Default Maps
- [2] Tiberian Blitz

Game Modes: Default, Scavenger, Survivor
(by j4m3sb0nd)
- [2] Sandpit

Game Modes: Default, Scavenger, Survivor
(by ReFlex)
- [2] Sand Serpent

Game Modes: Default, Scavenger, Survivor
(by MeesterMan)
- [2] Pitfall

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [2] Beach Landing

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [2] Switching Islands

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [2] Field

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [2] Small Town USA

Game Modes: Default, Scavenger, Survivor
(by AedisToru)
- [2] Rocky Ridge

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [2] Summer Skirmish

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [2] Gravity Valley

Game Modes: Default, Scavenger, Survivor
(by Rin)
- [2] Unforgiving Islands

Game Modes: Default, Scavenger, Survivor
(by Ragox)
- [2] Forest of Fear

Game Modes: Default, Scavenger, Survivor
(by DavyCrockett)
- [2] Creepy Obstruction

Game Modes: Default, Scavenger, Survivor
(by Flippy)
- [2] Mountain Walk

Game Modes: Default, Scavenger, Survivor
(by drive)
- [2] Frozen Advance

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [2] Savanna Ridge

Game Modes: Default, Scavenger, Survivor
- [2] Chrono Station

Game Modes: Default, Scavenger, Survivor
(by Flame)
- [2] Coastal Battle

Game Modes: Default, Scavenger, Survivor
(by stormrider)
- [2] Forest Clearing

Game Modes: Default, Scavenger, Survivor
(by Flame, Craftsman)
- [2] Emerald Canyon

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [2] Parted Paradise

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [2] Idyllic Lake

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [2] Desert_City

Game Modes: Default, Scavenger, Survivor
(by drive)
- [2] Arctic Disaster

Game Modes: Default, Scavenger, Survivor
(by drive)
- [2] Dead Winter

Game Modes: Default, Scavenger, Survivor
(by j4m3sb0nd)
- [2] Red Valley

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [2] Coastal Path

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [2] Car Park

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [2] Island Tactics

Game Modes: Default
(by drive)
- [2] Death Prison

Game Modes: Default
(by drive)
- [3] Canyon Chase

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [3] Yaseca Island

Game Modes: Default, Scavenger, Survivor
(by drive)
- [3] Composite

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [3] Trinity

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [3] Frosty Lake

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [3] Triad of Deception

Game Modes: Default, Scavenger, Survivor
(by j4m3sb0nd)
- [3] Rust in the Dust

Game Modes: Default, Scavenger, Survivor
(by Polish'dPole)
- [3] Island Raiders

Game Modes: Default
(by Lin Kuei Ominae)
- [4] Crossroads

Game Modes: Default, Scavenger, Survivor
(by SeriousToni)
- [4] Social Divide

Game Modes: Default, Scavenger, Survivor
(by OmegaBolt)
- [4] Chaos Rivers

Game Modes: Default, Scavenger, Survivor
(by DavyCrockett)
- [4] Dust Devils

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [4] Desert Storm

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [4] Tower of Power

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [4] Deceiving Adjacency

Game Modes: Default, Scavenger, Survivor
(by Crash)
- [4] River Front

Game Modes: Default, Scavenger, Survivor
(by stormrider)
- [4] Chilly Glow

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [4] Dust Bowl

Game Modes: Default, Scavenger, Survivor
(by ReFlex)
- [4] Hollow Grave

Game Modes: Default, Scavenger, Survivor
(by Aro)
- [4] Marooned II

Game Modes: Default, Scavenger, Survivor
(by drive)
- [4] Hectic Oasis

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [4] Subterranean Greenery

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [4] Dark Prospects

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [4] Split Peninsula

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [4] Black Forest

Game Modes: Default, Scavenger, Survivor
(by drive)
- [4] The Crater

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [4] Badlands

Game Modes: Default, Scavenger, Survivor
(by DMB)
- [4] Duel At Dawn

Game Modes: Default, Scavenger, Survivor
(by TrainStation)
- [4] Back County

Game Modes: Default, Scavenger, Survivor
(by stormrider)
- [4] Bad Neighbors

Game Modes: Default, Scavenger, Survivor
(by drive)
- [4] Dusk

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [4] Gold Rush

Game Modes: Default, Scavenger, Survivor
(by BlazeHedgie)
- [4] Wreckage Canyon

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [4] Connexion

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [4] Eerie Spirits

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [4] Toxic Passage

Game Modes: Default, Scavenger, Survivor
(by ReFlex)
- [4] Stranded

Game Modes: Default, Scavenger, Survivor
(by OmegaBolt)
- [4] Northern Lights

Game Modes: Default, Scavenger, Survivor
(by OmegaBolt)
- [4] Asymmetrical Warfare

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [4] Perfect Storm

Game Modes: Default, Scavenger, Survivor
(by Flippy)
- [4] Frozen Bay

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [4] Heart Attack

Game Modes: Default, Scavenger, Survivor, Co-Op
(by Rampastring)
- [4] Tunnel Train-ing

Game Modes: Default, Scavenger, Survivor, Co-Op
(by Rampastring)
- [4] Lakesides

Game Modes: Default, Scavenger, Survivor, Co-Op
(by Rampastring)
- [4] Razor Blade

Game Modes: Default, Scavenger, Survivor
(by DavyCrockett)
- [4] Downtown Warfare

Game Modes: Default, Scavenger, Survivor
(by drive)
- [4] The Sandbar

Game Modes: Default, Scavenger, Survivor
(by j4m3sb0nd)
- [4] Castle Rock

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [4] Drifted River

Game Modes: Default, Scavenger, Survivor
(by stormrider)
- [4] Omega City

Game Modes: Default, Scavenger, Survivor
(by drive)
- [4] Naval Rampage

Game Modes: Default, Scavenger, Survivor
(by stormrider)
- [4] Island Conquest

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [4] Coastal Path Revisited

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [5] Lakefront Clash

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [5] Tiberium Garden Redux

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [5] The Experiment Lab

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [5] Tiberium Garden III

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [5] Far Harbor

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [6] Lost Arena

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [6] Village of the Unfortunate

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Epicenter

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Springnight

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Terraces

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [6] Canyon Chase 2

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [6] Shiner's Yard

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Narrow River

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Circle of Death

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Divided Composition

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Highway Quarry

Game Modes: Default, Scavenger, Survivor
(by TrainStation)
- [6] Desert Lakes

Game Modes: Default, Scavenger, Survivor
(by AedisToru)
- [6] Casey's Canyon

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Turfed Islands

Game Modes: Default, Scavenger, Survivor
(by drive)
- [6] Counterpoise

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Underwater Passage

Game Modes: Default, Scavenger, Survivor
(by TrainStation)
- [6] Rural Idyll

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Renegade War

Game Modes: Default, Scavenger, Survivor
(by drive)
- [6] Icy Floes

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Island Trouble

Game Modes: Default, Scavenger, Survivor
(by stormrider)
- [6] Diamond Valley

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Train-ing Holiday

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Tideland

Game Modes: Default, Scavenger, Survivor
(by OmegaBolt)
- [6] Subterranean Jewelry

Game Modes: Default, Scavenger, Survivor
- [6] Oil War

Game Modes: Default, Scavenger, Survivor
(by Rampastring and Tiberius)
- [6] A Buoyant City

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Marshlands

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [6] Glimmering Bluffs

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [6] Eternal Spring Dream

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [7] Defunct Combat Platform

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [7] Cliffs of Lunacy

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Sand Trap

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [8] Enemy Lines

Game Modes: Default, Scavenger, Survivor
(by Warlord)
- [8] Rivers of Refener

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] White Acres

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Deceptive Wonderland

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Rocktagon

Game Modes: Default, Scavenger, Survivor
(by BlazeHedgie)
- [8] Tiberian Twilight

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [8] Death Valley

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [8] Arctic Circle

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [8] Ore Rig

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] City In Conflict

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] A Path Beyond

Game Modes: Default, Scavenger, Survivor
(by ChronoSeth)
- [8] Frozen Wasteland

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Delirious Island

Game Modes: Default, Scavenger, Survivor
(by Crash)
- [8] Tiberium Rig

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Radial Range

Game Modes: Default, Scavenger, Survivor, Co-OpGame Modes: Default, Scavenger, Survivor
(by j4m3sb0nd)
- [8] Mining Town

Game Modes: Default, Scavenger, Survivor
(by Tiberius)
- [8] Forest Fires

Game Modes: Default, Scavenger, Survivor
(by Bittah Commander)
- [8] Subterranean Greenery Extended

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Subterranean Bluewery

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Razor Land

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Grid Gardens

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Aurora Clash

Game Modes: Default, Scavenger, Survivor
(by AedisToru)
- [8] Extreme Marshlands

Game Modes: Default, Scavenger, Survivor
(by Rampastring)
- [8] Africatorial

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [8] Dante's Desert

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [8] Alpine_Assault

Game Modes: Default, Scavenger, Survivor
(by drive)
- [8] Shifted War Areas

Game Modes: Default, Scavenger, Survivor
(by drive)
- [8] Perilous Islands

Game Modes: Default
(by j4m3sb0nd)
- [8] Tiber

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
- [8] Archipelago

Game Modes: Default, Scavenger, Survivor
(by Lin Kuei Ominae)
King of the Hill
Co-Op
- [2] Lesson in Blood

Game Modes: Co-Op
Mission Briefing:
A pitiful civilian resistance is helping Allies to install a base in the area. Stalin has decided to make an example of them.
Kill them all and destroy their homes.
You will have Yak aircraft to use in teaching these rebels a lesson. Afterwards, find and destroy the hidden base.
(by Sombracier)
- [2] Chrono Hazard

Game Modes: Co-Op
Mission Briefing:
We lost contact with one of our important research facilities while performing experiments with a new Chronosphere prototype.
We've seen no Soviet forces near the area, so we don't believe them to be involved.
Take a small force and head east to investigate the research facility.
Be careful. If the Chronosphere is damaged, you can encounter serious side effects in the area.
(by Sombracier)
- [2] Freezing Offensive

Game Modes: Co-Op
Mission Briefing:
We've located a vulnerable Soviet Radar facility. Take a small infantry force, eliminate the facility's defenders and capture the facility.
After succesfully capturing the facility, you will receive an MCV. Set up
bases and destroy the Soviet base in the area with the help of the
information you got from the captured radar.
(by Rampastring)
- [2] Distant Thunder

Game Modes: Co-Op
Mission Briefing:
Khalkis island contains a large quantity of ore that we need.
The Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.
(by Sombracier)
- [2] Double Team

Game Modes: Co-Op
Mission Briefing:
We've gained intel that Nod is building new weapon technology in a Temple in this sector. Take two commandoes with special weaponry, sneak and kill your way to the Temple of Nod, and blow it up.
Destroy any Nod forces that are necessary to reach the Temple, but avoid needless violence. Nod will send in reinforcements after detecting you, so you won't have an endless amount of time.
(by Rampastring)
- [2] Reunification

Game Modes: Co-Op
Mission Briefing:
Your fleet has gotten seperated from your base due to surprisingly
aggressive GDI expansion. Break through GDI's encirclement,
reunify your forces and demolish GDI's expansion bases.
Show no mercy!
(by Rampastring)
- [2] Disguised Manipulation

Game Modes: Co-Op
Mission Briefing:
We've received information that GDI is in the process of building an air base on this area, near a larger existing GDI base. The air base is already functional, but GDI hasn't finished its defenses yet. This means that we have the perfect opportunity to strike.
Use a small strike force to attack a GDI radar facility, creating a distraction for GDI reinforcements. After that, capture the GDI air base along with GDI A-10 aircraft, and use the aircraft to bomb a nearby civilian shopping center.
With the local population furious towards GDI, taking out their whole base with our next attack is going to be easy!
Objectives:
1. Destroy a GDI radar facility to create a distraction for GDI reinforcements.
2. Secure the GDI air base.
3. Use GDI A-10 aircraft to destroy the shopping center. Avoid GDI anti-air defenses.
(by Rampastring)
- [2] Forged Payback

Game Modes: Co-Op
Mission Briefing:
Our strike on the GDI air base was succesful. Not only did we destroy the air base, but the local civilians are now furious at GDI. They've taken up arms and are willing to assist us in taking out the rest of GDI forces in the area.
We've built two small outposts into the area. Take control of them and the armed civilians and destroy the GDI base in the north.
(by Rampastring)
- [3] It Came For DTA

Game Modes: Co-Op
Mission Briefing:
We recently lost contact with one of our bases. We've seen no Allied movement near the area, but something strange must be going on.
Take an MCV along with some units, move in and check it out.
(by Rampastring)
- [3] It Came For DTA II

Game Modes: Co-Op
Mission Briefing:
Destroying the ant nests near our base wasn't enough. While we were busy eliminating the nests, more nests appeared near a city of ours. High-profile members of the Communist party live in the city, so we cannot allow the residents to get eaten.
We'll deploy forces near the city. Take control of them, build bases and defend the city center until we've rescued all civilians. Gassing ant nests is not necessary, but it could be helpful to reduce the number of attacking ants.
(by Rampastring)
- [3] Ally Under Siege

Game Modes: Co-Op
Mission Briefing:
Our base is under siege by Nod forces. Break the siege and erase Nod forces from the area.
(by Rampastring)
- [3] Operation Barachiel

Game Modes: Co-Op
Mission Briefing:
Nod has launched an attack with the aim to exterminate a civilian village under GDI protection. Hold off against the attack, prepare a force sufficient for a counter-attack and destroy Nod forces in the area.
(by Rampastring)
- [3] Freezingly Desperate Grip

Game Modes: Co-Op
Mission Briefing:
The Soviets are about to launch a massive assault against our Chronosphere facility. Defend it at all costs until reinforcements arrive!
(by Rampastring)
- [3] Second Wind

Game Modes: Co-Op
Mission Briefing:
Our previous attack against the Allied Chronosphere facility was a complete failure. By now Allies have likely strengthened their defences significantly, but with the snow gone, our tanks are able to move faster as well!
Move in, build bases and obliterate the Allied Chronosphere facility and all of their bases for good.
(by Rampastring)
- [3] The Anchoring

Game Modes: Co-Op
Mission Briefing:
GDI is finishing a large facility in this area that would significantly increase their ship production capabilities. We cannot let them do that. You need to attack the facility and destroy it.
GDI is expecting you, and they've reacted by starting to build a forward base to defend their main facility. Assault the forward base from three different directions. Once you're done with the forward base, you will receive MCVs. Build bases, strengthen your forces and sink the main facility.
(by Rampastring)
- [3] Multiplicating Force

Game Modes: Co-Op
Mission Briefing:
GDI is attacking our base by deploying heavy forces and several MCVs to the area. Crush them as they arrive.
Try to destroy the MCVs as quickly as possible to prevent GDI from building up bases and training more forces. The production capability of multiple functional GDI bases could prove to be overwhelming.
(by Rampastring)
- [3] Bunny Lockdown

Game Modes: Co-Op
Mission Briefing:
Our previous operation was not enough to eliminate the bunnies. Some of them had already spread to another area. To contain the swarm of bunnies we've blocked off all routes to the area, aside from one bridge that is under control of Nod forces. Destroy the bridge to prevent the bunnies from spreading further.
Once the bridge has been destroyed, we'll give you MCVs. Build bases and search and destroy all rabbit holes to erase the bunnies for good.
There is also a city in the area. We've gathered information that some of the civilians have started raising the bunnies as pets. Keep an eye out for them and eliminate the "pets", but avoid hurting the innocent.
(by Rampastring)
- [3] Liberation Extermination

Game Modes: Co-Op
Mission Briefing:
The Allies are relentlessly assaulting our Baltic comrades, calling it a "liberation".
They have taken most of the city and installed radar posts to call for further reinforcements, and prepare their final assault on our fort and research facilities to the north. This city holds a lot of industry and is vital to the war effort!
One of you will take command of the fort and hold the line while your comrades begin an assault from the south.
The Allies have destroyed all the bridges leading into the city, restore them and crush these "liberators"!
(by Tiberius)
- [4] Tunnel Train-ing

Game Modes: Default, Scavenger, Survivor, Co-Op
(by Rampastring)
- [4] Cloaked Twilight

Game Modes: Co-Op
Mission Briefing:
Our base on this area is nearly completely destroyed. Reinforce it with MCVs and experimental Railgun-based Mammoth tanks, and destroy all Nod forces in the area.
Expect heavy resistance. Nod has the entire area in their control with the help of their new stealth technology.
(by Rampastring)
- [4] Radial Range

Game Modes: Default, Scavenger, Survivor, Co-Op
(by j4m3sb0nd)
- [4] The Experiment Lab

Game Modes: Default, Scavenger, Survivor, Co-Op
Mission Briefing:
Nod has set up a new Tiberium-based weapon development laboratory in this sector. Destroy it at all costs.
(by Rampastring)
- [4] Nuclear Winter

Game Modes: Default, Scavenger, Survivor, Co-Op
Mission Briefing:
Nod has got hold of an ex-Soviet nuclear warhead cache and other Soviet weaponry. They have set up several missile silos in this area and are attacking us with their nuclear arsenal.
We cannot leave these weapons to Nod hands. Use reinforcements to set up bases and take out the nuclear silos and Nod forces with them.
(by Rampastring)