;; _____ ;;/\ __` ;;\ \ \ \ \ ___ __ __ __ ___ ;; \ \ \ \ \ / __`\ /\ \/\ \/\ \ / _ `\ ;; \ \ \_\ \\ \_\.\_ \ \_\ \_\ \\ \/\ \ ;; \ \____/ \__/.\_\ \________/ \_\ \_\ ;; \/___/ \/__/\/_/\/_______/ \/_/\/_/ ;; _____ __ __ ;; ___ / ___\ /\ \__/\ \ ;; / __`\/\ \___/ /\¯_ _\ \ \___ ___ ;; /\ \ \ \ \ _\ \/_ \ \/\ \ _ `\ / __`\ ;; \ \ \_\ \ \ \/ \ \ \/\ \ \ \ \/\ __/ ;; \ \____/\ \_\ \ \__/\ \_\ \_\ \____\ ;; \/___/ \/_/ \/_/ \/_/\/_/\/____/ ;; ______ _ __ __ ;;/\__ _\/\_\/\ \ /\_\ ;;\/_/\ \/\/_/_ \ \___ ___ _ __\/_/_ __ __ _______ ;; \ \ \ /\ \ \ __`\ / __`\/\`'__\/\ \/\ \/\ \ / __ __`\ ;; \ \ \ \ \ \ \ \_\ \\ __/\ \ \/ \ \ \ \ \_\.\_/\ \/\ \/\ \ ;; \ \_\ \ \_\ \____/ \____\\ \_\ \ \_\ \__/.\_\ \_\ \_\ \_\ ;; \/_/ \/_/\/___/ \/____/ \/_/ \/_/\/__/\/_/\/_/\/_/\/_/ ;; / __ `\ / __`\ ___ ;;_____ /\ \_\ \/\ \_\ \ / __`\ ;;\ __\ __ \ \ ___ \ \____ \/\ \_\ \ ;; \ \_/ ___ /\ \ \ \ \ \`\ \/___/\ \ \ __/ ;;\ \ _\ / _ `\ \ \___ ___ \ \_\ \ \_\/\ \_\ \_\____\ ;;;\ \ \/_/\ \/\ \ \ _ `\ / __`\ ___ \/_/__\/_/\ \____\ \____/ ;;;;\ \____\\_\ \_\ \ \ \ \/\ \_\.\_ / _ `\ / __\ _\/___\_\ \ ;;;;\/____//_/\/_/\ \_\ \_\ \__/.\_\/\ \/\ \/\ \__ / __`\ / __`\ ;;;;;;;;;/\ __ `\/_/\/_/\/__/\/_/\ \_\ \_\ \___\/\ __//\ \_\.\ ;;;;;;;\ \ \_\ \/\ \;/\ \;;;__;;\/_/\/_/\/___/\ \____\ \__/.\_\ ;;;;;;\ \ ___/\ \ \\ \ \;/\ \;;;;;_____;;;;;;\/____/\/__/\/_/ ;;;;;\ \ _ \_\ \ \\ \ \\ \ \;;;/\ __\;;;;_____;;;;;;;;;;;; ;;;;\ \_\\__\\ \ \_/ .\_ \ \;;\ \ \_/;;;/ ____\;;;;;;;;;;; ;;;;\/_//__/ \ \___/.\_\ \ \__\ \ _\;/\ \___/ ;;;;;;;;; ;;;;;;;;;; ;\/___/\/_/\ \____\ \ \/_\ \____`\;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;\/____/\ \____\/____\ \;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;\/____//\_____/;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;\/____/; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [General] ;;;;;;;;;;;;;;;;;;;;;; SurvivorRate=.25 DamageDelay=65536 PrerequisiteTech=MISS,BIOE,RAATEK,RASTEK ;21-Sep-2025: was TDPROC,RAPROC,TDPROC_AI,RAPROC_AI PrerequisiteGDIFactory=PYLE,RABARR ;PrerequisiteNodFactory=FIX,RAFIX ;1-Apr-2025: was ASTRP,DEPCARR CloakDelay=.05 CloakingStages=4 URepairRate=.004 HarvesterDumpRate=0.016 TeamDelays=800,2175,2840 MultiplayerAICM=400,150,80 ;Rampastring: The AI is weaker in enhanced mode, so more cheats DissolveUnfilledTeamDelay=10500 ; how long to wait before dissolving an ai trigger team that has no members (multiplay only) RecheckPrerequisites=yes [AI] ;BuildWeapons=WEAP_AI,AFLD_AI,AWEAP_AI,SWEAP_AI ; war factory ration based on these buildings BuildTech=TDPROC,RAPROC,TDPROC_AI,RAPROC_AI ;needs to match PrerequisiteTech BuildHelipad=ASTRP,NHPAD,AHPAD,RAASTRP ;ASTRP,HPAD_AI,AHPAD_AI,RAASTRP BuildRadar=COMM,NHQ,RADOME,SDOME ;COMM needs to be first to allow the GDI AI to use PrerequisiteRadar PowerSurplus=450 [AudioVisual] CloakSound=TRANS2 [CombatDamage] IonCannonDamage=700 ;setting for level 6 (ultimate) AI in MP [UltimatelyEasy] Groundspeed=0.9 Airspeed=1.0 BuildTime=0.425 Armor=1.0 ROF=0.91 Cost=.12 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes ;setting for level 5 (extreme) AI in MP [ExtremelyEasy] Groundspeed=0.9 Airspeed=1.0 BuildTime=0.5 Armor=1.0 ROF=0.91 Cost=.135 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes ;setting for level 4 (brutal) AI in MP [BrutallyEasy] Groundspeed=0.9 Airspeed=1.0 BuildTime=0.6 Armor=1.0 ROF=0.91 Cost=.15 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes ;setting for level 3 (very hard) AI in MP [VeryEasy] Groundspeed=0.9 Airspeed=1.0 BuildTime=0.8 Armor=1.0 ROF=0.91 Cost=.175 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes ; More cheats for the enhanced mode AI level 2 [Easy] Groundspeed=0.9 ;or 0.8 + ROF=1.0 Airspeed=1.0 BuildTime=1.0 ; Cost= doesn't affect build-speed so it can remain at 1.0 Armor=1.0 ROF=0.91 ;1.0 Cost=.2 ; make the AI able to build a lot more with fewer credits RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes ;default setting for human player ;setting for level 1 (medium) AI in MP [Normal] Groundspeed=0.9 ;or 0.8 + ROF=1.0 Airspeed=1.0 BuildTime=1.0 Armor=1.0 ROF=0.91 ;1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes ;setting for level 0 (easy) AI in MP ; needs some cost reduction because of 1 harvester hardcoded limit [Difficult] Groundspeed=0.9 ;or 0.8 + ROF=1.0 Airspeed=1.0 BuildTime=2.2 Armor=1.0 ROF=0.91 ;1.0 Cost=0.5 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=no ; ***Units*** [E1] ;Prerequisite=PYLE Sight=5 Trainable=yes ;Obsolete [E1N] Sight=5 Trainable=yes [E1A] Sight=5 Trainable=yes [E1S] Sight=5 Trainable=yes [E2] ;Prerequisite=PYLE/RABARR ;21-Sep-2025: was GDIFACTORY; BARRACKS Strength=400 Trainable=yes ;Cost=140 ;15-05-2019: was 160 CollateralDamageCoefficient=0.025 ;15-03-2020: was 0.075 [E2S] ;Prerequisite=PYLE/RABARR ;21-Sep-2025: was GDIFACTORY; BARRACKS Strength=400 Trainable=yes ;Cost=140 CollateralDamageCoefficient=0.025 ;15-03-2020: was 0.075 [E3] ;Prerequisite=PYLE ;Owner=GDI,Nod ;Nod AI can't build Bazookas without this Strength=500 Speed=4 Trainable=yes ;Obsolete [E3N] Strength=500 TechLevel=2 Trainable=yes [E3A] Strength=500 Trainable=yes [E3S] Strength=500 Trainable=yes [E4] ;Strength=800 ;7-3-2021: was 700 Trainable=yes ;Cost=180 ;15-05-2019: was 200 ;Strength=850 CollateralDamageCoefficient=0.006 ;13-Oct-2022: was 0.025 ;15-03-2020: was 0.05 TypeImmune=yes [E4S] Image=E4S Prerequisite=RABARR,SDOME Trainable=yes Strength=600 Speed=5 Cost=350 ;Crushable=no ;Strength=800 CollateralDamageCoefficient=0.006 ;13-Oct-2022: was 0.025 ;15-03-2020: was 0.05 [E5] Image=EE5 ;E5SHOK Description=Advanced anti-tank infantry.@@High damage to most targets, particularly tanks, but slow and short-ranged.@@Immune to tiberium.@Cannot be crushed. Prerequisite=BIOE,HAND Trainable=yes Crushable=no Sight=4 Speed=5 ;12-Sep-2025: was 4 Cost=600 ;12-Sep-2025: was 500 Strength=2000 ;12-Sep-2025: was 1600 Fearless=yes [GRENL] TechLevel=7 CollateralDamageCoefficient=0.020 [MGI] TechLevel=7 [SHOK] Image=ESHOK Fearless=yes Prerequisite=RABARR,RASTEK Cost=600 ;12-Sep-2025: was 500 TypeImmune=yes Trainable=yes Strength=1100 ;12-Sep-2025: was 950 CollateralDamageCoefficient=0.01 ;The primary weapon's warhead doesn't get spawned with lower values than this VoiceDie=ELECTRO1 [PortaTesla] Damage=60 Range=5.0 ;12-Sep-2025: was 4.2 [MEDIC] Strength=1250 Cost=450 ;15-05-2019: was 500 TechLevel=2 SelfHealing=yes ;[MECH] ;VoiceSelect=19-I002,19-I006,19-I002 ;VoiceMove=19-I016,19-I010,19-I016 ;VoiceAttack=19-I018,19-I016,19-I018,19-I010,19-I018,19-I016,19-I018 [DOG] Strength=250 [RMBO] Prerequisite=PYLE,MISS ;Primary=Shotgun Owner=GDI BuildLimit=1 ;was 3 Trainable=yes NoAutoFire=no Cost=1200 ;15-05-2019: was 1000 Strength=700 ;15-05-2019: was 80 [TANYA] BuildLimit=1 ;was 3 Trainable=yes NoAutoFire=no ;Cost=1500 ;15-05-2019: was 1200 Strength=700 ;15-05-2019: was 100 [VOLKOV] Image=VOLKOV Strength=4000 Cost=2000 ;was 1500 Armor=medium ;16-Apr-2025: was light Speed=5 BuildLimit=1 ;3 Trainable=yes NoAutoFire=no C4=no Infiltrate=no Primary=GyroJetRifle ;VolkovCannon Secondary=GyroJetRifle ;GyroJetRifle2 GuardRange=7 ;matches weapon [HIJACK] ;Strength=130 TechLevel=7 ;Owner=Nod1 [CYP] TechLevel=7 ;Owner=Nod1 Trainable=yes [JUMPJET] Prerequisite=PYLE,COMM ;TechLevel=4 Trainable=yes [D1] Trainable=yes [D2] Trainable=yes [HARV] Description=Resource collection vehicle.@@Harvests tiberium, ore, or gems, then delivers them to a refinery. Unarmed, but very heavily armored.@@Self-repairs up to 50%% durability. ;Re-included to circumvent Vinifera bug ;Prerequisite=FACTORY Strength=10000 Armor=heavy Speed=6 ;was 5 ;Owner=GDI1,Nod1,Allies1,Soviet1 Cost=1000 Trainable=yes AccelerationFactor=0.05 SpeedType=Track MaxDebris=6 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,2,1 [TDHARV] $Inherits=HARV ;Prerequisite=FACTORY,TDPROC ;Owner=GDI1,Nod1,Allies1,Soviet1 ;Owned by all factions to prevent NCO bug after capturing an Ore Refinery ; ;Obsolete since 19-Nov-2023 ; [FUTDHARV] ; $Inherits=HARV ; Prerequisite=CABHUT ; ;Cost=2000 ;The price of the refinery ; ;Soylent=500 ;Vinifera key ; Owner=GDI,GDI1,GDI2,Nod,Nod1,Nod2 ;All factions need to own at least one specified HarvesterUnit= unit ; ;Obsolete since 27-Oct-2023, thanks to the new BuildTimeCost key ; [AITDHARV] ; $Inherits=HARV ; Prerequisite=CABHUT ; Owner=GDI,GDI1,GDI2,Nod,Nod1,Nod2 ;All factions need to own at least one specified HarvesterUnit= unit [RAHARV] $Inherits=HARV ;Prerequisite=FACTORY,RAPROC ;Owner=Allies1,Soviet1,GDI1,Nod1 ;Owned by all factions to prevent NCO bug after capturing a Tiberium Refinery ; ;Obsolete since 19-Nov-2023 ; [FURAHARV] ; $Inherits=HARV ; Prerequisite=CABHUT ; Image=RAHARV ; ;Cost=2000 ;The price of the refinery ; ;Soylent=500 ;Vinifera key ; Owner=Allies,Allies1,Allies2,Soviet,Soviet1,Soviet2 ;All factions need to own at least one specified HarvesterUnit= unit ; ;Obsolete since 27-Oct-2023, thanks to the new BuildTimeCost key ; [AIRAHARV] ; $Inherits=HARV ; Prerequisite=CABHUT ; Owner=Allies,Allies1,Allies2,Soviet,Soviet1,Soviet2 ;All factions need to own at least one specified HarvesterUnit= unit [HORV] Strength=10000 Armor=heavy Cost=1200 ;was 1000 MaxDebris=6 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,2,1 [TDHORV] $Inherits=HORV [RAHORV] $Inherits=HORV [GMCV] Prerequisite=WEAP,COMM Armor=heavy Sight=6 CrateGoodie=no ;yes ;Owner=GDI1 Cost=2500 Points=25 MaxDebris=6 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,3,1 [NMCV] Prerequisite=AFLD,NHQ Armor=heavy Sight=6 CrateGoodie=no ;yes ;Owner=Nod1 Cost=2500 Points=25 MaxDebris=6 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,3,1 [AMCV] Prerequisite=AWEAP,RADOME Armor=heavy Sight=6 CrateGoodie=no ;yes ;Owner=Allies1 Cost=2500 Points=25 MaxDebris=6 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,3,1 [SMCV] Prerequisite=SWEAP,SDOME Armor=heavy Sight=6 CrateGoodie=no ;yes ;Owner=Soviet1 Cost=2500 Points=25 MaxDebris=6 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,3,1 [MHQ] AccelerationFactor=0.05 MaxDebris=4 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,3,1 [MSA] TechLevel=6 CrateGoodie=no ;Owner=GDI1,Nod1,Allies1,Soviet1 Trainable=yes AccelerationFactor=0.05 MaxDebris=4 DebrisTypes=DUMMY,TIRE,GASTANK DebrisMaximums=20,2,1 [JEEP] Armor=light ;16-Apr-2025: was bare Speed=11 ;Owner=GDI1 Trainable=yes DeaccelerationFactor=0.1 AccelerationFactor=0.1 MaxDebris=3 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2 [AIJEEP] $Inherits=JEEP ;Cost=310 [BGGY] CrateGoodie=no Armor=light ;16-Apr-2025: was bare Speed=11 ;Owner=Nod1 Strength=1200 Trainable=yes DeaccelerationFactor=0.1 AccelerationFactor=0.1 MaxDebris=4 DebrisMaximums=10,4,1 DebrisTypes=DUMMY,BGGYTIRE,GASTANK [RAIDER] CrateGoodie=no Armor=light ;16-Apr-2025: was bare ;Speed=9 ;11 ;Owner=Nod1 Trainable=yes DeaccelerationFactor=0.1 AccelerationFactor=0.1 MaxDebris=4 DebrisMaximums=10,4,1 DebrisTypes=DUMMY,BGGYTIRE,GASTANK TechLevel=7 [AIRAIDER] $Inherits=RAIDER [AIBGGY] $Inherits=BGGY ;Cost=250 ;350 [AIBGGY2] $Inherits=AIBGGY [RANG] Strength=1450 Points=3 Armor=light ;16-Apr-2025: was bare Speed=10 ;Owner=Allies1 Cost=380 Trainable=yes DeaccelerationFactor=0.1 AccelerationFactor=0.1 MaxDebris=3 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2 [AIRANG] $Inherits=RANG ;Cost=250 [AIRANG2] $Inherits=AIRANG [BIKE] CrateGoodie=no Armor=light ;16-Apr-2025: was bare ;Strength=1500 Sight=3 Speed=14 ;Owner=Nod1 Trainable=yes AccelerationFactor=0.05 MaxDebris=3 DebrisMaximums=20,1 DebrisTypes=DUMMY,TIRE [AIBIKE] $Inherits=BIKE [AIBIKE2] $Inherits=BIKE Speed=6 [APC] Image=RAAPC ;GAPC Name=M113 APC ;Prerequisite=WEAP,PYLE Speed=10 CrateGoodie=no Owner=GDI,Nod,Allies RequiredHouses=GDI,Nod ;Allowed houses ;ForbiddenHouses=Allies,Soviet AccelerationFactor=0.05 Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 ;Obsolete [APCN] $Inherits=APC Prerequisite=CABHUT ;AFLD,HAND [RAAPC] $Inherits=APC Image=RAAPC ;Prerequisite=AWEAP,RATENT TechLevel=4 Owner=GDI,Nod,Allies RequiredHouses=Allies,Soviet ;Allowed houses ;ForbiddenHouses=GDI,Nod,Soviet Cost=700 [APC2] Image=MNLY Name=Heavy APC Description=Heavy infantry transport.@@Carries up to 6 passengers, but is unarmed.@@Very durable, but vulnerable to anti-tank weapons. Prerequisite=SWEAP,RABARR Primary=none Elite=M60mg Strength=5000 TechLevel=4 Passengers=6 ;26-3-2021: was 8 Speed=8 ;26-3-2021: was 6 CrateGoodie=no Owner=Soviet RequiredHouses=GDI,Nod,Allies,Soviet ;Allowed houses Cost=700 ;800 Points=8 AccelerationFactor=0.05 Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [SAPC] ;CrateGoodie=yes ;Owner=Nod ;Nod1 AccelerationFactor=0.05 Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [UTNK] ;CrateGoodie=no ;Owner=Nod1 AccelerationFactor=0.05 Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [PTNK] Primary=70mmMslx ;TechLevel=7 Cost=1200 Strength=1100 Armor=medium ;16-Apr-2025: was light ;Owner=Allies1 ;,Soviet1 Trainable=yes AccelerationFactor=0.05 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [CTNKT] ;Image=CTNK2T ;TechLevel=7 Strength=5000 Armor=medium ;16-Apr-2025: was light ;Owner=Allies1 IsMobileEMP=true [CTNK] ;Image=CTNK2 Prerequisite=AWEAP,RAATEK Primary=ChronoTusk Secondary=ChronoTuskAA Elite=ChronoTuskE ;Primary=ChronoRail ;Elite=ChronoRailE ;Secondary=ChronoRailAA ;Secondary=ChronoOrb ;LKO dummy which creates the chrono orb ;Turret=yes Turret=no Sight=3 Trainable=yes ;AccelerationFactor=0.05 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 Strength=5000 Cost=1800 ;Owner=Allies1 IsMobileEMP=true [AICTNK] $Inherits=CTNK ;Cost=600 [DCTNK] Strength=800 Armor=medium ;16-Apr-2025: was light [STAPC] TechLevel=6 Speed=8 ;Owner=Nod1 Trainable=yes AccelerationFactor=0.05 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [MNLY] CrateGoodie=no ;Owner=Allies1,Soviet1 AccelerationFactor=0.05 Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [LTNK] Strength=3500 CrateGoodie=no ;Owner=Nod1 Trainable=yes ROT=13 ;was 7 AccelerationFactor=0.05 ;0.1 ;PipScale=Passengers ;Passengers=1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AILTNK] $Inherits=LTNK ;Cost=450 [1TNK] ;Strength=350 CrateGoodie=no ;Owner=Allies1 ;Cost=650 Trainable=yes ROT=15 ;was 7 AccelerationFactor=0.05 ;0.1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AI1TNK] $Inherits=1TNK ;Cost=560 [MTNK] CrateGoodie=no ;Owner=GDI1 Trainable=yes ROT=8 ;was 5 AccelerationFactor=0.04 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AIMTNK] $Inherits=MTNK ;Cost=650 [2TNK] Prerequisite=AWEAP,RADOME ;27-Jun-2022: was AWEAP,RAATEK CrateGoodie=no ;Owner=Allies1 Cost=750 ;was 725 Trainable=yes ROT=9 ;was 5 AccelerationFactor=0.04 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AI2TNK] $Inherits=2TNK ;Cost=560 [3TNK] Strength=4400 Cost=950 ;Cost=1000 ;970-1143 CrateGoodie=no ;Owner=Soviet1 Trainable=yes ROT=7 ;was 5 AccelerationFactor=0.03 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AI3TNK] $Inherits=3TNK ;Cost=660 [HTNK] Image=HTNKE Prerequisite=WEAP,MISS Strength=7350 CrateGoodie=no ;Owner=GDI1 ;Cost=1700 Trainable=yes AccelerationFactor=0.02 MaxDebris=5 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 Elite=120mmE ;MammothTusk [AIHTNK] $Inherits=HTNK ;AIHTNK without AA [AIHTNK2] $Inherits=HTNK [4TNK] Image=4TNKE Strength=7600 Speed=3 CrateGoodie=no ;Owner=Soviet1 ;Cost=2300 ;Points=23 Trainable=yes AccelerationFactor=0.02 MaxDebris=5 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 Elite=120mmERA ;BuildLimit=1 [AI4TNK] $Inherits=4TNK ;Cost=1250 ;AI4TNK without AA [AI4TNK2] $Inherits=4TNK ;Cost=1250 [O279] ;Owner=Soviet1 Trainable=yes AccelerationFactor=0.03 MaxDebris=5 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [SHILKA] TechLevel=3 CrateGoodie=no ;Owner=Soviet1 Trainable=yes AccelerationFactor=0.05 ;0.1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [GTNK] Trainable=yes AccelerationFactor=0.05 ;0.1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AISHILKA] $Inherits=SHILKA [AISHILKA2] $Inherits=SHILKA [TNKD] TechLevel=7 Trainable=yes AccelerationFactor=0.04 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 ;Owner=Allies1 [AITNKD] $Inherits=TNKD [FTNK] Image=FTNKE Primary=FireLauncher Secondary=FireAreaInit NoMovingFire=yes ;Vinifera: NoMovingFire=no Prerequisite=AFLD,NHQ Strength=4100 ;was 3675 CrateGoodie=no ;Owner=Nod1 Trainable=yes TypeImmune=yes Speed=7 ROT=8 AccelerationFactor=1 ;26-10-2023: was 0.1 ;DeaccelerationFactor=-0.00001 ;slightly accelerate when attempting to stop between cells to compensate for NoMovingFire=yes ;Vinifera: DeaccelerationFactor=1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL,FASTER,FIREPOWER Elite=FireLauncherES1 [AIFTNK] $Inherits=FTNK ;Cost=660 [ARTY] Description=Siege weapon.@@Exceptional range and damage, but inaccurate, very slow, and fragile.@@Best against buildings, moderately effective against other targets. Prerequisite=AFLD,NHQ Category=LRFS CrateGoodie=no GuardRange=10 Cost=600 ;was 750 Points=7 Strength=1200 ;was 90 ROT=3 Trainable=yes ;Owner=Nod1 MaxDebris=3 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,2 [RAARTY] $Inherits=ARTY Prerequisite=AWEAP,RADOME ;Owner=Allies1 [AIARTY] $Inherits=ARTY GuardRange=12 ;Cost=450 [AIRAARTY] $Inherits=RAARTY GuardRange=12 ;Cost=450 [MRV] TechLevel=5 CrateGoodie=no Owner=Nod Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,2 [STNK] Prerequisite=AFLD,NHQ CrateGoodie=no ;Owner=Nod1 Trainable=yes CloakingSpeed=1 AccelerationFactor=0.1 MaxDebris=3 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,2 Cost=850 ;15-05-2019: was 900 [AISTNK] $Inherits=STNK ;Cost=720 ;500 [MSAM] Prerequisite=WEAP,COMM ;Primary=Tri227mmMsl ;GuardRange=8.3 CrateGoodie=yes TechLevel=6 Cost=850 ;29-02-2020: was 950 ;was 1300 Strength=1300 Owner=GDI Trainable=yes AccelerationFactor=0.05 ;NoMovingFire=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AIMSAM] $Inherits=MSAM GuardRange=12 ;Cost=640 ;MLRS Hovercraft [HVCSAM] Prerequisite=WEAP,MISS CrateGoodie=yes ;TechLevel=7 ;Owner=GDI1,GDI2,GDI Trainable=yes AccelerationFactor=0.04 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [HVR] ;Prerequisite=WEAP,COMM ;TechLevel=5 ;GuardRange=8 ;Owner=GDI1,GDI2,GDI ;can be produced from both the war factory and the naval yard Trainable=yes ;^the AI won't build it if it doesn't have GDI1 specified as an additional owner AccelerationFactor=0.04 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [HVC] ;Prerequisite=AFLD,NHQ CrateGoodie=yes ;Owner=Nod1,Nod2,Nod ;can be produced from both the war factory and the naval yard Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [HVCT] ;TechLevel=5 CrateGoodie=no ;Owner=Allies1,Allies2,Allies ;can be produced from both the war factory and the naval yard Trainable=yes ;AllowedToStartInMultiplayer=yes AccelerationFactor=0.1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [MFLAK] TechLevel=5 CrateGoodie=no ;Owner=Allies1 Trainable=yes ;AllowedToStartInMultiplayer=yes AccelerationFactor=0.03 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AIMFLAK] $Inherits=MFLAK ;Cost=100 ;265 [MLRS] ;Name=Missile Launcher Description=High-mobility siege weapon.@@Accurate, but shorter range and lower rate of fire than standard artillery. Highly effective against infantry.@@Slow missiles tend to miss moving targets. Prerequisite=AFLD,BIOE ;AFLD,BIOE Category=LRFS GuardRange=10 ;TechLevel=-1 ;Speed=5 CrateGoodie=no Trainable=yes ;Secondary=AAHonestJohn ;Owner=Nod1 AccelerationFactor=0.05 Cost=800 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 ; Primary=HonestJohnRocket ; Secondary=HonestJohnRocket ; Spawns=SSMISSILE ; SpawnsNumber=2 ; SpawnRegenRate=400 ; SpawnReloadRate=0 ; SpawnSpawnRate=20 ; SpawnLogicRate=1 ; MaxRandomSpawnOffset=0 [AIMLRS] $Inherits=MLRS GuardRange=12 [DISCARTY] CrateGoodie=no Trainable=yes GuardRange=10 ;Owner=GDI1 AccelerationFactor=0.03 MaxDebris=4 DebrisMaximums=20,4,1 DebrisTypes=DUMMY,TIRE,GASTANK [AIDISCARTY] $Inherits=DISCARTY GuardRange=12 [SSM] Name=Missile Launcher Prerequisite=CABHUT ;15-05-2019: was AFLD,TMPL Category=LRFS TechLevel=-1 ;15-05-2019: was 7 Trainable=yes ;Owner=Nod1 ;Nod1,GDI1 BuildLimit=1 AccelerationFactor=0.05 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [V2RL] Category=LRFS Prerequisite=SWEAP,SDOME GuardRange=10 Strength=1350 Speed=4 Cost=850 ;was 800 CrateGoodie=no Trainable=yes ;Owner=Soviet1 AccelerationFactor=0.03 Explosion=ART-EXPU ScrapExplosion=ART-EXPU_SCRAP MaxDebris=4 DebrisMaximums=20,4,1 DebrisTypes=DUMMY,TIRE,GASTANK ; Image=V2RLE ; Primary=ScudRocket ; Spawns=V2MISSILE ; SpawnsNumber=1 ; SpawnRegenRate=400 ; SpawnReloadRate=0 ; SpawnSpawnRate=400 ; SpawnLogicRate=1 ; MaxRandomSpawnOffset=0 [AIV2RL] $Inherits=V2RL GuardRange=12 ;Cost=660 ;was 580 [MWAVE] CrateGoodie=no ;TechLevel=7 ;Owner=Nod1 Trainable=yes AccelerationFactor=0.03 ;IsMobileEMP=true MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AIMWAVE] $Inherits=MWAVE ;Cost=650 ;Cost=575 [TERMITE] Prerequisite=AFLD,BIOE ;TechLevel=6 CrateGoodie=no ;Owner=Nod1 Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [DTRK] Cost=1000 Prerequisite=SWEAP,RASTEK Owner=Soviet CrateGoodie=no Trainable=yes AccelerationFactor=0.03 VoiceSelect=STATIC VoiceMove=STATIC VoiceAttack=STATIC MaxDebris=6 DebrisTypes=TIRE,GASTANK DebrisMaximums=20,3,1 [DTRKA] ; $Inherits=DTRK ; Prerequisite=AWEAP,RAATEK ; Owner=Allies TechLevel=11 [QTNK] ;Owner=Soviet1 ;BuildLimit=1 CrateGoodie=no Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [TTNK] Prerequisite=SWEAP,SDOME Cost=750 ;Strength=400 ;Armor=heavy ;Speed=7 Turret=yes ;Owner=Soviet1 Trainable=yes ;BuildLimit=3 CrateGoodie=no AccelerationFactor=0.03 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AITTNK] $Inherits=TTNK ;Cost=600 ;1150 [XO] Prerequisite=WEAP,MISS TechLevel=7 ;Owner=GDI1 Trainable=yes BuildLimit=1 CrateGoodie=no MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [AIXO] $Inherits=XO [BEHEMOTH] TechLevel=7 ;Owner=Soviet1 CrateGoodie=no Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 ;AccelerationFactor=0.02 [AIBEHEMOTH] $Inherits=BEHEMOTH [PLSM] TechLevel=7 ;Owner=Nod1 CrateGoodie=no Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 AccelerationFactor=0.05 [AIPLSM] $Inherits=PLSM [SCRINTNK] ;TechLevel=7 ;Owner=Nod1 CrateGoodie=no Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 AccelerationFactor=0.03 [AISCRINTNK] $Inherits=SCRINTNK [BFRT] TechLevel=7 ;Owner=Allies1 CrateGoodie=no Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,4 AccelerationFactor=0.03 ;IsCoreDefender=yes [AIBFRT] $Inherits=BFRT [DBFRT] Trainable=yes [BRIG] ;TechLevel=7 CrateGoodie=no Trainable=yes MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,4 AccelerationFactor=0.02 IsCoreDefender=yes [CAR1A] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR1B] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR1C] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR1D] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR1E] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR1F] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR1G] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2A] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2B] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2C] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2D] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2E] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2F] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR2G] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_S_BL] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_S_GD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_S_GN] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_S_GY] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_S_RD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_S_P] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_P] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_BL] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_GD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_GN] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_GY] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_RD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_M_BK] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_L_BL] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_L_GD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_L_GN] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_L_GY] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_L_RD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [CAR_L_AT] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [BUS_RM] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [BUS_BL] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [BUS_GD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [BUS_GN] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [BUS_GY] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [BUS_RD] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [TRUK] Accelerates=true MaxDebris=4 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2,1 [TRNDLOC] IsCoreDefender=yes [TRNDWAG] $Inherits=TRNDLOC [TRNMAKG] $Inherits=TRNDLOC [TRNCON1] $Inherits=TRNDLOC [TRNCON2] $Inherits=TRNDLOC [TRNCON3] $Inherits=TRNDLOC [TRNFBED] $Inherits=TRNDLOC [TRNBARL] $Inherits=TRNDLOC [TRNOILT] $Inherits=TRNDLOC [TRNFACNE] $Inherits=TRNDLOC [TRNFACNO] $Inherits=TRNDLOC [TRNFACNS] $Inherits=TRNDLOC [TRNFACNR] $Inherits=TRNDLOC [TRNFACNV] $Inherits=TRNDLOC ; ***Crate Goodie / Starting Units*** [HTNKARTY] GuardRange=10 Strength=7000 Trainable=yes AccelerationFactor=0.02 MaxDebris=5 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [HTNKMSAM] Strength=7000 Trainable=yes AccelerationFactor=0.02 MaxDebris=5 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [JEEPPTNK] $Inherits=JEEP [LTNKPTNK] Strength=3500 Trainable=yes ROT=7 AccelerationFactor=0.05 ;0.1 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [LTNKCRUS] Trainable=yes AccelerationFactor=0.04 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [MWAVEMSAM] Trainable=yes AccelerationFactor=0.03 MaxDebris=4 DebrisTypes=DUMMY,GASTANK DebrisMaximums=20,1 [2TNKMSL] Trainable=yes DeaccelerationFactor=0.1 AccelerationFactor=0.1 MaxDebris=3 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2 [TTNKMSL] Trainable=yes DeaccelerationFactor=0.1 AccelerationFactor=0.1 MaxDebris=3 DebrisTypes=DUMMY,TIRE DebrisMaximums=20,2 ; [CUMRV] ; MaxDebris=4 ; DebrisTypes=DUMMY,GASTANK ; DebrisMaximums=20,1 ; [CUMSA] ; CrateGoodie=no ; [SUGMCV] ; Armor=heavy ; Sight=6 ; Points=25 ; AllowedToStartInMultiplayer=yes ; MaxDebris=6 ; DebrisTypes=DUMMY,TIRE,GASTANK ; DebrisMaximums=20,3,1 ; [SUNMCV] ; $Inherits=SUGMCV ; [SUAMCV] ; $Inherits=SUGMCV ; [SUSMCV] ; $Inherits=SUGMCV ; ***Naval Units*** [TORPBOAT] Trainable=yes [AITORPBOAT] Trainable=yes [SCARAB] Trainable=yes ;IsMobileEMP=true [AISCARAB] Trainable=yes [BOAT] Trainable=yes [AIBOAT] $Inherits=BOAT [DD] Trainable=yes [DESTROYER] Trainable=yes ;IsCoreDefender=yes ;Use 2x2 selection box [AIDESTROYER] $Inherits=DESTROYER [FRIGATE] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [DEPFRIG] Trainable=yes [SBOAT] Trainable=yes [AISBOAT] $Inherits=SBOAT [SS] Trainable=yes ;IsMobileEMP=true IsCoreDefender=no ;The sonar is EMP-based and IsCoreDefender makes units EMP-immune [AISS] $Inherits=SS [MSUB] Trainable=yes IsCoreDefender=no ;The sonar is EMP-based and IsCoreDefender makes units EMP-immune [AIMSUB] $Inherits=MSUB [DEPMSUB] Trainable=yes ; [LST] ; DeaccelerationFactor=0.1 ; AccelerationFactor=0.1 ; IsCoreDefender=yes ;Use 2x2 selection box ; [RALST2] ; IsCoreDefender=yes ;Use 2x2 selection box [P941] Trainable=yes IsCoreDefender=yes ;The sonar is EMP-based and IsCoreDefender makes units EMP-immune [SP941] Trainable=yes IsCoreDefender=yes ;The sonar is EMP-based and IsCoreDefender makes units EMP-immune [AIP941] $Inherits=P941 [DEP941] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [SPEEDBOAT] Trainable=yes [AISPEEDBOAT] $Inherits=SPEEDBOAT [LASCOR] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [AILASCOR] $Inherits=LASCOR [DEPLASCO] Trainable=yes [MCRUISE] Trainable=yes ;IsMobileEMP=true ;This key needs to exist in Enhance.ini to work in Enhanced mode. IsCoreDefender=yes ;Use 2x2 selection box [AIMCRUISE] $Inherits=MCRUISE [CRUISER] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [AICRUISER] $Inherits=CRUISER [DEPCRUIS] Trainable=yes AIBuildThis=no [CARRIER] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [AICARRIER] $Inherits=CARRIER [DEPCARR] Trainable=yes [LUN] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [EKRACARR] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [ESCORTG] Prerequisite=GSYRD,COMM ;14-May-2025: was GSYRD,RADAR Trainable=yes [ESCORTN] Prerequisite=NSYRD,NHQ ;14-May-2025: was NSYRD,RADAR Trainable=yes [ESCORTA] Prerequisite=ASYRD,RADOME ;14-May-2025: was ASYRD,RADAR Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [ESCORTS] Prerequisite=RASPEN,SDOME ;14-May-2025: was RASPEN,RADAR Trainable=yes [FREIGHTE] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [FREIGHTG] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [FREIGHTO] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [FREIGHTR] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [FREIGHTS] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [FREIGHTV] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [TANKER] Trainable=yes IsCoreDefender=yes ;Use 2x2 selection box [TUGBOAT] Trainable=yes ; ; ***Custom units*** ; [ALLUNIT1] ; ;Owner=GDI1,Nod1,Allies1,Soviet1 ; Trainable=yes ; AccelerationFactor=0.05 ; MaxDebris=4 ; DebrisTypes=DUMMY,GASTANK ; DebrisMaximums=20,1 ; [ALLUNIT2] ; $Inherits=ALLUNIT1 ; [GDIUNIT1] ; $Inherits=ALLUNIT1 ; ;Owner=GDI1 ; [GDIUNIT2] ; $Inherits=GDIUNIT1 ; [NODUNIT1] ; $Inherits=ALLUNIT1 ; ;Owner=Nod1 ; [NODUNIT2] ; $Inherits=NODUNIT1 ; [ALLIEDUNIT1] ; $Inherits=ALLUNIT1 ; ;Owner=Allies1 ; [ALLIEDUNIT2] ; $Inherits=ALLIEDUNIT1 ; [SOVIETUNIT1] ; $Inherits=ALLUNIT1 ; ;Owner=Soviet1 ; [SOVIETUNIT2] ; $Inherits=SOVIETUNIT1 ; ***Aircraft*** [ORCA] Prerequisite=GDIHELIPAD ;6-Nov-2025: was GHPAD Owner=GDI ;6-Nov-2025: was GDI1,Nod2 Trainable=yes Cost=1000 ;15-05-2019: was 1200, 04-10-2022: was 1100 Strength=1545 [APACHE] Prerequisite=NHPAD Cost=1000 Trainable=yes Speed=16 Strength=1500 [HELI] Cost=1350 Strength=2600 ;15-05-2019: was 175 Speed=14 Ammo=4 Trainable=yes [HIND] TechLevel=-1 [TRAN] Armor=heavy ;was light ;Strength=800 ;was 117 Speed=11 [TRANV] $Inherits=TRAN ;[CARRY] ;Owner=GDI1 ;TechLevel=6 [A10] Prerequisite=ASTRP ;1-Apr-2025: was NODFACTORY TechLevel=7 Owner=GDI ;6-Nov-2025: was GDI2 Trainable=yes ;Obsolete [AIA10] TechLevel=11 ;6-Nov-2025: was 7 Owner=GDI,GDI2 Trainable=yes [YAK] Armor=heavy ;was light Strength=650 ;was 50 Trainable=yes Speed=14 [MIG] Armor=heavy ;was light Strength=1050 ;was 65 Trainable=yes Prerequisite=RAASTRP ;Cost=1500 Ammo=2 ROT=3 ;make sure the aircraft is eventually always able to attack its target while circling over it [ORCAHORN] Trainable=yes ; ***Buildings*** [WEAP] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was TDPROC ;PYLE,PROC Armor=wood ;Owner=GDI,GDI1 Strength=10000 ;26-Jun-2022: was 9000 AIBuildThis=yes ;25-Oct-2023: was no ;Obsolete since 25-Oct-2023 [WEAP_AI] Armor=wood Strength=10000 ;26-Jun-2022: was 9000 AIBuildThis=no ;25-Oct-2023: was yes [AFLD] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was TDPROC ;HAND,PROC Armor=wood Strength=11000 ;26-Jun-2022: was 10000 ;Owner=Nod,Nod1 AIBuildThis=yes ;25-Oct-2023: was no ;Obsolete since 25-Oct-2023 [AFLD_AI] Armor=wood Strength=11000 ;26-Jun-2022: was 10000 AIBuildThis=no ;25-Oct-2023: was yes [RAWEAP] Armor=wood [AWEAP] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC Armor=wood ;Owner=Allies1,Allies ;Obsolete since 25-Oct-2023 [AWEAP_AI] Armor=wood ;Owner=Allies1,Allies [SWEAP] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC Armor=wood ;Owner=Soviet1,Soviet ;Obsolete since 25-Oct-2023 [SWEAP_AI] Armor=wood ;OwnerSoviet1,Soviet [GSYRD] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC [NSYRD] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC [ASYRD] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC [RASPEN] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC ; [GSYRD_AI] ; Owner=GDI2,GDI ; [NSYRD_AI] ; Owner=Nod2,Nod ; [ASYRD_AI] ; Owner=Allies2,Allies ; [RASPEN_AI] ; Owner=Soviet2,Soviet [GGATE_A] TechLevel=6 [GGATE_B] TechLevel=6 [TWR] Strength=5000 BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 [TWR_AI] $Inherits=TWR [ATWR] Image=ATWR1 Description=Advanced base defense.@@Effective against most targets, including aircraft. Less effective against infantry.@@Requires power to function. Prerequisite=COMM ;6-Jun-2025: was RADAR Power=-40 BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 [ATWR_AI] $Inherits=ATWR [GUN] Description=Basic anti-tank base defense. ;Re-included to circumvent Vinifera bug BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 Cost=650 [GUN_AI] $Inherits=GUN ;Cost=450 ;75% of from 600 ;Soylent=325 ;Vinifera key [RAGUN] ;Cost=700 ;Power=-35 ;BaseNormal=no ;15-05-2019: was yes ;Adjacent=2 ;01-06-2019: was 1 $Inherits=GUN Power=-20 [RAGUN_AI] ;Cost=525 ;700 with 25% discount ;Power=-30 ;BaseNormal=no ;15-05-2019: was yes $Inherits=GUN_AI Power=-20 [OBLI] Image=OBLI1 Prerequisite=BIOE Strength=7000 ;was 500 Owner=Nod TurretAnim=OBLI1_B TurretAnimDamaged=OBLI1_BD TurretAnimZAdjust=-100 TurretChargeAnimRate=2 ;was 1 ;Ammo=24 ;was 36 for Damage=6 BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 [OBLI_AI] $Inherits=OBLI [RAPBOX] BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 [RAPBOX_AI] $Inherits=RAPBOX [RAHBOX] BaseNormal=no Adjacent=2 [RAHBOX_AI] $Inherits=RAHBOX [RAAGUN] BaseNormal=no ;07-09-2023: was yes Adjacent=2 ;10-Aug-2024: was 1 [RAAGUN_AI] $Inherits=RAAGUN [RAFTUR] BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 [RAFTUR_AI] $Inherits=RAFTUR [RATSLA] Image=RATSLA1 ;Strength=3600 Armor=medium ;16-Apr-2025: was light Prerequisite=SDOME ;6-Jun-2025: was RADAR BaseNormal=no ;15-05-2019: was yes Adjacent=2 ;01-06-2019: was 1 Cost=1250 TurretAnim=RATSLA1_B ;RATSLA1_BINIT TurretAnimDamaged=RATSLA1_BD ;RATSLA1_BDINIT TurretAnimZAdjust=0 TurretChargeAnimRate=5 [RATSLA_AI] $Inherits=RATSLA ;Cost=937 ;1250 with 25% discount [VMINE] TechLevel=5 [DTERM] Trainable=yes [GFACT] Strength=10000 Cost=2500 Sight=10 ;UndeploysInto=SUGMCV [NFACT] Strength=10000 Cost=2500 Sight=10 ;UndeploysInto=SUNMCV [AFACT] Cost=2500 Armor=wood Sight=10 Power=10 [SFACT] Cost=2500 Armor=wood Sight=10 Power=10 [PROC] Prerequisite=POWER Cost=2000 ;27-Oct-2023: was 1400 BuildTimeMultiplier=0.7 Soylent=1000 ;Vinifera key Strength=10000 Storage=80 [TDPROC] Name=Refinery Prerequisite=POWER Cost=2000 ;27-Oct-2023: was 1400 BuildTimeMultiplier=0.7 Soylent=1000 ;Vinifera key Strength=10000 Storage=80 ; [PROC_AI] ; BuildTimeCost=1400 ; Strength=10000 ; Storage=80 [TDPROC_AI] Name=Refinery Cost=2000 ;27-Oct-2023: was 1400 BuildTimeMultiplier=0.7 Strength=10000 Storage=80 [SILO] Prerequisite=TDPROC ;Armor=heavy [GHPAD] Prerequisite=BARRACKS Owner=GDI1,GDI AIBuildThis=no Cost=500 HoverPad=no FreeUnit=none [NHPAD] Owner=Nod Cost=500 HoverPad=no FreeUnit=none [ASTRP] TechLevel=7 AIBuildThis=yes ;Obsolete since 25-Oct-2023 [HPAD_AI] Prerequisite=AFLD,BARRACKS ;25-Oct-2023: was AFLD_AI,BARRACKS Owner=Nod ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key HoverPad=no FreeUnit=none ; Obsolete since 25-Oct-2023 [AHPAD_AI] ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key HoverPad=no FreeUnit=none [HQ] TechLevel=-1 ;Owner=Nod2,Nod AIBuildThis=no [NHQ] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was TDPROC TechLevel=2 Owner=Nod AIBuildThis=yes [EYE] TechLevel=-1 AIBuildThis=no ; [EYE_AI] ; $Inherits=EYE [COMM] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was TDPROC TechLevel=2 AIBuildThis=yes [COMM1] TechLevel=7 AIBuildThis=yes ; [COMM1_AI] ; TechLevel=7 ; AIBuildThis=yes [MISS] Strength=9000 ;24-Aug-2024: was 4000 TechLevel=4 ;was 6 Cost=1500 Points=15 Capturable=true AIBuildThis=yes Power=-100 ;3-Nov-2023: was -50 Insignificant=no BaseNormal=yes ;SuperWeapon=DropPodSpecial ;TogglePower=yes [TMPL] Prerequisite=BIOE Owner=Nod [NUKE] Strength=5000 ;Cost=250 Points=2 [NUKE_AI] Strength=5000 ;Cost=187 ;250 with 25% discount Points=2 [NUK2] Prerequisite=POWER Strength=7000 Cost=500 Points=5 [NUK2_AI] Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2A_AI] Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2B_AI] Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2C_AI] ;Prerequisite=NHQ Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2D_AI] Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2E_AI] Image=NUK2D ;Tiberium Fuel Strength=3500 ;Cost=525 ;700 with 25% discount ;Soylent=350 ;Vinifera key Points=5 Power=400 Upgrades=0 [NUK2F_AI] Image=NUK2D ;Tiberium Fuel Strength=3500 ;Cost=525 ;700 with 25% discount ;Soylent=350 ;Vinifera key Points=5 Power=400 Upgrades=0 [NUK2G_AI] Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2H_AI] Image=NUK2D ;Tiberium Fuel Strength=3500 ;Cost=525 ;700 with 25% discount ;Soylent=350 ;Vinifera key Points=5 Power=400 Upgrades=0 [NUK2I_AI] Image=NUK2D ;Tiberium Fuel Strength=3500 ;Cost=525 ;700 with 25% discount ;Soylent=350 ;Vinifera key Points=5 Power=400 Upgrades=0 [NUK2J_AI] Strength=7000 ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key Points=5 [NUK2O] Name=Tiberium Fuel Upgrade TechLevel=7 [SGEN] TechLevel=7 Owner=Nod AIBuildThis=yes [BIOE] TechLevel=4 ;was 6 Strength=9000 ;24-Aug-2024: was 7000 Owner=Nod AIBuildThis=yes [BIO1] ;TechLevel=6 Owner=Nod AIBuildThis=no [FIX] Prerequisite=FACTORY Strength=10000 [RAFIX] Prerequisite=FACTORY Strength=10000 [SBAG] CrushSound=SANDBAG1 Crushable=yes Owner=Allies ;GDI TechLevel=1 [WOOD] Crushable=yes ;CrushSound= [CYCL] CrushSound=SANDBAG2 Crushable=yes Owner=GDI ;Allies,Soviet ;Nod TechLevel=1 Cost=125 ;was 75 Points=1 [FENC] CrushSound=SANDBAG2 Crushable=yes Owner=Soviet TechLevel=1 Cost=100 ;was 125 Points=1 [BARB] CrushSound=SANDBAG2 Crushable=yes Owner=Nod TechLevel=1 Cost=100 ;was 125 Points=1 [BRIK] Owner=GDI,Allies,Soviet [LSRPOST] Owner=Nod TechLevel=7 [DMSA] TechLevel=6 Prerequisite=RADAR [DMSA_AI] AIBuildThis=yes [RAPOWR] ;Cost=250 Strength=5000 [RAPOWR_AI] Strength=5000 ;Cost=187 ;250 with 25% discount [RAPROC] Name=Refinery Prerequisite=POWER ;13-Jun-2024: was RAPOWR Cost=2000 ;27-Oct-2023: was 1400 BuildTimeMultiplier=0.7 Soylent=1000 ;Vinifera key Strength=10000 Storage=80 [RAPROC_AI] Name=Refinery Cost=2000 ;27-Oct-2023: was 1400 BuildTimeMultiplier=0.7 Soylent=1000 ;Vinifera key Strength=10000 Storage=80 [RASILO] Prerequisite=RAPROC ;Strength=5000 ;Armor=heavy [RADOME] Name=Allied Radar Dome Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC Owner=Allies [SDOME] Prerequisite=REFINERY ;21-Sep-2025: was TECH ;1-Apr-2025: was RAPROC TechLevel=2 ; [AMSLO] ; TechLevel=-1 ; Armor=wood ; Strength=8500 ; AIBuildThis=no [RAMSLO] Prerequisite=RASTEK Owner=Soviet Armor=wood Strength=8500 ; ;obsolete ; [NAMSLO] ; $Inherits=RAMSLO [RAMSLO_AI] Strength=8500 [RAPDOX] Strength=8500 TechLevel=7 Cost=2500 Power=-150 AIBuildThis=yes ;Owner=Allies,Special ;WeaponsFactory=no ;Factory=UnitType [SAM] Description=Anti-aircraft base defense.@@Requires power to function. ;Re-included to circumvent Vinifera bug Cost=500 BaseNormal=no ;07-09-2023: was yes Adjacent=2 ;10-Aug-2024: was 1 [SAM_AI] $Inherits=SAM ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key [RASAM] $Inherits=SAM Description=Anti-aircraft base defense.@@Requires power to function. Prerequisite=SDOME Powered=yes [RASAM_AI] $Inherits=RASAM ;Cost=375 ;500 with 25% discount ;Soylent=250 ;Vinifera key [AHPAD] Description=Produces and re-arms helicopters. ;Re-included to circumvent Vinifera bug Prerequisite=BARRACKS Cost=500 HoverPad=no FreeUnit=none [SHPAD] $Inherits=AHPAD TechLevel=-1 AIBuildThis=no [RAASTRP] Prerequisite=SDOME Strength=8000 Armor=wood Cost=500 [RAATEK] Prerequisite=RADOME ;14-May-2025: was RADAR Strength=9000 ;24-Aug-2024: was 5000 Power=-100 [RASTEK] Prerequisite=SDOME ;14-May-2025: was RADAR Strength=9000 ;24-Aug-2024: was 7000 ;[RAATEK_AI] ;AIBuildThis=no ;[RASTEK_AI] ;AIBuildThis=no [DBAFLD] Armor=wood [DBATWR] Strength=3250 [DBFACT] Strength=5000 [DBFIX] Strength=5000 [DBMISS] Strength=5000 Cost=375 Point=4 [DBNUK2] Strength=3500 Cost=125 Points=1 [DBNUKE] Strength=2500 Cost=62 [DBOBLI] Strength=3500 [DBPROC] Strength=5000 [DBSILO] Strength=3000 [DBTWR] Strength=2500 [DBWEAP] Armor=wood Strength=4500 ; ***Weapons*** [Sniper] ;Damage=70 ;15-05-2019: was 125 Range=6.9 [Colt45] Damage=45 Range=5.9 ; [HollowPoint] ; Verses=1000%,30%,30%,0%,0% [Vulcan] Damage=30 Warhead=MA [HVMachineGun] Range=6 [HeliHVMG] Warhead=HHA [InfChemSpray] Damage=90 ROF=60 ;Range=2.40 [Chemical] ; Verses=440%,300%,700%,462%,400% ;7-5-2021: was 440%,520%,700%,370%,200% Modifier.none=440% Modifier.wood=300% Modifier.medium=700% Modifier.heavy=462% [ChemicalE] ; Verses=440%,520%,700%,370%,550% Modifier.none=440% Modifier.wood=520% Modifier.medium=700% Modifier.heavy=370% ; [FireballLauncher] ; Range=4.5 ;4.8 ; ProjectileRange=2.85 [Grenade] Damage=40 Range=4.0 [GrenadeRA] Damage=40 Range=4.0 [70mmMsl] Warhead=E3AP Speed=40 Range=5.5 [70mmMslRA] Warhead=E3APRA Speed=40 Range=5.5 [BikeMissile] ;Damage=25 ;was 30 Range=4.4 ;12-Sep-2025: was 4 Warhead=BikeAP ;30-04-2020: was BazAP [70mmMslE] Warhead=BazAP ;07-01-2020: was E3APE Speed=40 ;[VolkovCannon] ;Damage=180 ;Projectile=TracerRS ;Speed=50 [LaserFire] Damage=220 Range=8.5 ;Damage=9 ;was 6 ;LaserDuration=1 ;Report=none ;OBELRAY2 [Super] ; Verses=1000%,1000%,1000%,1000%,1000% ;resets to Verses=100%,100%,100%,100%,100% if this key is not included in Enhance.ini Modifier.none=1000% Modifier.wood=1000% Modifier.medium=1000% Modifier.heavy=1000% InfDeath=5 ;[TeslaWH] ;Verses=1000%,500%,1000%,1000%,1000% ;Particle=StunSys [Arty155mm] $Inherits=155mmRA [155mmRA] Damage=150 ROF=120 Range=11.5 ;10 ;should result in 11.5 [Dummy155mm] ROF=120 Range=11.5 ;11.75 [AA70mmMsl] Range=7 ;Report=MISSILE6 [AA70mmMslRA] Range=7 [227mmMsl] ;Range=9.5 ;26-11-2019: was 9 ;MinimumRange=3 ;Projectile=LRHeatSeeker [AA227mmMsl] Damage=75 ;4-10-2019: was 60 [Hellfire] Damage=34 [HellfireRA] Damage=30 ;15-05-2019: was 24 [RaiderCannon] Damage=10 ;was 15 ROF=15 [M60mg] Damage=8 ;was 10 ROF=12 ;was 10 ;[37mm] ;Projectile=TracerS [75mm] Damage=26 ROF=50 Range=5.25 ProjectileRange=5.75 ;Projectile=TracerM [75mmE] ROF=45 Range=5.75 ProjectileRange=6.25 Projectile=TracerRM ;Burst=2 ;Damage=20 Warhead=APE Bright=yes [75mmRA] Damage=26 ROF=40 Range=5.25 ProjectileRange=5.75 ;Projectile=TracerM [75mmERA] ROF=35 Range=5.75 ProjectileRange=6.25 ;Projectile=TracerRM Speed=50 ;60 Burst=1 ;Damage=40 Warhead=APE Bright=yes ;[90mm] ;Projectile=TracerM ;[90mmRA] ;Projectile=TracerM ;[90mmE] ;Projectile=TracerRM ;Speed=50 ;60 ;Burst=1 ;Damage=50 ;Warhead=APE ;Bright=yes [90mmERA] ;Projectile=TracerRM ;Speed=50 ;60 ;Burst=1 ;Damage=50 Warhead=APE Bright=yes [105mm] Damage=34 Range=5.7 ; was 6.25 ProjectileRange=6.25 ; was 6.75 ;Projectile=TracerM [105mmE] Damage=55 ;was 50 Range=6.25 ; was 6.75 ProjectileRange=6.75 ; was 7.25 ;Projectile=TracerRM [120mm] BurstDelay0=5 Damage=30 ;lowered from 48 to compensate for the dual weapons ;Projectile=TracerM [120mmE] BurstDelay0=5 Damage=52 ;was 56 Range=5.7 ;7.25 Projectile=TracerRM Speed=50 ;60 Burst=2 Warhead=APE Bright=yes [120mmRA] BurstDelay0=5 Damage=44 ;lowered from 48 to compensate for the dual weapons Range=6.25 ;was 7 ProjectileRange=6.75 ;was 7.5 Projectile=TracerM [120mmERA] BurstDelay0=5 Burst=2 Damage=69 ;was 82 Range=6.25 ;was 7 ProjectileRange=7.5 Projectile=TracerRM Speed=50 ;60 Warhead=APE Bright=yes [MammothTusk] BurstDelay0=0 Damage=20 ;75 Range=5.7 ;higher than 5 makes the missile arc look bad, but it's necessary to not decrease the 120mm range ProjectileRange=6.2 Warhead=TuskWH ;MslHE [MammothTuskRA] BurstDelay0=0 Damage=15 ;12-Sep-2025: was 20 Range=6.25 ;higher than 5 makes the missile arc look bad, but it's necessary to not decrease the 120mmRA range ProjectileRange=6.75 Warhead=RATuskWH ;12-Sep-2025: was TuskWH [RATuskWH] Modifier.none=700% [Maverick] Damage=36 Range=5.2 ;3-Feb-2024: was 7.2 MinimumRange=1.5 ;fire only 3 missiles ;3-Feb-2024: was 3.5 ROF=7 ;make sure the aircraft is able to fire (all 3 missiles) on the second bombing run [MaverickE] Damage=50 Warhead=MigAP [MigAP] Spread=30 ;40 for 100% to all adjacent cells Wall=yes Wood=yes ; Verses=190%,750%,900%,1200%,1150% ;64%,192%,192%,255%,128%,8% Modifier.none=190% ;Since non-arcing projectiles can't be made inaccurate, damage versus none has been lowered from 250% to 190% to compensate Modifier.wood=750% Modifier.medium=900% Modifier.heavy=1200% InfDeath=2 AnimList=VEH-HIT3RA ProneDamage=50% Conventional=yes ;[5Inch] ;Projectile=TracerS ;was TracerB ;[5InchE] ;Projectile=TracerRS ;TracerRB [GunCannon] ROF=50 ;15-05-2019: was 60 Speed=40 ;Projectile=TracerBF ;Floater=yes ;Anim=TITANMF_N,TITANMF_NE,TITANMF_E,TITANMF_SE,TITANMF_S,TITANMF_SW,TITANMF_W,TITANMF_NW ;Warhead=AP [TracerBF] High=no Arm=0 Proximity=no Shadow=no Ranged=yes AA=no AG=yes Image=TRACERB Arcing=no ;LKO: no arcing so it floats low above surface Bouncy=yes Elasticity=1.95 ;LKO: this and the FireFLH height are basically defining the weapon range [GunCannonRA] ;;Projectile=TracerB ;Range=8.5 ;ProjectileRange=9 ;Speed=60 ;40 $Inherits=GunCannon [TnkFlamethrower] ROF=40 ;15-05-2019: was 50 [Flamer] Damage=93 ;13-Oct-2022: was 467 (was multiplied by 5 to compensate for warhead verses values being divided by 5) ;05-May-2022: was 280 ROF=60 ;14-Oct-2022: was 50 ;05-May-2022: was 30 Range=5.0 [Napalm1] ; Verses=525%,680%,450%,300%,250% ;18-Dec-2023: was 800%,",","," ;14-Oct-2022: was 1000%,850%,450%,300%,250% Modifier.none=525% Modifier.wood=680% Modifier.medium=450% Modifier.heavy=300% [Napalm2] ; Verses=900%,1000%,630%,250%,262% Modifier.none=900% Modifier.wood=1000% Modifier.medium=630% Modifier.heavy=250% [HonestJohn] ;Range=10.25 ;should result in 11.5 MinimumRange=2 Projectile=HJProj Range=10.5 ProjectileRange=11 [HonestJohn1] $Inherits=HonestJohn ;;Range=11.75 ;HonestJohn's range + 1.5 ;Range=10.5 ;ProjectileRange=11 [SCUD] Damage=300 ROF=400 MinimumRange=3 ;24-4-2021: was 4 [GoodWrench] Damage=-666 ;[FROG] ;Arm=10 ;29-02-2020: was 10000 ;ROT=1 ;Acceleration=2 ;High=yes ;Shadow=yes ;Ranged=yes ;Arcing=no ;AA=no ;AG=yes ;Image=V2 ;Bouncy=yes ;Elasticity=0.0 ;;Inaccurate=yes [Lobbed] High=yes ;Proximity=yes Image=BOMB Arcing=yes Shadow=yes Bouncy=yes Floater=yes Elasticity=0.45 [Cannon] Image=120MM Arcing=no High=yes ;fires over walls Ranged=yes ROT=1 Acceleration=100 [TowerMissile] Damage=30 Range=8.5 ProjectileRange=9 Warhead=TowerAP ;changed from BazAP to do less damage against infantry [TowerMissileAA] Damage=60 ;20-May-2026: was 120 to compensate for lack of Burst=2 Range=8.5 [Patriot] Arm=1 High=yes Shadow=no Ranged=yes AA=yes AG=no ;Image=AAMSL ;SSMISL ROT=8 [Bomblet] Image=DRAGON AA=no Bouncy=yes Elasticity=0.0 [MslHE] ; Verses=580%,750%,560%,260%,770% Modifier.none=580% Modifier.wood=750% Modifier.medium=560% Modifier.heavy=260% [MslHEAA] Spread=1 Wall=yes Wood=yes ; Verses=180%,0%,580%,250%,250% ;was 24%,0%,58%,25%,25%: The Verses none value needs to lower than that of TowerAP so that TowerMissileAA won't be used when force-firing at the ground. Modifier.none=180% Modifier.wood=0% Modifier.medium=580% Modifier.heavy=250% Modifier.rocket=100% InfDeath=2 Tiberium=yes AnimList=FRAGG3 ProneDamage=50% Conventional=yes [AtomicWH] BuildingModifier=100% [DemoAtomicWH] ; Verses=2000%,600%,1000%,400%,2250% ;was 200%,60%,100%,40%,50% Modifier.none=2000% Modifier.wood=600% Modifier.medium=1000% Modifier.heavy=400% [IonCannonWH] Spread=40 Wall=yes Wood=yes ; Verses=1000%,1000%,950%,800%,950% ;18-Nov-2021: was "%,990%,"%,"%,"% Modifier.none=1000% Modifier.wood=1000% Modifier.medium=950% Modifier.heavy=800% Rocker=yes InfDeath=5 Tiberium=yes Sparky=yes Bright=yes ProneDamage=75% [Fire1] Spread=40 Wood=yes ; Verses=1035%,850%,600%,350%,650% ;14-Oct-2022: was 207%,170%,120%,70%,130% (was divided by 5 to lower death explosion damage and weapon damage was raised to compensate) Modifier.none=1035% Modifier.wood=850% Modifier.medium=600% Modifier.heavy=350% InfDeath=4 Sparky=yes Fire=yes ProneDamage=50% AnimList=BURN [AP] ; Verses=100%,750%,750%,1000%,1000% Modifier.none=100% Modifier.wood=750% Modifier.medium=750% Modifier.heavy=1000% [APRA] ; Verses=100%,750%,750%,1000%,1000% Modifier.none=100% Modifier.wood=750% Modifier.medium=750% Modifier.heavy=1000% [GrenadeHE] ; Verses=500%,863%,644%,288%,633% ;11-03-2020: was 500%,750%,560%,250%,550% Modifier.none=500% Modifier.wood=863% Modifier.medium=644% Modifier.heavy=288% [GrenadeHERA] $Inherits=GrenadeHE [TDARTYHE] Spread=6 Wall=yes Wood=yes ; Verses=670%,750%,650%,500%,1080% ;15-05-2019: was 90%,75%,65%,50%,72% Modifier.none=670% Modifier.wood=750% Modifier.medium=650% Modifier.heavy=500% InfDeath=2 Tiberium=yes AnimList=ART-EXP1 ProneDamage=50% Conventional=yes [TDARTYHEE] Spread=6 Wall=yes Wood=yes ; Verses=670%,750%,650%,600%,1300% ;15-05-2019: was 90%,75%,65%,60%,85% Modifier.none=670% Modifier.wood=750% Modifier.medium=650% Modifier.heavy=600% InfDeath=2 Tiberium=yes AnimList=ARTEXPCL ProneDamage=50% Conventional=yes [V2HE] ; Verses=400%,862%,380%,300%,551% ;24-4-2021:was 400%,750%,380%,273%,551% ;15-05-2019: was 90%,75%,38%,26%,56% Modifier.none=400% Modifier.wood=862% Modifier.medium=380% Modifier.heavy=300% ;raised by 1% to ensure that the Ekranoplan's missile is preferred over drones against tanks ;Modifier.concrete=551% ;raised by 1% to ensure that the Ekranoplan's missile is preferred over drones against ships [HJFire] Spread=30 ; Verses=440%,600%,570%,407%,550% ;29-4-2021: was ",500%,","," Modifier.none=440% Modifier.wood=600% Modifier.medium=570% Modifier.heavy=407% [HJFireE] $Inherits=HJFire [HA] ; Verses=970%,900%,560%,370%,200% ;Warhead changes for new Rampa/Vinifera AreaDamage logic Modifier.none=970% Modifier.wood=900% Modifier.medium=560% Modifier.heavy=370% [NukeImpactWH] Webby=false Particle=none ; ***Misc*** [Road] Wheel=89% Hover=89% ; Tiberium [Tiberium] Foot=100% ;90% Wheel=50% ;Amphibious=50% [Weeds] Foot=100% Track=59% Wheel=59% Float=0% Hover=59% ;Amphibious=59% ;Creep=0% ;Work-around to prevent MCVs from picking up crates Creep=59% Winged=100% Buildable=yes ; sandy beach [Beach] ;Amphibious=80% ;60% ; shore [Ice] ;Amphibious=80% ;60% ; train tracks [Railroad] Foot=90% Wheel=50% ;Amphibious=50% [Tunnel] Foot=100% ;Amphibious=80% ;[EMPulseSpecial] ;SidebarImage=RASWICON [Tiberiums] 0=Riparius 1=Gems 2=Vinifera 3=Ore [Riparius] DamageToInfantry=25 [Vinifera] DamageToInfantry=62