[E1] ;GDI Minigunner Description=Basic infantry.@@Cheap and effective against infantry and light vehicles, but very short-ranged. [E2] ;GDI Grenadier Description=Versatile infantry.@@Higher range, damage, and speed than minigunners, but less durable.@@Explodes on death. [E2S] ;Soviet Grenadier Description=Versatile infantry.@@Higher range, damage, and speed than rifle infantry, but less durable.@@Explodes on death. [E3] ;GDI Rocket Soldier Description=Anti-tank and anti-aircraft infantry.@@Matches the range of most tanks. Slow and highly vulnerable to other infantry. [E4] ;Nod Flamethrower Description=Fast and powerful short-range infantry.@@Highly effective against infantry and buildings.@@Explodes on death. [E4S] ;Soviet Flamethrower Description=Powerful multi-purpose infantry.@@Highly effective against infantry, light vehicles, and buildings.@@Explodes on death. [E5] ;Chem Warrior Description=Advanced multi-purpose infantry.@@Effective against most targets, but short-range.@@Immune to tiberium. [SHOK] ;Shock Trooper Description=Advanced anti-tank infantry.@@Particularly strong vs tanks, but also effective against other ground targets.@@Cannot be crushed. [GRENL] ;Grenade Launcher Description=Advanced infantry.@@Durable and effective against all ground targets. [MGI] ;Machine-gunner Description=Advanced heavy infantry.@@Extremely durable and slow, with longer range than most infantry. Most effective against infantry and light vehicles.@@Cannot be crushed. [ENGINEER] Description=Unarmed utility infantry.@@Can capture enemy buildings, instantly repair friendly buildings, and rebuild bridges.@@The engineer is lost when used. [DOG] ;Attack Dog Description=Anti-infantry specialist.@@Very fast and instantly kills most infantry in melee. Very fragile and unable to attack other targets. [SPY] Description=Unarmed utility infantry.@@Can infiltrate enemy buildings to provide intel. Automatically disguised as an enemy infantry unit. [MEDIC] Description=Unarmed support infantry.@@Heals friendly infantry. Seeks out units to heal while in guard mode.@@Self-heals up to 50%% health. [MECH] ;Mechanic Description=Unarmed support unit.@@Repairs friendly vehicles. Seeks out units to repair while in guard mode. [RMBO] ;Commando Description=Special forces.@@Sniper rifle instantly kills most infantry, but is useless against vehicles.@@Can instantly destroy buildings with C4. [TANYA] Description=Special forces.@@Dual pistols kill infantry extremely quickly, but are useless against vehicles.@@Can instantly destroy buildings with C4. [VOLKOV] Description=Cybernetic super-soldier.@@Tears through ground targets at long range.@@Self-heals up to 50%% health.@Cannot be crushed.@Immune to tiberium.@Limited to 1. [HIJACK] ;Hijacker Description=Unarmed vehicle thief.@@Can capture enemy vehicles. If a captured vehicle is destroyed, the hijacker may survive.@@Limited to 1. [CYP] ;Cyborg Prototype Description=Cybernetic super-soldier.@@Destroys all ground targets with ease. Very heavily armored, but slow.@@Cannot be crushed.@Heals in tiberium.@Limited to 1. [JEEP] ;Humvee Description=Light anti-infantry vehicle.@@Fast and well-suited to scouting, but fragile. [RANG] ;Ranger Description=Light anti-infantry vehicle.@@Fast and well-suited to scouting, but fragile. [BGGY] ;Nod Buggy Description=Light anti-infantry vehicle.@@Very fast and well-suited to scouting, but fragile. [RAIDER] ;Heavy Raider Description=High-mobility strike unit.@@Deals high damage to infantry and light vehicles. Highly resistant to most weapons, but vulnerable to incendiaries and explosives. [BIKE] ;Recon Bike Description=Light anti-armor and anti-air vehicle.@@Unmatched ground speed. Ideal for hit-and-run attacks. [LTNK] ;Nod Light Tank Description=Basic tank.@@Cheaper than any other tank, but lacking in firepower.@@Strong against vehicles, but ineffective against infantry. [1TNK] ;Allied Light Tank Description=Basic tank.@@Faster than any other tank, but relatively fragile.@@Strong against vehicles, but ineffective against infantry. [MTNK] ;GDI Medium Tank Description=Basic tank.@@Good balance of cost, firepower, speed, and armor.@@Strong against vehicles, but ineffective against infantry. [2TNK] ;Allied Medium Tank Description=Basic tank.@@Good balance of cost, firepower, speed, and armor.@@Strong against vehicles, but ineffective against infantry. [3TNK] ;Heavy Tank Description=Basic tank.@@Expensive and slow, but more powerful than other basic tanks.@@Strong against vehicles, but ineffective against infantry. [HTNK] ;GDI Mammoth Tank Description=Advanced super-heavy tank.@@Exceptional firepower and armor, but poor mobility. Effective against all targets, land or air.@@Self-repairs up to 50%% durability. [4TNK] ;Soviet Mammoth Tank Description=Advanced super-heavy tank.@@Unmatched firepower and armor, but very poor mobility. Effective against all targets, land or air.@@Self-repairs up to 50%% durability. [SHILKA] ;Quad Tank Description=Light anti-aircraft and anti-infantry tank.@@Deals damage in a small area. Ineffective against heavy armor. [TNKD] ;Tank Destroyer Description=Anti-tank fire support vehicle.@@Long-range high-velocity cannon deals high damage to heavy armor.@@Heavily armored, but less durable than most tanks. [MFLAK] ;Anti-aircraft truck Description=Anti-aircraft vehicle.@@Largely ineffective against ground targets, but deals some damage to vehicles. [FTNK] ;Flame Tank Description=Powerful short-range tank.@@Quickly destroys buildings and groups of light units. Ineffective against tanks. [STNK] ;Stealth Tank Description=Anti-armor ambush vehicle.@@High firepower and anti-aircraft capability, but paper-thin armor.@@Reveals itself when attacking. [CTNK] ;Chrono Tank Description=Prototype teleporting anti-tank vehicle.@@Extremely damaging to vehicles and aircraft.@@When charged, deploy to switch between teleportation and combat modes.@@Limited to 2. [MLRS] ;SSM Description=Siege Weapon.@@Much greater range and accuracy than artillery, but lower rate of fire. Highly effective against infantry.@@Slow missiles tend to miss moving targets. [V2RL] ;V2 Launcher Description=Siege weapon.@@Very high range, damage, and accuracy, but very low rate of fire.@@Effective against most targets, especially infantry and light vehicles. [DISCARTY] ;Disc Launcher Description=Siege weapon.@@More effective against heavy armor than conventional artillery. Bouncing discus projectile tends to miss moving targets.@@Self-repairs up to 50%% durability. [MSAM] ;Rocket Launcher / M270 MLRS Description=Fire support and anti-aircraft vehicle.@@Fires a volley of inaccurate missiles with considerable splash damage.@@Effective against most targets. Less effective against tanks. [ARTY] ;Nod Artillery Description=Siege weapon.@@Very cheap and deals high damage, but inaccurate, very slow and fragile, and mediocre range. Best against buildings, moderately effective against other targets. [RAARTY] ;Allied Artillery Description=Siege weapon.@@Inexpensive and deals high damage, but inaccurate, extremely slow and fragile, and mediocre range.@Best against buildings, moderately effective against other targets. [APC] ;GDI APC Description=Infantry transport.@@Carries up to 5 passengers, and is armed with a light machine gun.@@Resistant to small arms, but very vulnerable to anti-tank weapons. [APC2] ;Heavy APC Description=Heavy infantry transport.@@Carries up to 6 passengers, but is unarmed.@@Very durable, but vulnerable to anti-tank weapons. [STAPC] ;Stealth APC Description=Cloaked infantry transport.@@Carries up to 5 passengers. Very fragile and armed with a very weak anti-infantry gun. Not suited to direct combat.@@Reveals itself when attacking. [HARV] ;Tiberium Harvester Description=Resource collection vehicle.@@Harvests tiberium, ore, or gems, then delivers them to a refinery. Unarmed, but very heavily armored.@@Self-repairs up to 50%% durability. [RAHARV] ;Ore Truck Description=Resource collection vehicle.@@Collects ore, gems, or tiberium, then delivers them to a refinery. Unarmed, but very heavily armored.@@Self-repairs up to 50%% durability. [GMCV] ;GDI MCV Description=Deploys into a Construction Yard, allowing construction of a new base. [NMCV] ;Nod MCV Description=Deploys into a Construction Yard, allowing construction of a new base. [AMCV] ;Allied MCV Description=Deploys into a Construction Yard, allowing construction of a new base. [SMCV] ;Soviet MCV Description=Deploys into a Construction Yard, allowing construction of a new base. [MSA] ;Mobile Sensor Array Description=Unarmed support vehicle.@@Detects hidden enemy objects, such as mines and cloaked units, within a long range when deployed. [MRV] ;Mobile Repair Vehicle Description=Unarmed support vehicle.@@Repairs friendly vehicles. Seeks out units to repair when in guard mode. [DTRK] ;Demo Truck Description=Suicide drone.@@Carries a small nuclear warhead. Detonates when it gets close to an enemy unit, or when destroyed. [TTNK] ;Tesla Tank Description=Fire support vehicle.@@Fires long-range lightning bolts, dealing high damage to all ground targets.@@Extremely fragile. [QTNK] ;MAD Tank Description=Mutually Assured Destruction.@@Unleashes violent earthquakes when deployed, damaging all nearby buildings and vehicles.@@Does not damage infantry, ships, or airborne units.@@Limited to 1. [XO] ;X-O Powersuit Description=Prototype assault vehicle.@@Attacks infantry with a powerful minigun. Targets vehicles and buildings with a railgun, severely damaging everything in the line of fire, friend or foe.@@Limited to 1. [PLSM] ;Illuminator Description=Prototype high-speed super-heavy tank.@@Deals extreme damage to single ground targets, but has a low rate of fire and damage diminishes with distance.@@Limited to 1. [BFRT] ;Enforcer Description=Prototype mobile bunker.@@Extremely durable and highly effective against infantry and light vehicles.@@Can produce infantry when deployed.@@Limited to 1. [BEHEMOTH] Description=Prototype super-heavy artillery.@@Very heavily armored and deals massive damage at long range. Ineffective against moving targets and very slow.@@Limited to 1. [SEAMINE] ;Sea Mine Description=Deadly ship-sinking trap.@@Submerged and very slow. Detonates for massive damage when it gets close to an enemy naval unit. [SPEEDBOAT] ;Scarab Speedboat Description=Fast anti-aircraft boat.@@Cheap but brittle, strong in high quantities. Effective against lightly armored units. Excels at hit-and-run tactics. [TORPBOAT] ;Torpedo Boat Description=Fast anti-ship boat.@@Cheap but brittle, strong in high quantities. Uses torpedoes that collide with enemy units in path.@@Cannot attack land. [BOAT] ;GDI Gunboat Description=Versatile ship.@@Can fire at land and aircraft. Moderately effective against all targets. Provides good cover to other specialized ships. [DESTROYER] ;Corvette Description=Anti-armor ship. Sturdy, but has low range. [COASTARTY] Description=Shore bombardment ship.@@Effective vs land targets. Moderately effective against naval units. [SS] ;Submarine Description=Submerged ship hunter.@@Deadly to naval units. Can deploy to surface, boosting speed and automatically attacking enemies. [MSUB] ;Missile Sub Description=Submerged missile launcher.@@Long range and moderately effective against all targets, including aircraft. Can deploy to surface, boosting speed and automatically attacking enemies. [FRIGATE] ;Frigate Description=Fire support ship.@@Can fire at aircraft. Moderately effective against all targets. Has above average weapon range. [MCRUISE] ;Missile Cruiser Description=Naval superiority vessel.@@Long range and deals burst damage across an area. Exceptional at taking out grouped up enemy units. [LASCOR] ;Laser Corvette Description=Surgical strike ship.@@Moderate range. Deals high single-target damage to all targets. Vulnerable to aircraft.@@Can deploy to cloak to ambush unsuspecting enemy units. [LUN] ;Lun Attack Ekranoplan Description=Bombardment craft.@@Deals major damage to all ground and naval targets at long range. High top speed, but poor acceleration and turning. Vulnerable to aircraft. [CARRIER] ;Aircraft Carrier Description=Capital ship.@@Launches interceptable aircraft over extremely long distances to bombard enemies.@@Aircraft automatically regenerate over time when destroyed. [SBOAT] ;Sea Shadow Description=Siege ship.@@Fires two interceptable missiles over long distances, dealing high damage on impact.@@Invisible on radar. [CRUISER] ;Cruiser Description=Massive bombardment battleship.@@Long attack range, fires devastating attacks suited to bombarding enemy bases.@@Can deploy to fire all three cannons. [P941] ;Project 941 Description=Prototype missile sub.@@Fires torpedoes or volleys of deadly interceptable missiles. Deploy to switch weapons. Must surface to fire missiles.@@Self-repairs up to 50%% durability.@Limited to 1. [ESCORTG] ;GDI Repair Ship Description=Unarmed support ship.@@Repairs friendly ships. Seeks out units to repair when in guard mode.@@Can deploy to detect hidden enemy units, such as submarines. [ESCORTS] ;Soviet Repair Ship Description=Unarmed support craft.@@Repairs friendly ships. Seeks out units to repair when in guard mode.@@Can deploy to detect hidden enemy units, such as submarines. [LST] ;GDI Hovercraft Description=Naval transport.@@Carries up to 5 passengers, either infantry or vehicles.@@Can move on land at greatly reduced speed. [NLST] ;Nod Hovercraft Description=Naval transport.@@Carries up to 6 passengers, either infantry or vehicles.@@Can move on land at greatly reduced speed. [SLST] ;Soviet Hovercraft / Zubr Description=Naval transport.@@Armed with light anti-armor cannons. Carries up to 5 passengers, either infantry or vehicles.@@Can move on land at greatly reduced speed. [ORCA] Description=Fast attack aircraft.@@Highly mobile and effective against vehicles and naval units. [APACHE] Description=Attack helicopter.@@Effective against infantry, light vehicles, naval units, and buildings. Large ammo supply allows for sustained attacks. [HELI] ;Longbow Description=Heavy attack helicopter.@@Slower than other aircraft, but very durable. Effective against vehicles and naval units. [HIND] Description=Heavy Attack helicopter.@@Effective against infantry, light vehicles, naval units, and buildings. [TRAN] ;Chinook Description=Aerial transport.@@Carries up to five infantry passengers or one vehicle.@@Cannot carry naval units or certain extremely large vehicles. [A10] Description=Advanced bomber.@@Deals massive damage in a large area. Highly effective against all ground and naval targets.@@Limited to 3. [YAK] Description=Cheap attack plane.@@Strafes an area around the target, shredding groups of infantry, light vehicles, and naval units. Extremely fragile. [MIG] Description=Fast attack aircraft.@@Bombards a target with anti-tank missiles, swiftly destroying vehicles or naval units in a small area. [NUKE] ;TD Power Plant Description=Provides power to the base.@@Insufficient power reduces production speed and shuts off certain buildings. [NUK2] ;TD Advanced Power Plant Description=Provides twice as much power as a normal Power Plant. [SBAG] ;Sandbags Description=Basic wall.@@Blocks infantry and light vehicles, but can be run over by tracked vehicles.@@Can be destroyed by explosive weapons.@@Place in line with another wall segment to build up to 5 at once. [CYCL] ;Chain Link Fence (Cyclone) Description=Basic wall.@@Blocks infantry and light vehicles, but can be run over by tracked vehicles.@@Can be destroyed by explosive weapons.@@Place in line with another wall segment to build up to 5 at once. [BRIK] ;Concrete Wall Description=Advanced wall.@@Blocks all ground units and most low-flying projectiles.@@Can be destroyed by explosive weapons.@@Place in line with another wall segment to build up to 5 at once. [FENC] ;TD Barbed Wire Description=Basic wall.@@Blocks infantry and light vehicles, but can be run over by tracked vehicles.@@Can be destroyed by explosive weapons.@@Place in line with another wall segment to build up to 5 at once. [BARB] ;RA Barbed Wire Description=Basic wall.@@Blocks infantry and light vehicles, but can be run over by tracked vehicles.@@Can be destroyed by explosive weapons.@@Place in line with another wall segment to build up to 5 at once. [LSRPOST] ;Laser Fence Post Description=Advanced wall.@@Place posts in line with each other to connect them with lasers.@@Only the posts are vulnerable to damage. Destroyed posts shut off any connected lasers. [TDPROC] ;Tiberium Refinery Description=Converts Tiberium, Ore, and Gems deposited by a Harvester into credits.@@Can store a limited amount of resources, which are lost if the refinery is destroyed.@@Comes with a harvester when built. [SILO] ;Tiberium Silo Description=Stores excess tiberium, ore, and gems. Stored resources are lost if the silo is destroyed. [PYLE] ;GDI Barracks Description=Trains infantry. [HAND] ;Nod Barracks Description=Trains infantry. [GGATE_A] ;Gate Description=Blocks enemy units, but allows friendly units through. Can be placed alone or on top of walls. [GGATE_B] ;Gate Description=Blocks enemy units, but allows friendly units through. Can be placed alone or on top of walls. [TWR] ;Guard Tower Description=Basic anti-infantry base defense. [GUN] ;Nod Gun Turret Description=Basic anti-tank base defense. [SAM] ;Nod SAM Site Description=Anti-aircraft base defense.@@Requires power to function. [ATWR] ;Advanced Guard Tower Description=Advanced base defense.@@Effective against most targets, including aircraft. Less effective against tanks.@@Requires power to function. [OBLI] ;Obelisk of Light Description=Advanced base defense.@@Low rate of fire, but deals extreme damage to all ground targets.@@Requires power to function. [VMINE] ;Land Mine Description=Base defense.@@Detonates when enemy units come near, dealing high damage. Invisible to enemies until they get close.@@Place in line with another land mine to build several at once. [HQ] ;Comm. Center Description=Provides radar and unlocks new units and buildings.@@Requires power to function. [NHQ] ;Nod Comm. Center Description=Provides radar and unlocks new units and buildings.@@Requires power to function. [GHPAD] ;GDI Helipad Description=Produces and re-arms Orcas and helicopters. [NHPAD] ;Nod Helipad Description=Produces and re-arms helicopters. [AHPAD] ;Allied Helipad Description=Produces and re-arms helicopters. [SHPAD] ;Soviet Helipad Description=Produces and re-arms helicopters. [ASTRP] ;GDI Runway Description=Produces and re-arms A-10 Warthogs.@@Limited to 3. [RAASTRP] ;Soviet Runway Description=Produces and re-arms airplanes and Chinooks. [WEAP] ;GDI Weapons Factory Description=Produces ground vehicles. [AFLD] ;Nod Airstrip Description=Produces ground vehicles. [GSYRD] ;GDI Naval yard Description=Produces naval units.@@Must be built on water. [FIX] ;Repair Facility Description=Repairs ground vehicles and aircraft. [EYE] ;Advanced Comm. Center Description=Provides radar and access to the Ion Cannon superweapon.@@Requires power to function. [COMM] ;GDI Comm Center Description=Provides radar and unlocks new units and buildings.@@Requires power to function. [COMM1] ;Ion Cannon Uplink Description=Grants access to the Ion Cannon superweapon.@@Must be built on a Comm. Center. [SGEN] ;Stealth Generator Description=Cloaks nearby units and buildings, rendering them invisible to enemies.@@Requires power to function. [TMPL] ;Temple of Nod Description=Unlocks the most advanced technology and grants access to the Nuclear Strike superweapon.@@Requires power to function. [MISS] ;GDI Tech Center Description=Unlocks advanced units and buildings. [BIOE] ;Research Facility Description=Unlocks advanced units and buildings. [DMSA] ;Deployed MSA Description=Unarmed support vehicle.@@Detects hidden enemy objects, such as mines and cloaked units, within a long range when deployed. [RAPOWR] ;RA Power Plant Description=Provides power to the base.@@Insufficient power reduces production speed and shuts off certain buildings. [RAAPWR] ;RA Advanced Power Plant Description=Provides twice as much power as a normal Power Plant. [RATENT] ;Allied Barracks Description=Trains infantry. [RABARR] ;Soviet Barracks Description=Trains infantry. [RAKENN] ;Kennel Description=Trains attack dogs. [RAPROC] ;Ore Refinery Description=Converts Ore, Gems, and Tiberium deposited by a Harvester into credits.@@Can store a limited amount of resources.@@Comes with an ore truck when built. [RASILO] ;Ore Silo Description=Stores excess ore, gems, and tiberium. Stored resources are lost if the silo is destroyed. [RAFTUR] ;Flame Tower Description=Basic base defense.@@Devastating to infantry and light vehicles, but short-ranged. [RAPBOX] ;Pill Box Description=Basic anti-infantry base defense. [RAHBOX] ;Camo Pill Box Description=Anti-infantry base defense.@@Harder to spot and much more durable than standard pill box. [RAAGUN] ;Allied Gun Turret Description=Anti-aircraft base defense.@@Requires power to function. [RASAM] ;Soviet SAM Site Description=Anti-aircraft base defense. [RATSLA] ;Tesla Coil Description=Advanced base defense.@@Deals high damage to all ground targets at long range, but poorly armored.@@Requires power to function. [RADOME] ;Radar Dome Description=Provides radar and unlocks new units and buildings.@@Requires power to function. [RAWEAP] ;RA War Factory Description=Produces ground vehicles. [AWEAP] ;Allied War Factory Description=Produces ground vehicles. [SWEAP] ;Soviet War Factory Description=Produces ground vehicles. [RAFIX] ;RA Service Depot Description=Repairs ground vehicles and aircraft. [RAATEK] ;Allied Tech Center Description=Unlocks advanced units and buildings. [RASTEK] ;Sovet Tech Center Description=Unlocks advanced units and buildings. [RAMSLO] Description=Grants access to the Nuclear Strike superweapon. [RAPDOX] ;Chronosphere Description=Grants access to the@Chrono Vortex superweapon. [AirstrikeSpecial] Description=Delayed damage, not vulnerable to AA. [MultiSpecial] Description=Deals area damage after a delay. [ChemicalSpecial] Description=Deals area damage after a delay. [IonCannonSpecial] Description=Deals instant precise damage. [EMPulseSpecial] Description=Deals area damage over time. [VortexSpecial] Description=Deals area damage over time. [DropPodSpecial] Description=Reinforcements, vulnerable to AA.