Default Maps   King of the Hill   Co-Op
  • [2]  GDI 01: X16-Y42

    Game Modes: Co-Op
    Mission Briefing:
    Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area. All Nod units and structures must be either destroyed or captured to complete objective.

    (by Rampastring)
  • [2]  GDI 02: Air Supremacy

    Game Modes: Co-Op
    Mission Briefing:
    Build up forces to destroy Nod base. Once all Nod SAM sites are neutralized, air support will be provided to combat obstacles such as turrets. Destroy all units and structures to complete the mission.

    (by Rampastring)
  • [2]  GDI 03: Stolen Property

    Game Modes: Co-Op
    Mission Briefing:
    Nod has captured classified GDI property. You must find and retrieve the stolen equipment. It is being transported in a shipping crate. Use the new APC to strategically transport infantry through Nod forces.

    (by Rampastring)
  • [2]  GDI 04: Restoring Power

    Game Modes: Co-Op
    Mission Briefing:
    A GDI field base is under attack. They have fended off one attack but will not survive another. Move to the base, repair the structures and then launch a strike force to destroy the Nod base in the area. Destroy all Nod units and structures.

    (by ChronoSeth)
  • [2]  GDI 05 A: Havoc

    Game Modes: Co-Op
    Mission Briefing:
    Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.

    (by Rampastring)
  • [2]  GDI 05 B: Destroy the Airstrip

    Game Modes: Co-Op
    Mission Briefing:
    Previous mission objective not complete. Airfield was to be targeted. New objective: Build up a base and destroy remaining Nod structures and units. Reinforcements will be provided.

    (by Rampastring)
  • [2]  GDI 06: Doctor Mobius

    Game Modes: Co-Op
    Mission Briefing:
    Dr. Mobius is establishing a Hospital to treat the civilians in the region who are falling ill due to exposure to Tiberium. Protect Mobius and the civilians. Eliminate Nod presence in the area.

    (by ChronoSeth)
  • [2]  GDI 07: Clearing a Path

    Game Modes: Co-Op
    Mission Briefing:
    Take out Nod turrets along shore so Gunboats can move in safely on the Nod base. The Nod base must be destroyed. If gunboats can get in, they should be able to destroy the base with no difficulty. Keep an eye out for the new weapon Nod is rumored to be working on.

    (by ChronoSeth)
  • [2]  GDI 08: Orcastration

    Game Modes: Co-Op
    Mission Briefing:
    U.N. funding has been re-established. You now have access to a new aircraft, the Orca. This unit is to be used to scout out the immediate area. Destroy all Nod presence in this region.

    (by ChronoSeth)
  • [2]  GDI 09: Code Name Delphi

    Game Modes: Co-Op
    Mission Briefing:
    Intelligence operative, code-name Delphi, has info on Kane and a new bio-research laboratory. After landing on the beach here in Corinth move north to make contact with him. Nod will attempt to stop you. You must reach Delphi!

    (by ChronoSeth)
  • [2]  GDI 10: Saving Doctor Mobius

    Game Modes: Co-Op
    Mission Briefing:
    A GDI base is under siege in this region. Dr. Mobius is trapped in the base. Move in, grab Mobius, and then a transport helicopter will be sent to you. Get Mobius into the transport. Make sure that there are no SAM sites in the area or else the transports will be useless.

    (by Rampastring)
  • [2]  GDI 11: Ion Cannon Strike

    Game Modes: Co-Op
    Mission Briefing:
    Delphi's info decoded and Kane has been found. He is overseeing experiments at a Bio-research facility in this area. Destroy facility while we have him cornered. Build an Ion Cannon Uplink to access the new Ion Cannon. It will greatly assist you in your objective.

    (by ChronoSeth)
  • [2]  GDI 12: Fish in a Barrel

    Game Modes: Co-Op
    Mission Briefing:
    We have learned the path of evacuating Nod forces. They are moving through this valley. Cut them off so that they can't rejoin the main force. Attack and destroy all the vehicles in the Nod convoy.

    (by Rampastring)
  • [2]  GDI 13: Temple Strike

    Game Modes: Co-Op
    Mission Briefing:
    The Temple of Nod has been located. We are sure Kane is there. Destroy him, the temple, and any other remnant of Nod that exists there. Nod has been rumored to have completed its own nuclear device so it's do or die time. Let's do it!


    You can choose between deploying to the north and deploying to the south for this final mission.

    (by Rampastring)
  • [2]  Nod 01: Silencing Nikoomba

    Game Modes: Co-Op
    Mission Briefing:
    In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements. Nikoomba, the nearby village's leader, is one such element. His views and ours do not coincide, and he must be eliminated.

    (by ISeeMangos, ChronoSeth)
  • [2]  Nod 02: Liberation of Egypt

    Game Modes: Co-Op
    Mission Briefing:
    GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must double click on your Mobile Construction Vehicle (MCV). From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.

    (by ISeeMangos)
  • [2]  Nod 03: Friends of the Brotherhood

    Game Modes: Co-Op
    Mission Briefing:
    GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it.

    (by ISeeMangos)
  • [2]  Nod 04: False Flag Operation

    Game Modes: Co-Op
    Mission Briefing:
    A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts. Seek out the enemy village and destroy it. The event will be disguised as a GDI attack.

    (by ISeeMangos)
  • [2]  Nod 05: Grounded

    Game Modes: Co-Op
    Mission Briefing:
    Our brothers within GDI tell of us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.

    (by ISeeMangos)
  • [2]  Nod 06: Extract the Detonator

    Game Modes: Co-Op
    Mission Briefing:
    GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.

    (by ISeeMangos)
  • [2]  Nod 07: Orca Heist

    Game Modes: Co-Op
    Mission Briefing:
    GDI has left themselves open to the deadliest weapon of all, information. Our spies tell us the GDI base in your area contains an advanced attack helicopter, the Orca. Steal this weapon, then fly to the nearby village and destroy it. The attack will be blamed on GDI.

    (by ChronoSeth)
  • [2]  Nod 08: New Construction Options

    Game Modes: Co-Op
    Mission Briefing:
    Since we are low on troops, you will have to make use of all available resources. Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them. Be sure that no GDI forces remain alive.

    (by ISeeMangos)
  • [2]  Nod 09: No Mercy

    Game Modes: Co-Op
    Mission Briefing:
    GDI is attempting to retake Egypt. Use every available resource in your efforts to stop them. The populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.

    There is an abandoned Nod base in the region. Use an infantry group to restore it. Afterwards, eliminate all GDI forces.

    (by ISeeMangos)
  • [2]  Nod 10: Doctor Wong

    Game Modes: Co-Op
    Mission Briefing:
    GDI is developing an orbital weapon. Our spies have told us of a large lake near the location of the R&D center. Find the base, and use the sniper to eliminate their scientist.

    (by ISeeMangos)
  • [2]  Nod 11: Ezekiel's Wheel

    Game Modes: Co-Op
    Mission Briefing:
    GDI has captured one of our technology centers. You must recapture the base and recover the stolen information. Our forces in the area don't have time to find a way across the river, so you will have to control the two forces separately.

    (by ISeeMangos)
  • [2]  Nod 12: Steal the Codes

    Game Modes: Co-Op
    Mission Briefing:
    Somewhere in this area there is a GDI Advanced Communications Center. Inside this center are the firing codes for their orbiting Ion station. The Brotherhood must have these codes. Capture the Center and retrieve the codes, do not destroy the center.

    (by ISeeMangos)
  • [2]  Nod 13: Cradle of My Temple

    Game Modes: Co-Op
    Mission Briefing:
    Destroy a GDI radar station to enable our forces to land. Afterwards, establish your base, then build and defend the Temple of Nod. All GDI forces are to be destroyed. Kane has ordered you to defend the Temple at all costs, even your own life. Do not allow GDI forces to overrun you.

    (by Rampastring)
  • [2]  Allies 01: In the Thick Of It

    Game Modes: Co-Op
    Mission Briefing:
    Rescue Einstein from the Headquarters inside this Soviet complex. Once found, evacuate him via the helicopter at the signal flare. Einstein and Tanya must be kept alive at all costs. Beware the Soviet Tesla Coils. Direct Tanya to destroy the westmost power plants to take them off-line.

    (by Rampastring)
  • [2]  Allies 02: Five to One

    Game Modes: Co-Op
    Mission Briefing:
    A critical supply convoy is due through this area in 25 minutes, but Soviet forces have blocked the road in several places. Unless you can clear them out, those supplies will never make it to the front. The convoy will come from the northwest, and time is short so work quickly.

    Objective: Clear a safe route for the convoy.

    (by Rampastring)
  • [2]  Allies 03: Dead End

    Game Modes: Co-Op
    Mission Briefing:
    LANDCOM 16 HQS.
    TOP SECRET.
    TO: FIELD COMMANDER A9 AND A10

    INTELLIGENCE RECON SHOWS HEAVY SOVIET MOVEMENT IN YOUR AREA. NEARBY BRIDGES ARE KEY TO SOVIET ADVANCEMENT. DESTROY ALL BRIDGES ASAP. TANYA WILL ASSIST. KEEP HER ALIVE AT ALL COSTS.

    CONFIRMATION CODE 1612.

    TRANSMISSION ENDS.

    (by Rampastring)
  • [2]  Allies 04: Ten to One

    Game Modes: Co-Op
    Mission Briefing:
    Soviet forces are trying to retake the pass you cleared for our convoys. Don't let this happen. Hold the pass and prevent the Soviets from taking this vital area. Destroy all Soviet units and buildings in this region.

    (by Rampastring)
  • [2]  Allies 05: Tanya's Tale

    Game Modes: Co-Op
    Mission Briefing:
    Rescue Tanya. Your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya. With Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her. Then destroy all remaining Soviet buildings and units.

    (by Rampastring)
  • [2]  Allies 06: Iron Curtain Infiltration

    Game Modes: Co-Op
    Mission Briefing:
    Priority One is to establish a base and get your spy into one of the Soviet tech centers in the base across the gulf. Data on the Iron Curtain is in there and we need it. Once you get the data, complete your mission... wipe out everything.

    (by Rampastring)
  • [2]  Allies 07: Sunken Treasure

    Game Modes: Co-Op
    Mission Briefing:
    LANDCOM 16 HQS.
    TOP SECRET.
    TO: FIELD COMMANDERS A9 AND A10

    INTERCEPTION OF SOVIET COMMUNIQUE INDICATES THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!

    COMMUNIQUE WAS TRACED BACK TO SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.

    CONFIRMATION CODE 1138.

    TRANSMISSION ENDS.

    (by Rampastring)
  • [2]  Allies 08: Protect the Chronosphere

    Game Modes: Co-Op
    Mission Briefing:
    Our latest technology, the Chronosphere, is housed in this research station. The timer represents the appointed time for the completion of a vital experiment. The Soviets have learned of this and are moving in. Protect the Chronosphere and the Advanced-Tech research center. Make sure the base is fully powered at the appointed time. If not, all will be lost!

    (by Rampastring)
  • [2]  Allies 09: Extract Kosygin

    Game Modes: Co-Op
    Mission Briefing:
    One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect. His knowledge of Stalin's atomic strategies is invaluable to us. We will extract him from the Riga compound where he is stationed.

    Use a spy to infiltrate the Soviet command center and contact Kosygin. Once he is out of the building, guide him back to your base any way you can.

    (by Rampastring)
  • [2]  Allies 10: Suspicion

    Game Modes: Co-Op
    Mission Briefing:
    Kosygin has indicated that this is the site of Stalin's main atomic weapons plant. Use extreme care in approaching the Soviet base -- we don't know if any atomic bombs are armed yet. Take the facility off-line and then destroy any atomic weapons that exist.

    (by Rampastring)
  • [2]  Allies 11: Evidence

    Game Modes: Co-Op
    Mission Briefing:
    Now that the complex has been infiltrated, the launch control centers must be deactivated. Get your engineers to the control centers and deactivate them before the missiles reach their targets.

    Enemy technicians can help in locating the control centers if they are kept alive.

    (by Rampastring)
  • [2]  Allies 12: Naval Supremacy

    Game Modes: Co-Op
    Mission Briefing:
    Our assault on the USSR is underway, although our efforts are being hindered by large pockets of Soviet armor. To counter this we need to move warships up the Volkhov river, but there is a bottleneck near Novgorod which you must clear so our naval vessels can move in. Good luck.

    (by Rampastring)
  • [2]  Allies 13: Takedown

    Game Modes: Co-Op
    Mission Briefing:
    Rumors abound that the Soviet Iron Curtain is nearing completion. In addition, an even more powerful version of that weapon is also in the works. Capture all technology centers to gather information about the weapon, and destroy any Iron Curtain prototype that you encounter.

    (by Rampastring)
  • [2]  Allies 14: Focused Blast

    Game Modes: Co-Op
    Mission Briefing:
    LANDCOM 16 HQS.
    TOP SECRET.
    TO: FIELD COMMANDERS A9 AND A10

    CONGRATULATIONS. CAPTURING TECH CENTERS HAS REVEALED AN UNDERGROUND WEAPONS FACILITY. PLACE EXPLOSIVE CHARGES ON ALL GENERATORS. RESULTING EXPLOSIONS SHOULD DESTROY FACILITY. GET OUT BEFORE NERVE GAS IS USED.

    TRANSMISSION ENDS.

    (by Rampastring)
  • [2]  Allies 15: Time Flies

    Game Modes: Co-Op
    Mission Briefing:
    The Soviets have set up heavy factories near the Urals. They are out of reach for our regular forces, and attacking the mountainous territory directly would be suicidal. We could air lift in units, but SAM sites prevent this. Our only option is using our new Chrono Tanks to reach the area.

    Use the Chrono Tanks' ability to chronoshift to destroy SAM sites on islands. Once dealt with, you will receive Chinooks with infantry. Use the Chrono Tanks and infantry to destroy the Soviet factories.

    (by Rampastring)
  • [2]  Allies 16: No Remorse

    Game Modes: Co-Op
    Mission Briefing:
    This is it -- the final confrontation! The Soviets have nowhere to run now. The only thing that remains is to topple the Soviet seat of power. Destroy everything to make sure that no one takes Stalin's place. No sorrow. No pity. No remorse.

    (by Rampastring)
  • [2]  Lesson in Blood

    Game Modes: Co-Op
    Mission Briefing:
    A pitiful civilian resistance is helping Allies to install a base in the area. Stalin has decided to make an example of them.
    Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson. Afterwards, find and destroy the hidden base.

    (by Sombracier)
  • [2]  Revanche

    Game Modes: Co-Op
    Mission Briefing:
    GDI recently kicked us out from a group of islands on the Aegean Sea. This puts our core territory in the Balkans in substantial danger.

    Perform a counter-attack from both land and sea and restore our old base on one of the islands. Afterwards, expand your base and destroy all GDI forces in the area.


    Objective 1: Destroy the Power Plants powering the GDI fortifications.

    Objective 2: Destroy GDI defenses on the bridge-end to enable our ships to bypass the bridge.

    Objective 3: Destroy the GDI Sensor Array.

    Objective 4: Use the Stealth APC to bring Engineers to our old base. Capture the base and restore it.

    Objective 5: Destroy all GDI forces.

    (by Rampastring)
  • [2]  Chrono Hazard

    Game Modes: Co-Op
    Mission Briefing:
    We lost contact with one of our important research facilities while performing experiments with a new Chronosphere prototype. We've seen no Soviet forces near the area, so we don't believe them to be involved.

    Take a small force and head east to investigate the research facility.

    Be careful. If the Chronosphere is damaged, you can encounter serious side effects in the area.

    (by Sombracier)
  • [2]  Freezing Offensive

    Game Modes: Co-Op
    Mission Briefing:
    We've located a vulnerable Soviet Radar facility. Take a small infantry force, eliminate the facility's defenders and capture the facility.

    After succesfully capturing the facility, you will receive an MCV. Set up bases and destroy the Soviet base in the area with the help of the information you got from the captured radar.

    (by Rampastring)
  • [2]  Cracking the Shell

    Game Modes: Co-Op
    Mission Briefing:
    We need to open another front to pressure Nod forces in Sarajevo. Assault the southern coast of Croatia and take the area under our control.

    Nod has heavily fortified the coastal islands, but if we manage to break their defense here, we'll have an easier time moving inland and preventing Nod forces from getting supplied by naval routes.

    Objective: Destroy all Nod forces.

    (by Rampastring)
  • [2]  Distant Thunder

    Game Modes: Co-Op
    Mission Briefing:
    Khalkis island contains a large quantity of ore that we need.
    The Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.

    (by Sombracier)
  • [2]  Double Team

    Game Modes: Co-Op
    Mission Briefing:
    We've gained intel that Nod is building new weapon technology in a Temple in this sector. Take two commandoes with special weaponry, sneak and kill your way to the Temple of Nod, and blow it up.

    Destroy any Nod forces that are necessary to reach the Temple, but avoid needless violence. Nod will send in reinforcements after detecting you, so you won't have an endless amount of time.

    (by Rampastring)
  • [2]  Disguised Manipulation

    Game Modes: Co-Op
    Mission Briefing:
    We've received information that GDI is in the process of building an air base on this area, near a larger existing GDI base. The air base is already functional, but GDI hasn't finished its defenses yet. This means that we have the perfect opportunity to strike.

    Use a small strike force to attack a GDI radar facility, creating a distraction for GDI reinforcements. After that, capture the GDI air base along with GDI A-10 aircraft, and use the aircraft to bomb a nearby civilian shopping center.

    With the local population furious towards GDI, taking out their whole base with our next attack is going to be easy!

    Objectives:

    1. Destroy a GDI radar facility to create a distraction for GDI reinforcements.
    2. Secure the GDI air base.
    3. Use GDI A-10 aircraft to destroy the shopping center. Avoid GDI anti-air defenses.

    (by Rampastring)
  • [2]  Forged Payback

    Game Modes: Co-Op
    Mission Briefing:
    Our strike on the GDI air base was succesful. Not only did we destroy the air base, but the local civilians are now furious at GDI. They've taken up arms and are willing to assist us in taking out the rest of GDI forces in the area.

    We've built two small outposts into the area. Take control of them and the armed civilians and destroy the GDI base in the north.

    (by Rampastring)
  • [2]  Schematic Scramble

    Game Modes: Co-Op
    Mission Briefing:
    A previously secure strait has been overrun by GDI forces and their local lackeys, who are still using old Allied equipment from the last war. As a result, one of the Inner Circle's laboratories is now in danger. One of our... less qualified battalions has moved in to establish a barrier between GDI and the lab, but the situation remains precarious.

    The commander at position 1 will take command of the lab, and will be limited to high-tech units. The commander at position 2 will take command of the relief force, and will be limited to low-tech units.

    Objective 1: Destroy all enemy forces.

    Objective 2: The lab's Research Facility must survive.

    (by ToasterCat)
  • [2]  Hybrid Warfare

    Game Modes: Co-Op
    Mission Briefing:
    A previously secure strait has been overrun by GDI forces and their local lackeys, who are still using old Allied equipment from the last war. As a result, one of the Inner Circle's laboratories is now in danger. One of our... less qualified battalions has moved in to establish a barrier between GDI and the lab, but the situation remains precarious.

    The commander at position 1 will take command of the lab, and will be limited to high-tech units. The commander at position 2 will take command of the relief force, and will be limited to low-tech units.

    Objective 1: Destroy all enemy forces.

    Objective 2: The lab's Research Facility must survive.

    (by ToasterCat)
  • [3]  It Came For DTA

    Game Modes: Co-Op
    Mission Briefing:
    We recently lost contact with one of our bases. We've seen no Allied movement near the area, but something strange must be going on.

    Take an MCV along with some units, move in and check it out.

    (by Rampastring)
  • [3]  It Came For DTA II

    Game Modes: Co-Op
    Mission Briefing:
    Destroying the ant nests near our base wasn't enough. While we were busy eliminating the nests, more nests appeared near a city of ours. High-profile members of the Communist party live in the city, so we cannot allow the residents to get eaten.

    We'll deploy forces near the city. Take control of them, build bases and defend the city center until we've rescued all civilians. Gassing ant nests is not necessary, but it could be helpful to reduce the number of attacking ants.

    (by Rampastring)
  • [3]  Ally Under Siege

    Game Modes: Co-Op
    Mission Briefing:
    Our base is under siege by Nod forces. Break the siege and erase Nod forces from the area.

    (by Rampastring)
  • [3]  Operation Barachiel

    Game Modes: Co-Op
    Mission Briefing:
    Nod has launched an attack with the aim to exterminate a civilian village under GDI protection. Hold off against the attack, prepare a force sufficient for a counter-attack and destroy Nod forces in the area.

    (by Rampastring)
  • [3]  Freezingly Desperate Grip

    Game Modes: Co-Op
    Mission Briefing:
    The Soviets are about to launch a massive assault against our Chronosphere facility. Defend it at all costs until reinforcements arrive!

    (by Rampastring)
  • [3]  Second Wind

    Game Modes: Co-Op
    Mission Briefing:
    Our previous attack against the Allied Chronosphere facility was a complete failure. By now Allies have likely strengthened their defences significantly, but with the snow gone, our tanks are able to move faster as well!

    Move in, build bases and obliterate the Allied Chronosphere facility and all of their bases for good.

    (by Rampastring)
  • [3]  The Anchoring

    Game Modes: Co-Op
    Mission Briefing:
    GDI is finishing a large facility in this area that would significantly increase their ship production capabilities. We cannot let them do that. You need to attack the facility and destroy it.

    GDI is expecting you, and they've reacted by starting to build a forward base to defend their main facility. Assault the forward base from three different directions. Once you're done with the forward base, you will receive MCVs. Build bases, strengthen your forces and sink the main facility.

    (by Rampastring)
  • [3]  Multiplicating Force

    Game Modes: Co-Op
    Mission Briefing:
    GDI is attacking our base by deploying heavy forces and several MCVs to the area. Crush them as they arrive.

    Try to destroy the MCVs as quickly as possible to prevent GDI from building up bases and training more forces. The production capability of multiple functional GDI bases could prove to be overwhelming.

    (by Rampastring)
  • [3]  Bunny Lockdown

    Game Modes: Co-Op
    Mission Briefing:
    Our previous operation was not enough to eliminate the bunnies. Some of them had already spread to another area. To contain the swarm of bunnies we've blocked off all routes to the area, aside from one bridge that is under control of Nod forces. Destroy the bridge to prevent the bunnies from spreading further.

    Once the bridge has been destroyed, we'll give you MCVs. Build bases and search and destroy all rabbit holes to erase the bunnies for good.

    There is also a city in the area. We've gathered information that some of the civilians have started raising the bunnies as pets. Keep an eye out for them and eliminate the "pets", but avoid hurting the innocent.

    (by Rampastring, Tiberius)
  • [3]  A Bridge Too Many

    Game Modes: Co-Op
    Mission Briefing:
    GDI is using multiple bridge routes to send massive reinforcements into a strategically important island that we're just barely holding on to.

    Reinforce the island, take out the bridges to prevent GDI reinforcements from arriving, and destroy the GDI bases on the island.

    (by Rampastring)
  • [3]  Liberation Extermination

    Game Modes: Co-Op
    Mission Briefing:
    The Allies are relentlessly assaulting our Baltic comrades, calling it a "liberation".
    They have taken most of the city and installed radar posts to call for further reinforcements, and prepare their final assault on our fort and research facilities to the north. This city holds a lot of industry and is vital to the war effort!

    One of you will take command of the fort and hold the line while your comrades begin an assault from the south.
    The Allies have destroyed all the bridges leading into the city, restore them and crush these "liberators"!

    (by Tiberius)
  • [4]  Tunnel Train-ing

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op

    (by Rampastring)
  • [3]  Red Line

    Game Modes: Co-Op
    Mission Briefing:
    The Allies are pushing on in our Soviet heartland! They have reached a large industrial zone that we cannot afford to lose. Defend it at all costs, with the power of the industry, an elite reinforcement group, as well as our nuclear forces! Use the fortified urban concentrations to help you in the defense.

    Commander at position 1 controls the industrial zone. They have massively cheaper, but less effective units.

    Commander at position 2 controls an elite reinforcement group. They have more effective but also more expensive units, as well as Armories for promoting their infantry to elite.

    Commander at position 3 possesses three Nuke Silos, as well as aircraft and infantry production capabilities, and increased movement speed for their units.

    Objective: Destroy all Allied forces.

    (by Rampastring)
  • [4]  Cloaked Twilight

    Game Modes: Co-Op
    Mission Briefing:
    Our base on this area is nearly completely destroyed. Reinforce it with MCVs and experimental Railgun-based Mammoth tanks, and destroy all Nod forces in the area.

    Expect heavy resistance. Nod has the entire area in their control with the help of their new stealth technology.

    (by Rampastring)
  • [4]  Radial Range

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op

    (by j4m3sb0nd)
  • [4]  The Experiment Lab

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op
    Mission Briefing:
    Nod has set up a new Tiberium-based weapon development laboratory in this sector. Destroy it at all costs.

    (by Rampastring)
  • [4]  Nuclear Winter

    Game Modes: Deathmatch, Scavenger, Survivor, Co-Op
    Mission Briefing:
    Nod has got hold of an ex-Soviet nuclear warhead cache and other Soviet weaponry. They have set up several missile silos in this area and are attacking us with their nuclear arsenal.

    We cannot leave these weapons to Nod hands. Use reinforcements to set up bases and take out the nuclear silos and Nod forces with them.

    (by Rampastring)