; SOUND.INI ; All sounds in the game are specified here. The sound must ; first be specified in the sound list section. Then the appropriate ; sound data should be specified for those sounds that differ from ; the default ratings. ; All sounds in the game are listed here (by name). [SoundList] 000=I1ACKNO ;"acknowledged" 001=I1AFFIRM ;"affirmative" 002=I1AWAIT ;"awaiting orders" 003=I1MOVOUT ;"movin' out" 004=I1NOPROB ;"not a problem" 005=I1RAWAY ;"right away sir" 006=I1READY ;"ready and waiting" 007=I1REPORT ;"reporting" 008=I1ROGER ;"roger" 009=I1UGOTIT ;"you got it" 010=I1YESSIR ;"yes sir" 011=I2ACKNO 012=I2AFFIRM 013=I2AWAIT 014=I2MOVOUT 015=I2NOPROB 016=I2RAWAY 017=I2READY 018=I2REPORT 019=I2ROGER 020=I2UGOTIT 021=I2YESSIR 022=V1ACKNO 023=V1AFFIRM 024=V1AWAIT 025=V1MOVOUT 026=V1REPORT 027=V1UNITRP ;"unit reporting" 028=V1VEHIC ;"vehicle reporting" 029=V1YESSIR 030=V2ACKNO 031=V2AFFIRM 032=V2AWAIT 033=V2MOVOUT 034=V2REPORT 035=V2UNITRP 036=V2VEHIC 037=V2YESSIR 038=APPEAR1 039=BAZOOK1 ;Gunfire 040=BEEPY2 041=BEEPY3 042=BEEPY6 043=BLEEP2 ;Clean metal bing 044=BUTTON ;Dungeon Master button click 045=CASHTURN ;Sound of money being piled up. 046=CLOCK1 047=COMCNTR1 ;Elecronic static with beeps 048=CONSTRU1 049=COUNTRY1 050=COUNTRY4 051=CRUMBLE ;muffled crumble sound 052=DINOATK1 ;Dino attack sound. 053=DINODIE1 ;Dino die sound. 054=DINOMOUT ;Movin' out in dino-speak. 055=DINOYES ;Yes Sir in dino-speak. 056=FLAMER2 ;flame thrower 057=GUN18 ;rifle shot 058=GUN20 ;bat hitting heavy metal door 059=GUN8 ;mini gun burst 060=HVYDOOR1 ;metal plates slamming together 061=ION1 ;partical beam 062=KEYSTROK 063=MGUN11 ;alternate tripple burst 064=MGUN2 ;M-16 tripple burst 065=NEWTARG1 066=NUKEMISL ;long missile sound 067=NUKEXPLO ;long but not loud explosion 068=NUYELL1 ;short infantry scream 069=NUYELL3 ;short infantry scream 070=NUYELL4 ;short infantry scream 071=NUYELL5 ;short infantry scream 072=OBELPOWR ;warming-up sound of laser beam 073=OBELRAY1 ;humming laser beam 074=POWRDN1 ;doom door slide 075=RAMGUN2 ;silenced rifle fire 076=ROCKET1 ;rocket launch variation #1 077=ROCKET2 ;rocket launch variation #2 078=SCOLD1 079=SCOLD2 ;cannot perform action feedback tone 080=SQUISH2 ;crushing infantry 081=TARGET1 082=TARGET2 083=TARGET3 084=MESSAGE1 ;Incomming message 085=TNKFIRE2 ;sharp tank fire with recoil 086=TNKFIRE3 ;sharp tank fire 087=TNKFIRE4 ;sharp tank fire 088=TNKFIRE6 ;big gun tank fire 089=TONE15 ;credits counting up 090=TONE16 ;credits counting down 091=TRANS1 ;stealth tank 092=TRANS2 ;quieter TRANS1 093=WORLD2 094=XPLOBIG4 ;very long muffled explosion 095=XPLOBIG6 ;very long muffled explosion 096=XPLOS ;short crunchy explosion 097=XPLOSML2 ;muffled mechanical explosion 098=YELL1 ;long infantry scream 099=BOMBIT1 ;Commando: "I've got a present for ya" 100=GIRLOKAY 101=GIRLYEAH 102=GOTIT1 ;Commando: "you got it" 103=GUYOKAY1 104=GUYYEAH1 105=KEEPEM1 ;Commando: "keep 'em commin'" 106=LAUGH1 ;Commando: "hahaha" 107=LEFTY1 ;Commando: "that was left handed" 108=MCOMND1 ;Mobius: "Commander?" 109=MCOURSE1 ;Mobius: "Of course." 110=MHELLO1 ;Mobius: "Hello?" 111=MHMMM1 ;Mobius: "Hmmm?" 112=MPLAN3 ;Mobius 113=MTIBER1 ;Mobius: "Mind the Tiberium." 114=MYES1 ;Mobius: "Yes?" 115=MYESYES1 ;Mobius: "Yes yes yes." 116=NOPRBLM1 ;Commando: "no problem" 117=ONIT1 ;Commando: "I'm on it" 118=RAMYELL1 ;Commando: "ahhhhhhh" 119=ROKROLL1 ;Commando: "time to rock and roll" 120=TUFFGUY1 ;Commando: "real tuff guy" 121=YEAH1 ;Commando: "yea" 122=YES1 ;Commando: "yes" 123=YO1 ;Commando: "yo" 124=NOTIFY 125=NUKEAPP 126=HEALER1 127=ENEMYA 128=ENEMYAPP1 129=ENEMYUNIT 130=ESTRUCX 131=GDICAPT1 132=GDIDEAD1 133=INCOME1 134=IONCHRG1 135=MOCASH1 136=NEEDHARV 137=NOBUILD1 138=NODCAPT1 139=NODDEAD1 140=NOPOWER1 141=NOREDY1 142=NSTRUC1 143=NUKAVAIL 144=NUKLNCH ;obsolete/missing 145=HEAL2 ;Healing effect. 146=SPLASH ;water splash 147=REPAIR11 148=REPAIR12 ;shorter REPAIR11 with reduced volume 149=BIGGGUN1 150=CYGUN1 151=MRESPON1 ;medic: "medic reporting" 152=MYESSIR1 ;medic: "yes sir" 153=MAFFIRM1 ;medic: "affirmative" 154=MMOVOUT1 ;medic: "moving out" 155=CHUTE1 ;Wind swoosh sound. 156=TOSS ;air swish 157=GRENADE1 ;Grenade toss. 158=00-I150 159=REINREDY 160=XOLASER 161=BOMB1 ;Crunchy parachute bomb type explosion 162=CONSTRU2 ;construction sounds 163=BUILD5 164=BLEEP9 ;Long bleep. 165=GUNCLIP1 ;missing sound file 166=HELIDOWN 167=HELIUP 168=HVYGUN10 ;loud sharp cannon 169=SAMMOTR2 ;dentists drill 170=TONE5 ;sonar echo 171=TOSS1 ;missing sound file 172=TREEBRN1 ;burning crackle 173=TURRFIR5 ;muffled gunfire 174=XPLOBIG7 ;very long muffled explosion 175=XPLODE ;long soft muffled explosion 176=SANDBAG1 177=SANDBAG2 178=ICBM1 179=METEOR 180=FIREWEB1 181=CYP-I000 182=CYP-I002 183=CYP-I006 184=CYP-I008 185=CYP-I010 186=CYP-I012 187=CYP-I014 188=CYP-I016 189=CYP-I018 190=CYP-I020 191=CYP-N104 192=CYP-N106 193=CYP-N108 194=SUBDRIL1 195=LASTUR1 196=CRU1GUN 197=CRU3GUN 198=H2OBOMB2 ;Distant explosion sound. 199=TORPEDO1 ;Torpedo launch. 200=SNSRDRQ1 201=SNSRDRQ2 202=SNSRDRC1 203=SNSRDRC2 204=EXPNEW09 205=EXPNEW13 206=GATTGUN 207=GATTGUN2 208=JUMPJET1 209=TESLA1 ;Tesla zap effect. 210=ELECTRO1 211=BUZZY 212=MADEXPLO ;MAD tank explodes 213=MADCHRG 214=ANTBITE 215=ANTDIE 216=SILENCER ;Silencer. 217=GUN5 ;medium machine gun burst 218=GUN6 219=BOMBIT2 ;Tanya: "Cha Ching" 220=CMON2 ;Tanya: "Shake it baby" 221=GOTIT2 ;Tanya: "That's all you got" 222=LEFTY2 ;Tanya: "Give it to me" 223=LAUGH2 ;Tanya: "ha ha ha" 224=KEEPEM2 ;Tanya: "Kiss it bye bye" 225=ONIT2 ;Tanya: "I'm there" 226=ROKROLL2 ;Tanya: "Let's rock" 227=TANDETH1 ;Tanya 228=TUFFGUY2 ;Tanya: "Chew on this" 229=YO2 ;Tanya: "What's up." 230=YES2 ;Tanya: "Yes sir?" 231=YEAH2 ;Tanya: "Yea?" 232=EAFFIRM1 ;Engineer: "affirmative" 233=EENGIN1 ;Engineer: "engineering" 234=EMOVOUT1 ;Engineer: "movin' out" 235=EYESSIR1 ;Engineer: "yes sir" 236=TSLACHG2 ;Hum charge up. 237=SYESSIR1 ;Spy: "yes sir" 238=SONWAY1 ;Spy: "on my way" 239=SINDEED1 ;Spy: "indeed" 240=SKING1 ;Spy: "for king and country" 241=SCOMND1 ;Spy: "commander?" 242=SWHAT1 ;Thief: "what" 243=SYEAH1 ;Thief: "yea?" 244=SMOUT1 ;Thief: "movin' out" 245=SOKAY1 ;Thief: "ok" 246=SAFFIRM1 ;Thief: "affirmative" 247=I3ACKNO 248=I3AFFIRM 249=I3AWAIT 250=I3REPORT 251=I3VEHIC 252=I3YESSIR 253=I4ACKNO 254=I4AFFIRM 255=I4AWAIT 256=I4NOPROB 257=I4OVEROUT 258=I4READY 259=I4REPORT 260=I4RITAWAY 261=I4ROGER 262=I4UGOTIT 263=I4YESSIR 264=I5ACKNO 265=I5AFFIRM 266=I5AWAIT 267=I5REPORT 268=I5VEHIC 269=I5YESSIR 270=I6ACKNO 271=I6AFFIRM 272=I6AWAIT 273=I6NOPROB 274=I6OVEROUT 275=I6READY 276=I6REPORT 277=I6RITAWAY 278=I6ROGER 279=I6UGOTIT 280=I6YESSIR 281=V3ACKNO 282=V3AFFIRM 283=V3AWAIT 284=V3REPORT 285=V3VEHIC 286=V3YESSIR 287=V4ACKNO 288=V4AFFIRM 289=V4AWAIT 290=V4NOPROB 291=V4OVEROUT 292=V4READY 293=V4REPORT 294=V4RITAWAY 295=V4ROGER 296=V4UGOTIT 297=V4YESSIR 298=V5ACKNO 299=V5AFFIRM 300=V5AWAIT 301=V5REPORT 302=V5VEHIC 303=V5YESSIR 304=V6ACKNO 305=V6AFFIRM 306=V6AWAIT 307=V6NOPROB 308=V6OVEROUT 309=V6READY 310=V6REPORT 311=V6RITAWAY 312=V6ROGER 313=V6UGOTIT 314=V6YESSIR 315=SI1ACKNO 316=SI1AFFIRM 317=SI1AWAIT 318=SI1REPORT 319=SI1VEHIC 320=SI1YESSIR 321=SI2ACKNO 322=SI2AFFIRM 323=SI2AWAIT 324=SI2NOPROB 325=SI2OVEROUT 326=SI2READY 327=SI2REPORT 328=SI2RITAWAY 329=SI2ROGER 330=SI2UGOTIT 331=SI2YESSIR 332=SI3ACKNO 333=SI3AFFIRM 334=SI3AWAIT 335=SI3REPORT 336=SI3VEHIC 337=SI3YESSIR 338=SV1ACKNO 339=SV1AFFIRM 340=SV1AWAIT 341=SV1REPORT 342=SV1VEHIC 343=SV1YESSIR 344=SV2ACKNO 345=SV2AFFIRM 346=SV2AWAIT 347=SV2NOPROB 348=SV2OVEROUT 349=SV2READY 350=SV2REPORT 351=SV2RITAWAY 352=SV2ROGER 353=SV2UGOTIT 354=SV2YESSIR 355=SV3ACKNO 356=SV3AFFIRM 357=SV3AWAIT 358=SV3REPORT 359=SV3VEHIC 360=SV3YESSIR 361=SV4ACKNO 362=SV4AFFIRM 363=SV4AWAIT 364=SV4NOPROB 365=SV4OVEROUT 366=SV4READY 367=SV4REPORT 368=SV4RITAWAY 369=SV4ROGER 370=SV4UGOTIT 371=SV4YESSIR 372=STAVCMDR 373=STAVCRSE 374=STAVMOV 375=STAVYES 376=FIREBL1 377=FIREBL3 ;Fireball launch sound. 378=MISSILE6 ;Long missile launch. 379=PILLBOX1 ;5 round gun burst (rattles). 380=GUN13 ;7 round gun burst (fast). 381=AACANON3 382=OBELRAY2 383=MISSILE7 ;Short missile launch. 384=DOGY1 ;Dog bark. 385=DOGG5P ;Strong dog growl. 386=DOGW3PX ;Dog 'yes sir'. 387=DOGW5 ;Dog whine. 388=DOGW6 389=DOGW7 ;Dog whine (loud). 390=TRANS3 ;TW cloaking sound 391=SONIC4 392=GATEDWN1 ;Gate going down 393=GATEUP1 ;Gate going up 394=SONPULSE 395=IRONCUR9 396=CHRONO2 397=RAILUSE5 398=GUN27 ;Rifle shot. 399=MISSILE1 ;Missile with high tech effect. 400=TURRET1 ;Sharp cannon fire. 401=KABOOM12 ;Very long explosion (muffled). 402=GUN11 ;5 round gun burst (slow). 403=CANNON1 ;Cannon sound (medium). 404=CANNON1A ;Cannon sound (medium). 405=CANNON2 ;Cannon sound (short). 406=TANK5 ;Long muffled cannon shot. 407=SHKTROP1 ;Shock Trooper fires 408=JBURN1 ;Shock Trooper: "Burn baby burn!" 409=JCHRGE1 ;Shock Trooper: "Fully charged!" 410=JCRISP1 ;Shock Trooper: "Extra Crispy!" 411=JDANCE1 ;Shock Trooper: "Let's Dance!" 412=JJUICE1 ;Shock Trooper: "Got juice?" 413=JJUMP1 ;Shock Trooper: "Need a jump?" 414=JLIGHT1 ;Shock Trooper: "Lights out!" 415=JPOWER1 ;Shock Trooper: "Power on!" 416=JSHOCK1 ;Shock Trooper: "Shocking!" 417=JYES1 ;Shock Trooper: "Yesssss!" 418=SUBSHOW1 ;Submarine surface sound. 419=SUBDOWN1 ;Submarine submerge sound. 420=FIEND1 421=FIEND2 422=FLOATMOV 423=FLOTMOV2 424=FLOTMOV3 425=FLOTMOV4 426=FLOATK1 427=SILENCE 428=HYDROD1 ;Hyrdrolic door. 429=TNKD_FIRE 430=KANGEND ;"end communication" 431=KANGCLINTON ;"I am Clin-ton" 432=KANGOBEY ;"obey my brutal commands" 433=KODOSHELP ;"aarg help" 434=KODOSCAME ;"Came in Piece" 435=KODOSFOOLISH ;"foolish biped" 436=KODOSGETTHEM ;"get them now" 437=KODOSGOAHEAD ;"go ahead" 438=KODOSHAHAHA ;"hahaha" 439=KODOSKLAVTUBARAK ;"klavtubarak" 440=KODOSMHM ;"mhm" 441=KODOSMOREPIECE ;"More Piece" 442=KODOSOOHRGH ;"oohrgh" 443=KODOSPHONEHOME ;"phone home" 444=KODOSSAYIT ;"say it" 445=KODOSPIECESPACE ;"piece from space" 446=KODOSSUMMERBREEZE ;"smells like a summer breeze" 447=KODOSDESTROYER ;"the destroyer" 448=KODOSKILLING ;"we'll be killing" 449=KODOSWELLDONE ;"well done columbo" 450=KODOSWELL ;"well" 451=KODOSYES ;"yes" 452=KODOSTESTICLES ;"you hit me in my testicles" 453=KODOSDOOMED ;"your planet is doomed" 454=KODOSLASER 455=KODOSLASER2 456=MORTAR6 457=DEDMAN1 ;short infantry scream 458=DEDMAN2 ;short infantry scream 459=DEDMAN3 ;short infantry scream 460=DEDMAN4 ;short infantry scream 461=DEDMAN5 ;short infantry scream 462=DEDMAN6 ;short infantry scream 463=DEDMAN7 ;short infantry scream 464=DEDMAN8 ;short infantry scream 465=DEDMAN10 ;short infantry scream 466=DEDGIRL1 467=DEDGIRL2 468=DEDGIRL3 469=DEDGIRL4 470=MWAVE1 471=MWAVE2 472=ZSUBRST1 473=ZSUBRST2 474=ZSUBRST3 475=ZSUSHOT1 476=ZSUSHOT2 477=ZSUSHOT3 478=ZSUSHOT4 479=ZSUSHOT5 480=GATL1 481=GATL2 482=TSGUN4 483=BUNNYDEATH 484=BUNNYCHEW1 485=BUNNYCHEW2 486=GYROJET 487=SCRNTNK1 488=SCRNTNK2 489=CHRONO3 490=CHRVORTX 491=TESLA2 492=GUN8B 493=50CAL 494=ORBEXP 495=SCRNTNK1E 496=SHRDSHOT 497=SHARDHIT 498=ENFODPLY 499=CHROCHR1 500=CHRORDY1 501=NOREDY2 502=FIXIT1 ;Mechanic fixes something 503=MHUH1 ;Mechanic: "Huh?" 504=MBOSS1 ;Mechanic: "Sure Thing Boss!" 505=MHEAR1 ;Mechanic: "I Hear Ya!" 506=MHOTDIG1 ;Mechanic: "Hot Diggity Dog!" 507=MHOWDY1 ;Mechanic: "Howdy!" 508=MLAFF1 ;Mechanic: guffaw 509=MRISE1 ;Mechanic: "Rise 'n shine!" 510=MWRENCH1 ;Mechanic: "I'll get my wrench." 511=MYEEHAW1 ;Mechanic: "Yee Haw!" 512=MYES2 ;Mechanic: "Yes sir!" 513=19-I000 ;TS Engineer: "Engineering" 514=19-I002 ;TS Engineer: "Yessir" 515=19-I006 ;TS Engineer: "Awaiting Orders" 516=19-I010 ;TS Engineer: "Affirmative" 517=19-I016 ;TS Engineer: "No Problem" 518=19-I018 ;TS Engineer: "I can fix that" 519=CRMBLE2 520=KABOOM22 ;Long explosion (sharp). 521=CMON1 ;Commando: c'mon 522=ZSUSHOT5S1 523=ZSUSHOT5S2 524=LMG1 525=LMG2 526=CHRONO4 527=XORAIL 528=VH3ACKNO 529=VH3AFFIRM 530=VH3AWAIT 531=VH3REPORT 532=VH3VEHIC 533=VH3YESSIR 534=VH4ACKNO 535=VH4AFFIRM 536=VH4AWAIT 537=VH4NOPROB 538=VH4OVEROUT 539=VH4READY 540=VH4REPORT 541=VH4RITAWAY 542=VH4ROGER 543=VH4UGOTIT 544=VH4YESSIR 545=VH5ACKNO 546=VH5AFFIRM 547=VH5AWAIT 548=VH5REPORT 549=VH5VEHIC 550=VH5YESSIR 551=VH6ACKNO 552=VH6AFFIRM 553=VH6AWAIT 554=VH6NOPROB 555=VH6OVEROUT 556=VH6READY 557=VH6REPORT 558=VH6RITAWAY 559=VH6ROGER 560=VH6UGOTIT 561=VH6YESSIR 562=STATIC 563=SNIPER1 564=SNIPER2 565=ICRAATTA 566=ICRALOOP 567=ROCKET22 ;rocket launch variation #2 X2 568=COWSELECTA 569=COWSELECTB 570=COWSELECTC 571=COWMOVEA 572=COWMOVEB 573=COWDIE 574=WARNING test=TESTSND ;<~~~~~~ test 998=DUMMY 999=BOOP ;Stub sound used for all unsigned sound trigers ; ******* Individual Sound Overrides ******* ; These sections are used to specify overrides from ; the default values for sound effects. ; ; Priority = Priority adjustment from normal (def=10). ; Increasing numbers have higher priority. ; Volume = volume to play sound at (def=1.0). ; Sounds = list of filenames, alternate audio files for this sound. Omit extensions. Defaults to the sound's INI name. ; Limit = maximum number of simultaneous instances of this sound (def=5) ; LoopLimit = total number of plays for a looping sound. 0 means unlimited (def=0). ; Delay = float or float pair, delay in seconds. A pair chooses a random value in the range (def=0). ; Range = integer, audible range, in cells (def=10). ; MinVolume = minimum volume for GLOBAL sounds (def=0.0). ; VShift= two integers, random volume variation, in percent (def=0,0). ; FShift= two integers, random pitch variation, in percent (0,0). ; Type = list of sound type flags (def=NORMAL): ; NORMAL - Standard positional sound. Volume fades based on distance from the tactical screen. ; GLOBAL - Positional sound that does not fall below MinVolume when out of range. ; LOCAL - Uses falloff from the source position instead of the screen edge. ; UNSHROUDED - Only plays if the source cell is currently visible or fog-visible to the player. ; SHROUDED - Only plays if the source cell is currently hidden by shroud or fog of war. ; Control = list of playback control flags (def=NORMAL): ; NORMAL - Plays once with no special behavior. ; LOOP - Loops until stopped, unless LoopLimit= caps the number of plays. Each loop iteration is one full body cycle. ; RANDOM - Picks a random basename from Sounds= for each body cycle. Combined with LOOP, every loop iteration re-rolls — so a LOOP,RANDOM event walks through the Sounds= list at random instead of locking onto one pick at start. ; SEQUENTIAL - Picks the next basename from Sounds= for each body cycle, advancing a per-voc counter that persists across plays. Combined with LOOP, each iteration steps to the next entry, wrapping around. ; ALL - Plays all basenames from Sounds= in order. ; PREDELAY - Applies Delay= before the sound starts. Without this flag, ordered or looping events use Delay= between samples. ; QUEUE - When this sound’s simultaneous instance limit is already full, defer the request until a slot frees up instead of dropping it. ; INTERRUPT - Allows a new request to interrupt an existing instance of the same limited sample. ; ATTACK - Plays the first Sounds= entry as an ordered attack/start sample before the body samples. ; DECAY - Plays the last Sounds= entry as an ordered decay/end sample after the body samples or when the event is stopped. [Defaults] Limit=3 ; integer, default maximum number of simultaneous instances of one sound. Range=5 ; integer, default audible range, in cells, for positional sounds. Priority=10 ; integer, default playback priority. Volume=1.0 ; float, default volume multiplier. MinVolume=0.0 ; float, default minimum volume for GLOBAL sounds. ; Commando: "I've got a present for ya" [BOMBIT1] Priority=20 ; Commando: "you got it" [GOTIT1] Priority=20 ; Commando: "keep 'em commin'" [KEEPEM1] Priority=20 ; Commando: "hahaha" [LAUGH1] Priority=20 ; Commando: "that was left handed" [LEFTY1] Priority=20 ; Commando: "no problem" [NOPRBLM1] Priority=20 ; Commando: "I'm on it" [ONIT1] Priority=20 ; Commando: "ahhhhhhh" [RAMYELL1] Priority=20 ; Commando: "time to rock and roll" [ROKROLL1] Priority=20 ; Commando: "real tuff guy" [TUFFGUY1] Priority=20 ; Commando: "yea" [YEAH1] Priority=20 ; Commando: "yes" [YES1] Priority=20 ; Commando: "yo" [YO1] Priority=20 ; Commando: "c'mon" [CMON1] Priority=20 [CYP-I000] Priority=20 [CYP-I002] Priority=20 [CYP-I006] Priority=20 [CYP-I008] Priority=20 [CYP-I010] Priority=20 [CYP-I012] Priority=20 [CYP-I014] Priority=20 [CYP-I016] Priority=20 [CYP-I018] Priority=20 [CYP-I020] Priority=20 [CYP-N104] Priority=20 [CYP-N106] Priority=20 [CYP-N108] Priority=20 ; Gunfire [BAZOOK1] Priority=1 ; Clean metal bing [BLEEP2] ;Priority=1 ; Crunchy parachute bomb type explosion [BOMB1] Priority=1 ; Dungeon Master button click [BUTTON] Priority=1 ; Elecronic static with beeps [COMCNTR1] Priority=50 ;long sounds need high priority so that it's played until the end (10 in TD) ; construction sounds [CONSTRU2] Priority=10 Volume=.5 ; muffled crumble sound [CRUMBLE] Priority=1 ;29-Oct-2025: was 50 ; Building crumble. [CRMBLE2] Priority=10 ;29-Oct-2025: was 50 (1 in TD) ; flame thrower [FLAMER2] Priority=4 ; rifle shot [GUN18] Priority=4 ; bat hitting heavy metal door [GUN20] Priority=4 ; medium machine gun burst [GUN5] Priority=4 [GUN6] Priority=3 ; mini gun burst [GUN8] Priority=4 ; gun clip reload [GUNCLIP1] Priority=1 ; metal plates slamming together [HVYDOOR1] Priority=10 ;29-Oct-2025: was 60 (5 in TD) [HVYGUN10] ;loud sharp cannon Priority=1 [ION1] ;Priority=1 ;29-Oct-2025: was 60 ; alternate tripple burst [MGUN11] Priority=1 ; M-16 tripple burst [MGUN2] Priority=1 ; long missile sound [NUKEMISL] Priority=30 ;1 ; long but not loud explosion [NUKEXPLO] ;Priority=1 ; humming laser beam [OBELRAY1] Priority=1 ; warming-up sound of laser beam [OBELPOWR] Priority=1 ; doom door slide [POWRDN1] ;Priority=50 ;long sounds need high priority so that it's played until the end (1 in TD) ; silenced rifle fire [RAMGUN2] Priority=1 ; rocket launch variation #1 [ROCKET1] Priority=1 ; rocket launch variation #2 [ROCKET2] Priority=1 ; dentists drill [SAMMOTR2] Priority=1 ; cannot perform action feedback tone [SCOLD2] Priority=1 ; crushing infantry [SQUISH2] Priority=10 ;1 in TD ; sharp tank fire with recoil [TNKFIRE2] Priority=1 ; sharp tank fire [TNKFIRE3] Priority=1 ; sharp tank fire [TNKFIRE4] Priority=1 ; big gun tank fire [TNKFIRE6] Priority=1 ; credits counting up [TONE15] Priority=1 ;0 in TD, 10 in RA Volume=0.6 ;20-May-2026: was 0.75 Limit=1 ; Control=INTERRUPT ; credits counting down [TONE16] Priority=0 ;29-Oct-2025: was 15 (10 in RA) Volume=0.6 ; sonar echo [TONE5] Priority=10 ; air swish [TOSS] Priority=1 ; stealth tank [TRANS1] Priority=1 ; quieter TRANS1 [TRANS2] Priority=1 Volume=.25 ; TW cloaking sound [TRANS3] Priority=1 ; burning crackle [TREEBRN1] Priority=1 ; muffled gunfire [TURRFIR5] Priority=1 ; very long muffled explosion [XPLOBIG4] Priority=5 ;29-Oct-2025: was 20 ; very long muffled explosion [XPLOBIG6] Priority=5 ;29-Oct-2025: was 20 ; very long muffled explosion [XPLOBIG7] Priority=5 ; long soft muffled explosion [XPLODE] Priority=1 ; short crunchy explosion [XPLOS] Priority=4 ;29-Oct-2025: was 20 ; muffled mechanical explosion [XPLOSML2] Priority=5 ;29-Oct-2025: was 20 ; short infantry scream [NUYELL1] Priority=10 ; short infantry scream [NUYELL3] Priority=10 ; short infantry scream [NUYELL4] Priority=10 ; short infantry scream [NUYELL5] Priority=10 [YELL1] Priority=1 ; Mobius: "Yes?" [MYES1] Priority=10 ; Mobius: C"ommander?" [MCOMND1] Priority=10 ; Mobius: "Hello?" [MHELLO1] Priority=10 ; Mobius: "Hmmm?" [MHMMM1] Priority=10 ; Mobius: "A wonderful plan." [MPLAN3] Priority=10 ; Mobius: "Of course." [MCOURSE1] Priority=10 ; Mobius: "Yes yes yes." [MYESYES1] Priority=10 ; "Mind the Tiberium." [MTIBER1] Priority=10 ; Sound of money being piled up. [CASHTURN] Priority=10 ;1 in TD ; Movin' out in dino-speak. [DINOMOUT] Priority=10 ; Yes Sir in dino-speak. [DINOYES] Priority=10 ; Dino attack sound. [DINOATK1] Priority=10 ; Dino die sound. [DINODIE1] Priority=10 [GIRLOKAY] Priority=20 [GIRLYEAH] Priority=20 [GUYOKAY1] Priority=20 [GUYYEAH1] Priority=20 ; Engineer: "affirmative" [EAFFIRM1] Priority=20 ; Engineer: "engineering" [EENGIN1] Priority=20 ; short infantry scream [DEDMAN1] Priority=10 ; short infantry scream [DEDMAN2] Priority=10 ; short infantry scream [DEDMAN3] Priority=10 ; short infantry scream [DEDMAN4] Priority=10 ; short infantry scream [DEDMAN5] Priority=10 ; short infantry scream [DEDMAN6] Priority=10 ; short infantry scream [DEDMAN7] Priority=10 ; short infantry scream [DEDMAN8] Priority=10 ; short infantry scream [DEDMAN10] Priority=10 [CHRONO2] Priority=100 ;5 in RA Volume=0.9 ; Cannon sound (medium). [CANNON1] Priority=1 ; Cannon sound (medium). [CANNON1A] Priority=1 [TNKD_FIRE] Priority=1 ; Cannon sound (short). [CANNON2] Priority=1 [IRONCUR9] Priority=10 ; Engineer: "movin' out" [EMOVOUT1] Priority=20 [SONPULSE] Priority=10 [SANDBAG2] Priority=5 ; Wind swoosh sound. [CHUTE1] Priority=1 ;29-Oct-2025: was 100 ; Dog bark. [DOGY1] Priority=5 ; Dog whine. [DOGW5] Priority=10 [DOGW6] Priority=10 ; Strong dog growl. [DOGG5P] Priority=10 ; Fireball launch sound. [FIREBL3] Priority=1 ; Grenade toss. [GRENADE1] Priority=1 ; 5 round gun burst (slow). [GUN11] Priority=1 ; 7 round gun burst (fast). [GUN13] Priority=1 ; Engineer: "yes sir" [EYESSIR1] Priority=20 ; Rifle shot. [GUN27] Priority=1 ; Healing effect. [HEAL2] Priority=1 ; Hyrdrolic door. [HYDROD1] Priority=1 ; Long explosion (muffled). [KABOOM1] Priority=1 ; Very long explosion (muffled). [KABOOM12] Priority=1 ;29-Oct-2025: was 20 [SPLASH] Priority=5 [KABOOM22] Priority=1 ;29-Oct-2025: was 50 [AACANON3] Priority=1 ; Missile with high tech effect. [MISSILE1] Priority=1 ; Long missile launch. [MISSILE6] Priority=1 Limit=5 ; Short missile launch. [MISSILE7] Priority=1 ; 5 round gun burst (rattles). [PILLBOX1] Priority=1 ; Silencer. [SILENCER] Priority=1 ; Long muffled cannon shot. [TANK5] Priority=1 ; Torpedo launch. [TORPEDO1] Priority=1 ; Sharp cannon fire. [TURRET1] Priority=1 ; Hum charge up. [TSLACHG2] Priority=10 ; Tesla zap effect. [TESLA1] Priority=10 [SONIC4] Priority=1 ; Dog whine (loud). [DOGW7] Priority=10 ; Dog 'yes sir'. [DOGW3PX] Priority=10 [FIEND2] Priority=5 ; Building construction sound. [BUILD5] Priority=10 ;Volume=.5 ; Long bleep. [BLEEP9] Priority=100 ;10 in RA [MORTAR6] Priority=1 ; Distant explosion sound. [H2OBOMB2] Priority=10 [TANDETH1] Priority=20 ;10 in RA ; Tanya: "Chew on this" [TUFFGUY2] Priority=20 ; Tanya: "Let's rock" [ROKROLL2] Priority=20 ; Tanya: "ha ha ha" [LAUGH2] Priority=20 ; Tanya: "Shake it baby" [CMON2] Priority=20 ; Tanya: "Cha Ching" [BOMBIT2] Priority=20 ; Tanya: "That's all you got" [GOTIT2] Priority=20 ; Tanya: "Kiss it bye bye" [KEEPEM2] Priority=20 ; Tanya: "I'm there" [ONIT2] Priority=20 ; Tanya: "Give it to me" [LEFTY2] Priority=20 ; Tanya: "Yea?" [YEAH2] Priority=20 ; Tanya: "Yes sir?" [YES2] Priority=20 ; Tanya: "What's up." [YO2] Priority=20 ; Submarine surface sound. [SUBSHOW1] Priority=5 ; Submarine submerge sound. [SUBDOWN1] Priority=5 ; Spy: "commander?" [SCOMND1] Priority=20 ; Spy: "yes sir" [SYESSIR1] Priority=20 ; Spy: "indeed" [SINDEED1] Priority=20 ; Spy: "on my way" [SONWAY1] Priority=20 ; Spy: "for king and country" [SKING1] Priority=20 ; Medic: "medic reporting" [MRESPON1] Priority=20 ; Medic: "yes sir" [MYESSIR1] Priority=20 ; Medic: "affirmative" [MAFFIRM1] Priority=20 ; Medic: "movin' out" [MMOVOUT1] Priority=20 ; Thief: "yea?" [SYEAH1] Priority=20 [ANTDIE] Priority=20 [ANTBITE] Priority=20 ; Thief: "movin' out" [SMOUT1] Priority=20 ; Thief: "ok" [SOKAY1] Priority=20 ; Thief: "what" [SWHAT1] Priority=20 ; Thief: "affirmative" [SAFFIRM1] Priority=20 [STAVCMDR] Priority=20 [STAVCRSE] Priority=20 [STAVYES] Priority=20 [STAVMOV] Priority=20 [BUZZY] Priority=100 ;20 in RA [WARNING] Priority=100 ; Mechanic: "Yes sir!" [MYES2] Priority=20 ; Mechanic: "Howdy!" [MHOWDY1] Priority=20 ; Mechanic: "Rise 'n shine!" [MRISE1] Priority=20 ; Mechanic: "Huh?" [MHUH1] Priority=20 ; Mechanic: "I Hear Ya!" [MHEAR1] Priority=20 ; Mechanic: guffaw [MLAFF1] Priority=20 ; Mechanic: "Sure Thing Boss!" [MBOSS1] Priority=20 ; Mechanic: "Yee Haw!" [MYEEHAW1] Priority=20 ; Mechanic: "Hot Diggity Dog!" [MHOTDIG1] Priority=20 ; Mechanic: "I'll get my wrench." [MWRENCH1] Priority=20 ; Shock Trooper: "Burn baby burn!" [JBURN1] Priority=20 ; Shock Trooper: "Fully charged!" [JCHRGE1] Priority=20 ; Shock Trooper: "Extra Crispy!" [JCRISP1] Priority=20 ; Shock Trooper: "Let's Dance!" [JDANCE1] Priority=20 ; Shock Trooper: "Got juice?" [JJUICE1] Priority=20 ; Shock Trooper: "Need a jump?" [JJUMP1] Priority=20 ; Shock Trooper: "Lights out!" [JLIGHT1] Priority=20 ; Shock Trooper: "Power on!" [JPOWER1] Priority=20 ; Shock Trooper: "Shocking!" [JSHOCK1] Priority=20 ; Shock Trooper: "Yesssss!" [JYES1] Priority=20 ; Mechanic fixes something [FIXIT1] Priority=20 ; MAD tank charges up [MADCHRG] Priority=20 ;29-Oct-2025: was 60 ; MAD tank explodes [MADEXPLO] Priority=20 ; Shock Trooper fires [SHKTROP1] Priority=20 [SV2AWAIT] Priority=20 [SV2NOPROB] Priority=20 [SV2OVEROUT] Priority=20 [SV2READY] Priority=20 [SV2REPORT] Priority=20 [SV2RITAWAY] Priority=20 [SV2ROGER] Priority=20 [SV2UGOTIT] Priority=20 [SV2YESSIR] Priority=20 [EXPNEW09] Priority=1 ;29-Oct-2025: was 20 Limit=5 [EXPNEW13] Priority=1 ;29-Oct-2025: was 20 [DUMMY] Volume=0.0 Priority=1 [SILENCE] Priority=1000 ;playing 5 of these simultaneously will silence EVA [MESSAGE1] Priority=75 ;29-Oct-2025: was 15 [REPAIR11] Priority=1 [REPAIR12] Priority=5 Volume=.60 [HEALER1] Priority=1 [BIGGGUN1] Priority=5 [CYGUN1] Priority=1 [NUKEAPP] Priority=100 ;don't interrupt EVA when she speaks with you [ENEMYA] Priority=1000 ;playing 5 of these simultaneously will silence EVA [ENEMYAPP1] Priority=1000 ;playing 5 of these simultaneously will silence EVA [XOLASER] Priority=50 ;long sounds need high priority so that it's played until the end [XORAIL] Priority=5 [RAILUSE5] Priority=5 [HELIDOWN] Priority=1 [HELIUP] Priority=1 [SANDBAG1] Priority=5 [SANDBAG2] Priority=5 [ICBM1] Priority=5 [METEOR] Priority=1 [FIREWEB1] Priority=1 [SUBDRIL1] Priority=1 [LASTUR1] Priority=1 [CRU1GUN] Priority=5 [CRU3GUN] Priority=4 ; [GATTGUN] ; Priority=1 [GATTGUN2] Priority=1 [JUMPJET1] Priority=1 [ELECTRO1] Priority=5 [SNSRDR01] Volume=0.8 [SNSRDR02] Volume=0.8 [SNSRDR03] Volume=0.8 [SNSRDR04] Volume=0.8 [OBELRAY2] Priority=1 Volume=.5 [CHRONO4] Priority=100 [APPEAR1] Priority=100 [FLOATMOV] Priority=50 [FLOTMOV2] Priority=30 [FLOTMOV3] Priority=30 [FLOTMOV4] Priority=30 [FLOATK1] Priority=30 [DEDGIRL1] Volume=.5 [DEDGIRL2] Volume=.5 [DEDGIRL3] Volume=.5 [DEDGIRL4] Volume=.5 [MWAVE1] Priority=1 Volume=1.5 [MWAVE2] Priority=1 Volume=1.5 [ZSUBRST1] Priority=1 [ZSUBRST2] Priority=1 [ZSUBRST3] Priority=1 [ZSUSHOT1] Priority=1 [ZSUSHOT2] Priority=1 [ZSUSHOT3] Priority=1 [ZSUSHOT4] Priority=1 [ZSUSHOT5] Priority=1 [ZSUSHOT5S1] Priority=1 [ZSUSHOT5S2] Priority=1 [GATL1] Priority=1 [GATL2] Priority=1 [TSGUN4] Priority=1 [BunnyDeath] Volume=0.25 [BUNNYCHEW1] Priority=5 ;Volume=0.5 [BUNNYCHEW2] Priority=5 ;Volume=0.5 [GYROJET] Priority=4 [SCRNTNK1] Priority=10 ;29-Oct-2025: was 50 [SCRNTNK1E] Priority=10 [SCRNTNK2] Priority=4 [ORBEXP] Priority=10 [CHRONO3] Priority=10 ;29-Oct-2025: was 50 Volume=1.5 [CHRVORTX] Priority=50 [TESLA2] Priority=1 Volume=0.35 [GUN8B] Priority=4 Volume=0.9 [50CAL] Priority=4 [SHRDSHOT] Priority=5 [SHARDHIT] Priority=10 ;29-Oct-2025: was 20 [ENFODPLY] Volume=1.5 [ICRAATTA] Volume=0.25 [LMG1] Priority=1 [LMG2] Priority=1 [SNIPER1] Priority=1 [SNIPER2] Priority=1 ; rocket launch variation #2 X2 [ROCKET22] Priority=1 [NEWTARG1] Priority=100