Default Maps   King of the Hill   Co-Op
  • [2]  GDI 01: X16-Y42

    Game Modes: Co-Op
    Mission Briefing:
    Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area. All Nod units and structures must be either destroyed or captured to complete objective.

    (by Rampastring)
  • [2]  GDI 02: Air Supremacy

    Game Modes: Co-Op
    Mission Briefing:
    Build up forces to destroy Nod base. Once all Nod SAM sites are neutralized, air support will be provided to combat obstacles such as turrets. Destroy all units and structures to complete the mission.

    (by Rampastring)
  • [2]  GDI 03: Stolen Property

    Game Modes: Co-Op
    Mission Briefing:
    Nod has captured classified GDI property. You must find and retrieve the stolen equipment. It is being transported in a shipping crate. Use the new APC to strategically transport infantry through Nod forces.

    (by Rampastring)
  • [2]  GDI 04: Restoring Power

    Game Modes: Co-Op
    Mission Briefing:
    A GDI field base is under attack. They have fended off one attack but will not survive another. Move to the base, repair the structures and then launch a strike force to destroy the Nod base in the area. Destroy all Nod units and structures.

    (by ChronoSeth)
  • [2]  GDI 05 A: Havoc

    Game Modes: Co-Op
    Mission Briefing:
    Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.

    (by Rampastring)
  • [2]  GDI 05 B: Destroy the Airstrip

    Game Modes: Co-Op
    Mission Briefing:
    Previous mission objective not complete. Airfield was to be targeted. New objective: Build up a base and destroy remaining Nod structures and units. Reinforcements will be provided.

    (by Rampastring)
  • [2]  GDI 06: Doctor Mobius

    Game Modes: Co-Op
    Mission Briefing:
    Dr. Mobius is establishing a Hospital to treat the civilians in the region who are falling ill due to exposure to Tiberium. Protect Mobius and the civilians. Eliminate Nod presence in the area.

    (by ChronoSeth)
  • [2]  GDI 07: Clearing a Path

    Game Modes: Co-Op
    Mission Briefing:
    Take out Nod turrets along shore so Gunboats can move in safely on the Nod base. The Nod base must be destroyed. If gunboats can get in, they should be able to destroy the base with no difficulty. Keep an eye out for the new weapon Nod is rumored to be working on.

    (by ChronoSeth)
  • [2]  GDI 08: Orcastration

    Game Modes: Co-Op
    Mission Briefing:
    U.N. funding has been re-established. You now have access to a new aircraft, the Orca. This unit is to be used to scout out the immediate area. Destroy all Nod presence in this region.

    (by ChronoSeth)
  • [2]  GDI 09: Code Name Delphi

    Game Modes: Co-Op
    Mission Briefing:
    Intelligence operative, code-name Delphi, has info on Kane and a new bio-research laboratory. After landing on the beach here in Corinth move north to make contact with him. Nod will attempt to stop you. You must reach Delphi!

    (by ChronoSeth)
  • [2]  GDI 10: Saving Doctor Mobius

    Game Modes: Co-Op
    Mission Briefing:
    A GDI base is under siege in this region. Dr. Mobius is trapped in the base. Move in, grab Mobius, and then a transport helicopter will be sent to you. Get Mobius into the transport. Make sure that there are no SAM sites in the area or else the transports will be useless.

    (by Rampastring)
  • [2]  GDI 11: Ion Cannon Strike

    Game Modes: Co-Op
    Mission Briefing:
    Delphi's info decoded and Kane has been found. He is overseeing experiments at a Bio-research facility in this area. Destroy facility while we have him cornered. Build an Ion Cannon Uplink to access the new Ion Cannon. It will greatly assist you in your objective.

    (by ChronoSeth)
  • [2]  GDI 12: Fish in a Barrel

    Game Modes: Co-Op
    Mission Briefing:
    We have learned the path of evacuating Nod forces. They are moving through this valley. Cut them off so that they can't rejoin the main force. Attack and destroy all the vehicles in the Nod convoy.

    (by Rampastring)
  • [2]  GDI 13: Temple Strike

    Game Modes: Co-Op
    Mission Briefing:
    The Temple of Nod has been located. We are sure Kane is there. Destroy him, the temple, and any other remnant of Nod that exists there. Nod has been rumored to have completed its own nuclear device so it's do or die time. Let's do it!


    You can choose between deploying to the north and deploying to the south for this final mission.

    (by Rampastring)
  • [2]  Lesson in Blood

    Game Modes: Co-Op
    Mission Briefing:
    A pitiful civilian resistance is helping Allies to install a base in the area. Stalin has decided to make an example of them.
    Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson. Afterwards, find and destroy the hidden base.

    (by Sombracier)
  • [2]  Chrono Hazard

    Game Modes: Co-Op
    Mission Briefing:
    We lost contact with one of our important research facilities while performing experiments with a new Chronosphere prototype. We've seen no Soviet forces near the area, so we don't believe them to be involved.

    Take a small force and head east to investigate the research facility.

    Be careful. If the Chronosphere is damaged, you can encounter serious side effects in the area.

    (by Sombracier)
  • [2]  Freezing Offensive

    Game Modes: Co-Op
    Mission Briefing:
    We've located a vulnerable Soviet Radar facility. Take a small infantry force, eliminate the facility's defenders and capture the facility.

    After succesfully capturing the facility, you will receive an MCV. Set up bases and destroy the Soviet base in the area with the help of the information you got from the captured radar.

    (by Rampastring)
  • [2]  Distant Thunder

    Game Modes: Co-Op
    Mission Briefing:
    Khalkis island contains a large quantity of ore that we need.
    The Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.

    (by Sombracier)
  • [2]  Double Team

    Game Modes: Co-Op
    Mission Briefing:
    We've gained intel that Nod is building new weapon technology in a Temple in this sector. Take two commandoes with special weaponry, sneak and kill your way to the Temple of Nod, and blow it up.

    Destroy any Nod forces that are necessary to reach the Temple, but avoid needless violence. Nod will send in reinforcements after detecting you, so you won't have an endless amount of time.

    (by Rampastring)
  • [2]  Disguised Manipulation

    Game Modes: Co-Op
    Mission Briefing:
    We've received information that GDI is in the process of building an air base on this area, near a larger existing GDI base. The air base is already functional, but GDI hasn't finished its defenses yet. This means that we have the perfect opportunity to strike.

    Use a small strike force to attack a GDI radar facility, creating a distraction for GDI reinforcements. After that, capture the GDI air base along with GDI A-10 aircraft, and use the aircraft to bomb a nearby civilian shopping center.

    With the local population furious towards GDI, taking out their whole base with our next attack is going to be easy!

    Objectives:

    1. Destroy a GDI radar facility to create a distraction for GDI reinforcements.
    2. Secure the GDI air base.
    3. Use GDI A-10 aircraft to destroy the shopping center. Avoid GDI anti-air defenses.

    (by Rampastring)
  • [2]  Forged Payback

    Game Modes: Co-Op
    Mission Briefing:
    Our strike on the GDI air base was succesful. Not only did we destroy the air base, but the local civilians are now furious at GDI. They've taken up arms and are willing to assist us in taking out the rest of GDI forces in the area.

    We've built two small outposts into the area. Take control of them and the armed civilians and destroy the GDI base in the north.

    (by Rampastring)
  • [3]  It Came For DTA

    Game Modes: Co-Op
    Mission Briefing:
    We recently lost contact with one of our bases. We've seen no Allied movement near the area, but something strange must be going on.

    Take an MCV along with some units, move in and check it out.

    (by Rampastring)
  • [3]  It Came For DTA II

    Game Modes: Co-Op
    Mission Briefing:
    Destroying the ant nests near our base wasn't enough. While we were busy eliminating the nests, more nests appeared near a city of ours. High-profile members of the Communist party live in the city, so we cannot allow the residents to get eaten.

    We'll deploy forces near the city. Take control of them, build bases and defend the city center until we've rescued all civilians. Gassing ant nests is not necessary, but it could be helpful to reduce the number of attacking ants.

    (by Rampastring)
  • [3]  Ally Under Siege

    Game Modes: Co-Op
    Mission Briefing:
    Our base is under siege by Nod forces. Break the siege and erase Nod forces from the area.

    (by Rampastring)
  • [3]  Operation Barachiel

    Game Modes: Co-Op
    Mission Briefing:
    Nod has launched an attack with the aim to exterminate a civilian village under GDI protection. Hold off against the attack, prepare a force sufficient for a counter-attack and destroy Nod forces in the area.

    (by Rampastring)
  • [3]  Freezingly Desperate Grip

    Game Modes: Co-Op
    Mission Briefing:
    The Soviets are about to launch a massive assault against our Chronosphere facility. Defend it at all costs until reinforcements arrive!

    (by Rampastring)
  • [3]  Second Wind

    Game Modes: Co-Op
    Mission Briefing:
    Our previous attack against the Allied Chronosphere facility was a complete failure. By now Allies have likely strengthened their defences significantly, but with the snow gone, our tanks are able to move faster as well!

    Move in, build bases and obliterate the Allied Chronosphere facility and all of their bases for good.

    (by Rampastring)
  • [3]  The Anchoring

    Game Modes: Co-Op
    Mission Briefing:
    GDI is finishing a large facility in this area that would significantly increase their ship production capabilities. We cannot let them do that. You need to attack the facility and destroy it.

    GDI is expecting you, and they've reacted by starting to build a forward base to defend their main facility. Assault the forward base from three different directions. Once you're done with the forward base, you will receive MCVs. Build bases, strengthen your forces and sink the main facility.

    (by Rampastring)
  • [3]  Multiplicating Force

    Game Modes: Co-Op
    Mission Briefing:
    GDI is attacking our base by deploying heavy forces and several MCVs to the area. Crush them as they arrive.

    Try to destroy the MCVs as quickly as possible to prevent GDI from building up bases and training more forces. The production capability of multiple functional GDI bases could prove to be overwhelming.

    (by Rampastring)
  • [3]  Bunny Lockdown

    Game Modes: Co-Op
    Mission Briefing:
    Our previous operation was not enough to eliminate the bunnies. Some of them had already spread to another area. To contain the swarm of bunnies we've blocked off all routes to the area, aside from one bridge that is under control of Nod forces. Destroy the bridge to prevent the bunnies from spreading further.

    Once the bridge has been destroyed, we'll give you MCVs. Build bases and search and destroy all rabbit holes to erase the bunnies for good.

    There is also a city in the area. We've gathered information that some of the civilians have started raising the bunnies as pets. Keep an eye out for them and eliminate the "pets", but avoid hurting the innocent.

    (by Rampastring, Tiberius)
  • [3]  A Bridge Too Many

    Game Modes: Co-Op
    Mission Briefing:
    GDI is using multiple bridge routes to send massive reinforcements into a strategically important island that we're just barely holding on to.

    Reinforce the island, take out the bridges to prevent GDI reinforcements from arriving, and destroy the GDI bases on the island.

    (by Rampastring)
  • [3]  Liberation Extermination

    Game Modes: Co-Op
    Mission Briefing:
    The Allies are relentlessly assaulting our Baltic comrades, calling it a "liberation".
    They have taken most of the city and installed radar posts to call for further reinforcements, and prepare their final assault on our fort and research facilities to the north. This city holds a lot of industry and is vital to the war effort!

    One of you will take command of the fort and hold the line while your comrades begin an assault from the south.
    The Allies have destroyed all the bridges leading into the city, restore them and crush these "liberators"!

    (by Tiberius)
  • [4]  Tunnel Train-ing

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op

    (by Rampastring)
  • [4]  Cloaked Twilight

    Game Modes: Co-Op
    Mission Briefing:
    Our base on this area is nearly completely destroyed. Reinforce it with MCVs and experimental Railgun-based Mammoth tanks, and destroy all Nod forces in the area.

    Expect heavy resistance. Nod has the entire area in their control with the help of their new stealth technology.

    (by Rampastring)
  • [4]  Radial Range

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op

    (by j4m3sb0nd)
  • [4]  The Experiment Lab

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op
    Mission Briefing:
    Nod has set up a new Tiberium-based weapon development laboratory in this sector. Destroy it at all costs.

    (by Rampastring)
  • [4]  Nuclear Winter

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op
    Mission Briefing:
    Nod has got hold of an ex-Soviet nuclear warhead cache and other Soviet weaponry. They have set up several missile silos in this area and are attacking us with their nuclear arsenal.

    We cannot leave these weapons to Nod hands. Use reinforcements to set up bases and take out the nuclear silos and Nod forces with them.

    (by Rampastring)