (Credits: AlexB) - Changed: The Statistics, Map Editor and Credits buttons have been moved under a new "Extras" menu (Credits: Rampastring, Bittah Commander) Version 3.83 (October 16, 2015): - Multiplayer games can now be saved and loaded (Credits: Rampastring) - Enabled some previously unused videos in the Firestorm campaigns (Credits: Bittah Commander) - The CnCNet game counter in the main menu has been hidden because it was misleading (Credits: Rampastring) Version 3.80 (October 5, 2015): - Fixed: Saved games sometimes failed to load, resulting in a black screen in-game (Credits: Rampastring) - Fixed: Some waterfall animations were bugged (Credits: Bittah Commander) - Fixed: After loading a saved mission of a campaign and then progressing to the next mission, the difficulty level would always revert to Medium (Credits: Rampastring, Bittah Commander, FunkyFr3sh) - Fixed: Custom maps weren't transferred properly (Credits: Rampastring) - Changed: FinalSun now saves multiplayer maps as .map (Credits: Bittah Commander) - Changed: The client now automatically renames .mpr maps to .map - Changed: Players with modified files will no longer be automatically kicked when they join a game on CnCNet, but a warning message will be shown instead (Credits: Rampastring) - Changed: Custom maps now have their names shown in red to make it clear that the gameplay might be different from stock maps (Credits: Rampastring) Version 3.76 (September 21, 2015): - Map selection screen music is now enabled (Credits: Bittah Commander) - Fixed some less common crashes in the CnCNet Lobby (Credits: Rampastring) - Added: DDWrapper Renderer (Credits: Aqrit of http://bitpatch.com/ddwrapper.html, Rampastring) Version 3.75 (September 19, 2015): - The broken in-game main menu has been replaced with an image that notifies to run TiberianSun.exe instead of game.exe (Credits: Bittah Commander) - The Tiberian Sun score screen has been restored (Credits: Bittah Commander) Version 3.74 (September 14, 2015): - Client architecture improvements - Potentially fixed a bug that sometimes caused the CnCNet Client to crash when exiting the Skirmish Lobby Version 3.73 (September 10, 2015): - Improved the compatibility fix that increases performance on Windows 8 and 10 (Credits: Bittah Commander, Rampastring) - Added a new compatibility fix that increases FinalSun map editor performance on Windows 7, 8 and 10 (Credits: Bittah Commander, Rampastring) - Compatibility fixes can now be enabled or disabled via the Display tab of the options menu (Credits: Rampastring) - You can now repeat your last message in the CnCNet lobby chat pressing the up arrow key (Credits: Rampastring) - The client now asks if you really want to quit CnCNet if you try to close the CnCNet lobby while being in a game room (Credits: Rampastring) - Matches are now only added to statistics if they're at least a minute long (Credits: Rampastring) - URLs posted in the chat can now be opened in the CnCNet Game Lobby by double-clicking on them (Credits: Rampastring) - Fixed: You no longer see a cryptic message in the lobby each time you get kicked from a game (Credits: Rampastring) - Fixed: The AI difficulty on Co-Op maps was always set to easy, regardless of the actual selected difficulty (Credits: Rampastring) - Fixed: The CnCNet Client would crash after a game ended if you had created or joined at least two game rooms during the session (Credits: Rampastring) - Fixed: The CnCNet Client would crash if you entered the Options menu from the CnCNet Lobby (Credits: Rampastring) - Fixed: On some (rare) systems the updater would fail when updating TiberianSun.exe (Credits: Rampastring) - The "Disable Sounds" option has been removed from FinalSun for now because it also enabled Beginner Mode (Credits: Bittah Commander) Version 3.70 (September 3, 2015): - (Hopefully) fixed an issue where it was impossible to install custom components - The client now starts up faster (Credits: Rampastring) Version 3.69 (September 2, 2015): - Fixed: The "Borderless windowed mode" display setting wasn't loaded properly (Credits: Rampastring) - Fixed: The "Back buffer in video memory" display setting wasn't loaded properly (Credits: Rampastring) - Note: If you previously had the back buffer disabled, with this update the option will be enabled once you enter the Options menu. It's recommended that you disable the option again, since it hurts performance on most systems. Version 3.68 (September 2, 2015): - Fixed: Players in the player list could multiply in some cases (Credits: Rampastring) - Now you can input your last chat command to the lobby chat input box by hitting the up arrow key (Credits: Rampastring) Version 3.66 (September 1, 2015): - Added the ModMode option to Resources\MainClient.ini. Setting this to true will automatically skip the version mismatch dialog and make the client load faster. (Credits: Rampastring) - FinalSun Trigger Editor now shows the "1 AND" trigger type option (Credits: Bittah Commander) - FinalSun now has an option for disabling sounds (Credits: Bittah Commander) Version 3.63 (August 15, 2015): - TS Nod Missions 1 and 5 now have additional in-game cinematics (originally created by Westwood but left unused in the original game for some reason) (Credits: Bittah Commander) - Fixed: MWMN now uses Oxanna's voice (you could control both Umagon and the MWMN in GDI 9C) (Credits: Bittah Commander) - Sound and music indexes in sound01.ini / theme.ini now match those that you need to input in FinalSun to play those sounds / tracks (for mappers) (Credits: Bittah Commander) Version 3.62 (August 13, 2015): - MWMN now uses Umagon's voice (for modders / map makers) (Credits: Bittah Commander) - Fixed many tutorial lines which had CABAL named "Cabaal" (Credits: Bittah Commander) Version 3.61 (August 11, 2015): - Fixed Kodiak crash animations (Credits: Bittah Commander) - Tiberian Sun Nod campaign videos now work properly (Credits: Bittah Commander) - You'll have to re-download Nod campaign videos in the settings - Firestorm GDI and Nod campaign videos now work properly (Credits: Bittah Commander) Version 3.59 (August 10, 2015): - Framework Mode now works in FinalSun (Credits: Bittah Commander) Version 3.58 (August 10, 2015): - The Mammoth tank is no longer invisible (Credits: Bittah Commander) - The old, unused Tiberian Dawn / Red Alert unit voxels in Expand00.mix now have entries in Art.ini for modders (Credits: Bittah Commander) Version 3.57 (August 9, 2015): - Implemented bugfixes from Aro's Tiberian Sun: UMP (Credits: Bittah Commander) - Fixes various, mostly graphics-related bugs in Tiberian Sun like missing building animations - UMP Credits: Aro, Lin Kuei Ominae, Chriz, Machine, Crimsonum, Revolutionary - Updated the look of social media buttons in the CnCNet lobby (Credits: Bittah Commander) - Fixed the Cyborg Reaper death animation so the unit can no longer be killed continously while the anim is playing (it could be farmed for endless XP) (Credits: Bittah Commander) Version 3.56 (August 7, 2015): - Fixed another common Internal Error when starting a game - Ingame videos should now work properly (previously they gave an Internal Error) Version 3.55 (August 7, 2015): - Added the -SHUTUP command-line option for TiberianSun.exe that allows skipping the version mismatch dialog (for modders) (Credits: Rampastring) - Fixed mission briefings not being displayed on some GDI and Nod campaign missions (Credits: Bittah Commander) Version 3.54 (August 6, 2015): - Fixed a common Internal Error when starting a game (Credits: Bittah Commander) - Updated the look of social media buttons in the CnCNet lobby (Credits: Bittah Commander) Version 3.51 (August 4, 2015): - Updated client license in INI files. Version 3.50 (August 4, 2015): - Fixed DTA leftovers from multiplayer colors (Credits: Rampastring)