Default Maps   King of the Hill   Co-Op
  • [2]  Lesson in Blood

    Game Modes: Co-Op
    Mission Briefing: A pitiful civilian resistance is helping Allies to install a base in the area. Stalin has decided to make an example of them.
    Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson. Afterwards, find and destroy the hidden base.

    (by Sombracier)
  • [2]  Chrono Hazard

    Game Modes: Co-Op
    Mission Briefing: We lost contact with one of our important research facilities while performing experiments with a new Chronosphere prototype. We've seen no Soviet forces near the area, so we don't believe them to be involved.

    Take a small force and head east to investigate the research facility.

    Be careful. If the Chronosphere is damaged, you can encounter serious side effects in the area.

    (by Sombracier)
  • [2]  Freezing Offensive

    Game Modes: Co-Op
    Mission Briefing: We've located a vulnerable Soviet Radar facility. Take a small infantry force, eliminate the facility's defenders and capture the facility.

    After succesfully capturing the facility, you will receive an MCV. Set up bases and destroy the Soviet base in the area with the help of the information you got from the captured radar.

    (by Rampastring)
  • [2]  Double Team

    Game Modes: Co-Op
    Mission Briefing: We've gained intel that Nod is building new weapon technology in a Temple in this sector. Take two commandoes with special weaponry, sneak and kill your way to the Temple of Nod, and blow it up.

    Destroy any Nod forces that are necessary to reach the Temple, but avoid needless violence. Nod will send in reinforcements after detecting you, so you won't have an endless amount of time.

    (by Rampastring)
  • [2]  Reunification

    Game Modes: Co-Op
    Mission Briefing: Your fleet has gotten seperated from your base due to surprisingly aggressive GDI expansion. Break through GDI's encirclement, reunify your forces and demolish GDI's expansion bases. Show no mercy!

    (by Rampastring)
  • [2]  Disguised Manipulation

    Game Modes: Co-Op
    Mission Briefing: We've received information that GDI is in the process of building an air base on this area, near a larger existing GDI base. The air base is already functional, but GDI hasn't finished its defenses yet. This means that we have the perfect opportunity to strike.

    Use a small strike force to attack a GDI radar facility, creating a distraction for GDI reinforcements. After that, capture the GDI air base along with GDI A-10 aircraft, and use the aircraft to bomb a nearby civilian shopping center.

    With the local population furious towards GDI, taking out their whole base with our next attack is going to be easy!

    Objectives:

    1. Destroy a GDI radar facility to create a distraction for GDI reinforcements.
    2. Secure the GDI air base.
    3. Use GDI A-10 aircraft to destroy the shopping center. Avoid GDI anti-air defenses.

    (by Rampastring)
  • [2]  Forged Payback

    Game Modes: Co-Op
    Mission Briefing: Our strike on the GDI air base was succesful. Not only did we destroy the air base, but the local civilians are now furious at GDI. They've taken up arms and are willing to assist us in taking out the rest of GDI forces in the area.

    We've built two small outposts into the area. Take control of them and the armed civilians and destroy the GDI base in the north.

    (by Rampastring)
  • [3]  It Came For DTA

    Game Modes: Co-Op
    Mission Briefing: We recently lost contact with one of our bases. We've seen no Allied movement near the area, but something strange must be going on.

    Take an MCV along with some units, move in and check it out.

    (by Rampastring)
  • [3]  It Came For DTA II

    Game Modes: Co-Op
    Mission Briefing: Destroying the ant nests near our base wasn't enough. While we were busy eliminating the nests, more nests appeared near a city of ours. High-profile members of the Communist party live in the city, so we cannot allow the residents to get eaten.

    We'll deploy forces near the city. Take control of them, build bases and defend the city center until we've rescued all civilians. Gassing ant nests is not necessary, but it could be helpful to reduce the number of attacking ants.


    Take an MCV along with some units, move in and check it out.

    (by Rampastring)
  • [3]  Ally Under Siege

    Game Modes: Co-Op
    Mission Briefing: Our base is under siege by Nod forces. Break the siege and erase Nod forces from the area.

    (by Rampastring)
  • [3]  Freezingly Desperate Grip

    Game Modes: Co-Op
    Mission Briefing: The Soviets are about to launch a massive assault against our Chronosphere facility. Defend it at all costs until reinforcements arrive!

    (by Rampastring)
  • [3]  Second Wind

    Game Modes: Co-Op
    Mission Briefing: Our previous attack against the Allied Chronosphere facility was a complete failure. By now Allies have likely strengthened their defences significantly, but with the snow gone, our tanks are able to move faster as well!

    Move in, build bases and obliterate the Allied Chronosphere facility and all of their bases for good.

    (by Rampastring)
  • [4]  Tunnel Train-ing

    Game Modes: Default, Scavenger, Survivor, Co-Op

    (by Rampastring)
  • [4]  Cloaked Twilight

    Game Modes: Co-Op
    Mission Briefing: Our base on this area is nearly completely destroyed. Reinforce it with MCVs and experimental Railgun-based Mammoth tanks, and destroy all Nod forces in the area.

    Expect heavy resistance. Nod has the entire area in their control with the help of their new stealth technology.


    Take an MCV along with some units, move in and check it out.

    (by Rampastring)
  • [4]  Radial Range

    Game Modes: Default, Scavenger, Survivor, Co-Op

    (by j4m3sb0nd)
  • [4]  The Experiment Lab

    Game Modes: Default, Scavenger, Survivor, Co-Op
    Mission Briefing: Nod has set up a new Tiberium-based weapon development laboratory in this sector. Destroy it at all costs.

    (by Rampastring)